Manic Mega Driving

Shnazzyone

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Was The Conduit Wii's Halo? [Final Verdict]


     Almost 6 months ago I wrote an article asking the question “Can Conduit be Wii’s Halo?” Well in this entry I hope to answer that question. In the end did the “definitive” FPS for Wii meet the promises made by HVS? Perhaps not entirely but it is a great base to make a new IP that is Wii exclusive.

    In this Blog I will cover all my points from the previous article and see what stood up and what fell down. This will also double as my review for the title. Mind you I am only comparing to Halo and Halo 2. I wish I could compare to Halo 3 but I feel that isn’t quite fair seeing as Halo 3 does beat Conduit in quality hands down. Bungie has 2 epic FPS titles under it’s belt and of course their third HD offering trumps anything a little Dev like HVS can produce. So it is only fair to only compare this to Halo 2 and Halo. This is to avoid confusion and unnecessary flaming.

    In my previous entry I stated 3 main building blocks are necessary to create a quality FPS experience. Controls, Graphics and Multiplayer. I argued that based on released info at the time. I stated that it already had graphics and controls but multiplayer was awol for analysis. Now I’ll say that Perhaps I should have included 2 more blocks to the equation. Namely... story and challenge.

    Now after  playing through the single player I have to say we got a little of the first block and alot of the second block. Story was absolutely lackluster I am sad to say. In a day where stories can be adequately told through characters in game HVS seemed to choose the voice over route to tell their story. Almost the entirety of the storyline is told through  MGS esqe back and forth cutaways and voices in your head. Perhaps this was done for time since this title was developed fairly quickly. However it’s not a very good excuse. COD: WAW hands down executed the story so much better. They had people screaming at  you and forcing you into the world the FPS takes place.

Big mean boss gonna eat ya!     The way they chose to tell the story in singleplayer really almost makes the story seem separate to the challenge of having to take out these endless streams of enemies. Which brings us to the Challenge block of a FPS... surprisingly the challenge is as hardcore as the most legendary FPS titles. While the story stayed under 5 hours you rarely can get through the game in that time. Mostly because of the many unexpected difficulty spikes in the game. At first I was going to join the herd of whiney gamers claiming it’s too hard until I thought back to what this was a callback to. The N64 shooters such as Goldeneye and Perfect Dark. I suddenly had to memorize the order of enemies and where everything was in the level in order to make it through these challenging parts.

    For example... the part making people throw their controllers and instantly dismiss the game is the last part of mission 3. Even I was stumped for quite a while on this part. (spoiler alert) Enemies seem to come endlessly at first glance and they can kill you quick. I was in awe that it was so hard. Then I realized I wasn’t approaching the problem correctly. The game wanted me to plan for this attack.

    Quickly I figured out the drudge solders come out in groups of 3 with 2 exploding ther-mites at the start and 2 more once you breach the Lincoln Memorial. I learned that but found it wasn’t enough because after you took out 6 drudge and 2 of the mites I was still losing too much power by the time I hit the doorway and while I could decimate 3 of the 4 Conduits where enemies spawned, by then my health would be so low (before regeneration mind you) that a rogue drudge hucking a radioactive grenade killed me almost every time. Again I was stumped. That is until I explored my battlefield more closely. What I discovered is that there was health hidden on the left side of the doorway into the room full of conduits. They really made you work for your next checkpoint!

    Now many can whine that it’s too frustrating but if you have the patience and the skills to learn your way through it. It makes that moment of victory feel that much better. I argue that this game offers better challenge then Halo ever had.  No FPS games seem to think parts of their games ever need to be difficult. Most FPS games make it almost too easy to beat it. I guess in HVS’s line of thinking this was hardcore and in many ways they are totally right. I was called back to some of the crushingly difficult parts of Perfect dark as well as Goldeneye.  Which made me very happy regardless of the lackluster story.  

    So while Conduit didn’t deliver like it should have in story (namely the 12 hour epic they claimed once upon a time). If you compare the story to Halo or Halo 2 you will find there is no comparisons to be had. Both still deal with alien invasions but the Halo series put so much more emphasis on epic storytelling even if it did reduce difficulty to do it. However,  It did deliver on old school hardcore singleplayer challenge. In this way it differs from Halo where it becomes blatantly obvious that Conduit knows it’s about the multiplayer. In the end you kind of have to look at the singleplayer as a bonus and for training in regards to what the multiplayer offers.  It also offers you the chance to make sure your controls just how you want them before you challenge the world.. speaking of  the controls... lets cover that.

    The controls are exactly the point where Conduit blows other FPS games completely out of the water. Throughout your singleplayer campaign you will find yourself making numerous alterations to how you play the game. Out of the 8 hours it took me to totally bang through it I probably spent 45 minutes to a full hour  just tweaking little details in button placement, sensitivity, turning speed and my dead zone. One of the biggest selling points about this titles shines extremely bright. Their is an unfathomable joy about seemingly creating the way a Wii FPS works just for you. By the end of the tweaking the controls felt just perfect. The Shrieker hunting down the cursor is a nice example of the unique weapons in The Conduit

    As one of the now 5 building blocks of an awesome FPS this one shows through all the criticism. It is because of these revolutionary feeling controls that it is tough to dwell on the low points of The Conduit. Somebody finally got it right. Red steel just didn’t seem to get it. Heroes 2 and WAW controls felt stiff and sometimes felt just plain wonkey. This game pretty much makes it so you will never be able to blame the controller for poor performance online. That is unless your batteries fail which happens to me more and more as I play the Conduit online. In fact I have been so deeply entrenched in online that I ripped through 4 sets of batteries in the last 2 weeks. Conduit seems so controller intensive that it actually kills wiimotes faster then ever before. Which of course brings us to multiplayer... block 4 of the 5 part structure that is an perfect FPS title.

    Multiplayer is a huge part of what makes Conduit an attractive title. Heroes 2 and WAW proved it could be fun but limited you to the World War 2 setting. Conduit sets itself apart as the first Wii FPS set with fancy sci fi weapons as any FPS game should have.  Though what truly sets The Conduit apart from other FPS titles for Wii is the sheer amount of modes. Here’s the rundown...


It has  3 core game modes:

- Free for All: Basic one man against them all
-Team Reaper: Basic one team kills the other team.
-Team Objective: A slightly more complicated team trying to achieve a unified goal.


[each of these Boards have 7 Maps to choose from and 8 Weapon sets]


- Free for all has 6 rule sets (Short game, long game,  3 life stock game, 10 life stock game, ASE football and bounty hunter)

- Team Reaper consists of 3 rule sets (long game, quick game, shared stock game)

-Team Objective has 4 modes (Fast kill goal, Long kill goal, extremely long kill goal and ASE team football).


    To HD gamers this all sounds like trifle amount of modes but to an Wii gamer this is ridiculous. Never before were we given around 700(if my math is right) different mode combinations all available regardless of your friend roster. Plus all of those combinations can be played with up to 12 players. This is substantial while other fps title offer maybe 5 game modes to Wii owners Conduit offers an gushing amount of replay.  It contains all the standards and a few gem goodies. ASE football and Bounty hunter offer new experiences on the console. They came out fun and as a cool way to mess with fps conventions.  Sone of the weapons they developed use the controls in ways that just make me smile. It offered so much in the package it’s hard to diss it and yet... still I can but only to a point.

I have a few recommendations for the next installment.

-Tell me who killed me clearly... the listing of deaths is so understated. Perhaps make it a bit bigger so you know who to hunt down when you respawn.

-More game customization! I know every teeny tiny detail of controls can be tweaked to death. But how about custom weapons sets? Custom Icons for yourself, more customizing to your character model? These are all things I want in an FPS! My controls may be unique but how about my online persona? I want that to feel more like me. You can argue that seeing as I am comparing with Halo then this fits in fine, all Halo offers compared to Conduit is  icons. Conduit still has 2 more model sets then Halo so we’ll call that a draw.

-MORE MAPS!!! 7 maps these days is just strict. It does enable everyone to memorize the maps quickly but in exchange it removes a bit of the variety. To me 10 maps seems more acceptable but as it stands... kinda getting tired of everyone choosing streets over and over again!

-More friend options! I want more options to tweak in my modes! If you are sacrificing local multiplayer then playing with friends should permit the host to adjust length of time, kill limits, rules ect. Instead a friend match has the exact same voting rules as random matches. Outside of the voice chat (which work fairly well once properly tweaked) making friends seems cumbersome for few rewards.

-Online Leaderboards!!!! Where are they!? WAW had them! (from time to time). It’s not alot to ask and I am almost shocked it’s not in there. Perhaps my levels are just not high enough yet and this will unlock  later. Until then I Consider this the worst thing they could have omitted.

-Practice mode. One of the things most modern FPS titles seem to have forgotten. Once upon a time you could setup a practice round with Bots of varying difficulty. This served as a great way to hone your skills. it’s a mediocre complaint but I want that mode back. Why is it the last time I saw that was Timesplitters 2?

    Other then that you still have to admit it is the quintessential  FPS Multiplayer  game for Nintendo Wii. It may not boast all the millions of options the big old HD boys have but it offers things the HD kids miss out on. Namely the most incredible FPS controls on ANY CONSOLE. This makes the action still epicly fast and furious and to some extent more satisfying compared to more substantial games using dual analog.

    In the end this big and extremely important building block delivered even if it wasn’t to the extent I personally wanted. Grudgingly I give this block to The Conduit. It gave Wii owners what they wanted now and gave us alot of hope for the next installment.

    The final block was the graphics... oh I can almost hear the HD kids moaning now. “Those commercials look awful!”, “The Levels are generic!”, “All the previews make it look like crap.”

More of the multiplayer     I popped in Halo and took a look to compare and still Conduits graphics did break original Xbox standards as I had hoped. The multiplayer  and singleplayer are not always running at 30fps but the graphics are undeniably crisp for the little white console. This is the kind of stuff that 3 years ago many would look at and drool. Now however people are completely spoiled with computers with 1 gig SD ram video cards and consoles capable of pumping out 1080p at 30-60fps. How can our little Wii compete when compared to those things.

    In my opinion the worst thing HVS could have done for  their PR campaign was compare their graphics with 360 and ps3. You still have to imagine the graphics as still end of last generation quality. It still proves that Wii beats the crap out of GC, PS2 and Xbox from last gen but doesn’t make the big boys from this gen sit up and take notice either. I feel the graphics were wonderful, particle effects were satisfying, the weapons  all graphically beautiful to behold. Though the graphics certainly won’t change the world it give us Wii owners hopes for future progress from HVS the same way Multiplayer does.

    In review the 5 blocks for an brilliant FPS are as follow, Controls, story, multiplayer, challenge and graphics. Lets see how these compare to what the Halo Franchise offers for the sake of saving this comparison.

    Controls cannot be compared to Halo... the Wiis controls are superior despite what many dual analog faithful tell themselves. It revolutionizes what can be done in regards to customization of controls leaving a majority of FPS titles for consoles in the dust.

    Story is sadly a hanging chad so to speak. The Voice over driven storyline feels separated from the action and makes Halo shine in comparison. Though you have to say that they seemed more interested in making a working and fun game for Wii then telling a gripping story... and yet.. I’m eager to see where they go after the cliffhanger you get at the end. How odd!

    Multiplayer is close to equal to Halo in all reality, do we have voice chat.. yeah. Do we have a slew of options for making each match unique? Yup! In fact comparing the multiplayer of Halo and Halo 2 to Conduit is somewhat unfair it has so much of what’s new and what’s old to make up for what it lacks in certain game customization. That and... the controls make Halo seem.. just plain slow. However Halo’s maps and game customization makes Conduit look a bit bare. This one just might be a tie between the two. I would actually give it to Conduit if it wasn’t for the lack of LAN and local in the Conduit. As it stands I have to say even tie with a noticeable lean to the Halo franchise.

    Challenge is a huge draw here. For hardcore gamers who complain about games being “too easy these days” prepare for a breath of fresh air .  Conduit  presents a validly challenging singleplayer campaign and an endlessly challenging multiplayer option.. Compared to Halo this is a revolutionary concept. I seem to remember ripping through Halo’s storyline without too much challenge. Once you know where people are gonna shoot from and how events transpire then it’s relatively simple to rip through it. Halo and company could actually learn a thing or two from the willingness of HVS to challenge it’s players. The point goes to Conduit... I don’t care what degree of whining about the difficulty reviewers have it’s welcome to me.

    The graphics are an even tie for the Xbox halos. As said before, we’re not covering Halo 3 we’re covering 1 and 2. Conduit In comparison to those games it clearly wins. The change of focus when sniping, the particle effects of explosions the bump mapping... these all make Halo graphics look old hat by comparison. Conduit wins in graphics. Admittedly It isn’t the HD contender many of us wanted but it offers the best graphics on a Wii FPS as promised. HVS was right. Maybe not exactly right but they were right. Compare the Conduit multiplayer to Halo 1 or 2 and you have to admit it just looks better, guns, effects everything. There is just more to please the eye.

    Before I end this long winded blog let me bring up one last piece of the equation. Namely the hype and cultural impact. You cannot compare a game to Halo without comparing the cultural impact of the two titles. The big question is if Conduit can ever surpass the original Halo in regards to it’s impact on gaming. In many ways it does. Halo Met last generation as a pc title ported to Xbox... it was once for Mac too sat one point. Microsoft seemed to snatch it up after it’s hype as an evolved FPS title. Microsoft bolstered the title as the definitive system seller for both Xbox and it’s revolutionary Live system.

yeah.. halo soda.     Halo was the hinging point that kept Xbox from failing last generation. It gave the console the lil jump it needed to just barely top Game cube numbers. It and it’s sequel defined Console online multiplayer for  this generation and even Killzone 2 owes alot to Halo.

    So does the Conduit beat or even match Halo as far as cultural impact? Off the bat.. HELL NO! Halo gave us vehicles in an fps, Halo gave us the regenerating health bar (not the best addition) and Halo gave the world console FPS titles like we had never seen before. Conduit has offered alot to us Wii owners but it still remains that it doesn’t quite hit that bar. It offers revolutionary controls and the most formidable multiplayer offering Wii has ever known. However it failed to totally change the world. As of right now it is selling great and many feel it will be a huge success opening the doors for more offerings from other publishers. The problem is that Conduit came out feeling rushed. It was more then capable of giving us all it promised just it did it in a way that feels like a mosaic of everything we’ve seen before.

    In finality I offer my rating for The Conduit On Wii... I rate this title an 8.5 out of possible 10. After thorough analysis of this title I have to say it kept it’s promises and HVS made a great game for a first try. I will eagerly support the games community and all of HVS’s future endeavors with their engine. Mostly because when the day is done... Wii just needs more games like this and bless Sega for giving it a chance.

See you folks online!

Shnazzyone5772d ago

thanks for reading... wait you didn't read it... thanks for reading the title at least.

theonlylolking5772d ago

That was a awsome blog post. I agree with alot of it.

SinnedNogara5772d ago

You do have a good point. I would like to see a review. I hated the dialogue boxes that they called cutscenes. If they wanted to tell a conspiracy story, they would have the story be explained through Mr. Ford's eyes. The game needed several things to improve it (more maps, DLC, a sniper rifle!!)

Well, we will always have a sequel. I am hoping this game is going to experience a Killzone franchise situation. The first one wasn't impressive, but the second one was AWESOME.

To HVS: Add co-op!!

RockmanII75771d ago

the conduit isn't even as good as a game released almost 10 years ago?

Shnazzyone5771d ago

well there are lots of games older then 10 years old better then the conduit and lots of games older then 15 years better then halo. What's your point?

AEtherbane5769d ago

not going to lie, best review i have read for the game thus far.

80°

Pokemon Gen 10 Will Allegedly Be Nintendo Switch 2 Exclusive, Location Revealed

Nintendo and The Pokemon Company's Pokemon Gen 10, codenamed Gaia, will be exclusive to the upcoming Switch 2, based on a new rumor.

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badz14911m ago

Is anyone expecting anything less? It will be exclusive to Switch 2 eventhough it will still look like a 3DS game

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Oblivion Remastered Breaks 4 Million Players in 4 Days

Bethesda Game Studios writes: We are so grateful to the over 4 million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you!

Obscure_Observer16h ago

Congrats goes to Todd and everyone at Bethesda and team Xbox for another huge milestone!

Hopefully after this huge success, Phil might greenlit New Vegas Remastered powered by UE5 as well.

Fingers crossed!

lukasmain14h ago

I wish for, at the very least, maybe Fallout 3 remaster? I mean the success of the show proves that not just hardcore gamers are ready for a great updated Fallout game. I believe it could potentially be even more successful than the Oblivion remaster. But I do like your idea of a New Vegas UE5 , because I actually never played that. Bethesda are better under Microsoft, I agree with you now after this "remaster". It's much cheaper and faster to do something like this for an old classic game. Reminds me of when Capcom started doing that with RE2. Gamer goodwill became skyhigh for Capcom. Fingers crossed indeed

--Onilink--2h ago

F3 Remastered already came out on the court documents, so unless it was cancelled, which sounds unlikely as it would the best they can hope to have to match any releases of the TV show since F5 isn’t coming out any time soon.

That said, I do agree that if this has proven to be a hit and I don’t see why F3 wouldn’t be if it gets the same level of treatment, they will probably want to do more

anast15h ago(Edited 15h ago)

It's on GamePass. According to Steam DB: it has a 190k peak, which is not close to 4 mil. It didn't even reach 500k on Twitch stats and owner estimations are hovering around 1 mil or less.

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lukasmain14h ago

Well done, despite not getting exact sales, this is still great news because the budget for this and the development time wouldn't have been much at all when compared to a full 6 or 7 year development window and the cost that would entail. So it does seem like a great success and even better when you consider that they shadow-dropped it without paid marketing. Hope this team is already past pre-production on another "remaster" of another classic, I'm personally hoping for Fallout 3 remaster

MaximusPrime_13h ago

Microsoft realised how stupid they had been and delayed following Sega's example.
There you go MS, worldwide lots more people own PS5 or PC than Xbox. You got the money you're desperate for.

To be truly Sega, don't bother releasing a new console. Just focus on software.

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Obscure_Observer11h ago

"To be truly Sega, don't bother releasing a new console. Just focus on software."

MS will continue to release new consoles as they´ll continue and make tons of money out PC, PS5 and Switch 2 as well.

Gamers on other platforms will happily pay full price for amazing Xbox games while we get everything day one on Game Pass.

It´s a win win for everyone.

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70°

Oblivion Remastered Feels Like a Mirror Held Up to the RPG Genre

The Elder Scrolls 4: Oblivion Remastered is a reflective lens that highlights RPG evolution while proving the appeal of certain design philosophies.

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