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SeraphimBlade

Contributor
CRank: 5Score: 58640

The WSJ Borderlands 2 Review and the standards of criticism

So about a week ago, we were treated to a review of Borderlands 2 from the Wall Street Journal. It was kinda negative, but, even worse, it was flat-out ignorant that not all shooters are trying to be COD. Rather than just laugh at the author for liking COD so much, I think it's important to slow down and just talk about what we need to expect from a critic.

(Please bear in mind I've yet to play Borderlands 2, and am basically using the first game as a reference here. It's not really about whether or not the game is good, but I'm assuming it's still a lot of the same general mechanics)

Read the original review here: http://blogs.wsj.com/speake...

I've seen a couple of articles defending the writer a bit just because he's writing for the WSJ, not a hardcore gaming magazine. Some people say that makes it okay, but it really freaking isn't. A good critic shouldn't underestimate his audience's interest in a medium. (obviously SOME gamer was reading WSJ) If he himself isn't well-versed in it, he shouldn't be writing. And if he attracts a casual audience, he should be able to communicate the merits of a product in a simpler language. Let me show you: "I spec'd my pally in tanking" becomes "I specialized my paladin character in a defensive role, that drew the enemy's attention in order to protect weaker allies." If the person reading isn't familiar with certain elements of a medium that they need to understand, they should be by the end of the article.

For example, I'm no movie buff. I'll watch a movie, I can tell you if I enjoyed it or not, what I did and didn't like, but I'm no film expert. However, I see critics all the time that can explain to casual viewers like me what MAKES a film good or bad. They do a service by heightening my understanding, so I now have a better appreciation for that film, or a better-founded distaste. That's what a critic's supposed to do, other than make recommendations. There's no reason a game critic shouldn't be able to do the same.

Now, obviously the most glaring problem with the article is the constant comparisons to CoD and Halo. Going back to the movie critic thing, I don't want to listen to a movie critic that only speaks in terms relative to The Dark Knight and Transformers for the same exact reason. It's unprofessional and shows inexperience, and the audience deserves better, whether they realize it or not. More appropriate comparisons would be Fallout 3 or even Diablo.

The point is that Borderlands 2 isn't even trying to be grouped with those games. It's not a competitive game, in the pure sense. You go on quests, you shoot monsters, you get better guns. Sometimes with a friend. If you prefer to go straight through a story from gunfight to gunfight, and then hop online to shoot your friends, that's fine. But you NEED to recognize the difference before you even call yourself a critic.

Let's use myself as an example. Real-Time Strategy and I just do not get along. I like to be down there, in the action, choppin' up dudes! Here's what separates me, though: Just because I don't normally play them doesn't mean I'm not familiar with how they're supposed to work and what fans expect. I've yet to come close to winning a game of Warcraft III, but I have experience, so I can still tell you why Brutal Legend's RTS segments are so shallow and unengaging, and why console adaptations of the genre typically fail. Again, just like film, you need to know your classics to understand where the medium is now and what the standards are for a genre.

That and for some reason, he makes a big deal about the price, $60. Which anyone reading this knows is the norm. I'm a little more willing to forgive MENTIONING it because the casual gamer is more used to charging $5 on their iPad. There are a lot of games that I'd tell people to "wait til the price drops" for, but this again ties back to the author not understanding what the target audience is looking for. Borderlands' $60 value comes from the sheer amount of content, not a hugely active community like CoD's. Whether or not a player gets his money's worth, again, changes drastically with the genre. It's why I expect 200 hours of content from Disgaea, but totally embrace Max Payne 3's 10-hour length.

I feel as if I'm getting side-tracked talking too much about this one article and not the bigger problem. Gaming is kind of going through mainstream puberty right now. Everyone has had some contact with it, but not everyone is quite aware of the depths of the subculture. It's okay for a PERSON to not be knowledgeable about the medium, but it isn't okay for a professional writer, no matter how broad their audience. Whoever reads the Wall Street Journal or any mainstream paper/magazine's gaming section, you don't realize it, but you probably deserve better than that. Once that happens, when we have respectable gaming experts in every pocket of media, I think we'll see greater awareness and acceptance of core gaming.

Now I know what you're thinking, newspapers: if ONLY there were some handsome, young writer out there with a lot of free time, maybe studying to enter the game industry himself. That was currently looking for a job, willing to work for peanuts, had writing experience on an independent gaming news website, and could provide your paper with a kickass video game section to hook younger readers. *sigh*... if only...

Thanks for reading!

Jurat4222d ago

Just got done reading the original review; I agree with everything you say – the message from WSJ seems to be “wait for Black Ops 2 / Halo4 “.

This particular review does seem to miss the mark, constantly referring to CoD and Halo4. It also has some rather uninformed blanket statements, most notably that every 2012 FPS needs a “rich multiplayer online mode”.

I can only assume that means competitive online play, so comparing a PvE co-op experience like Borderlands to team based PvP games like CoD/Halo is moot.

thorstein4222d ago

Fantastic! I have always said (and have written 2 blogs about it on here) that critics are a joke, for the most part. But I get what you are saying and I have echoed these sentiments exactly: As a critic, write about what you know and love.

BTW: This is a step by step blog about how to improve "gaming journalism." http://n4g.com/user/blogpos...

And this one is just aiming at the hackneyed journalism that is so prevalent. http://n4g.com/user/blogpos...

SeraphimBlade4221d ago

Thanks for the feedback. I totally agree with what you said in the one article about learning C. As a game dev student, I find it REALLY difficult to get mad at developers for glitchy games. Obviously there are standards, but I don't flip out because someone clipped through a chair at one point. And I'm never, EVER upset about delays.

90°

30XX Gets a New Combo Ranged/Melee Character Called Delta

"30XX is one of the best roguelikes out there, combining the tight platforming action of the Mega Man X series with the challenge and randomization that roguelike fans crave. Batterystaple Games has done lots of refinement through updates since 30XX first appeared on Steam Early access a few years ago. The latest such update adds a new character for free, one who combines the best attributes of the two existing characters. Also, the Steam version is on sale, making it a great time to travel to the distant year of 30XX!" says Co-Optimus.

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Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

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260°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

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darthv7210h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer8h agoShowReplies(3)
TrueRican695h ago

I pre-order the premium edition for my PS5 today

Crows902h ago(Edited 2h ago)

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19812h ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo1h ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?

Hofstaderman30m ago

Reporting on MAU stats is very misleading. Other companies publish units sold, MS cannot or will not due to Game Pass. We all know that their prior startegies have not panned out so now they have to actually sell games on other consoles. In any case, SoT is doing impressive preorders on PS5 and will very likely motivate Satya to release more games other than the four indicated games on their competitor's consoles. Take note Phil is radio silent....

Abear2134m ago

40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.