" Did you see that Shinji "?

SageHonor

Trainee
CRank: 5Score: 43820

My problem with Open World/Sandbox games.

Within each generation of consoles there has always been that recurring trend. We gamers are constantly being told by developers that their game will have us immersed. As technology improved, one of the biggest ways that this was displayed was by giving us an open world/sandbox game; and with good reason.

Open World games gave players a nonlinear way of approaching missions. They gave players a sense of freedom and diversity. In this current generation however, I am starting to get a little burned out from these games due to a number of problems that kinda haven't been solved yet. RPG games are excluded in this discussion due to the level of complexity and interaction.

Problem #1: Repetitiveness

At some point during the game you just get tired of seeing the same things within the environment or when you just feel like you are doing that same thing over and over again. That's because you ARE doing the same thing over and over again! That deja vu factor becomes REALLY annoying after a while.

Notable examples include Assassins Creed, Red Faction Guerilla

Problem #2: The world and environments are boring

I understand the desire for us gamers to have our breath taken away by certain structures in video games. That shock and awe when we are brought into these creative worlds. However, if we have a beautiful world being brought upon us then there needs to be something to do right?

My most recent example of this is L.A. Noire. Don't get me wrong this game did some groundbreaking things in technology with the facial expressions. I never really seen any game like L.A. Noire mainly because of the genre. Unfortunately, the recreation of 1947 Los Angeles isn't too exciting. Yes there are landmarks and film reels to see and cars to collect. However, the world just gets boring after a while. After the first 2 hours I just decided to let my partner drive to the next area for the rest of the game.

Problem #3 Balance

All open world games have some kind of theme to go along with it. It may be a game mechanic or setting that defines that theme. Sometimes developers focus too much on one area to the point where they ignore other important aspects of the game. After a while, these problems can stand out just as much the main thing the developers were focusing on to make the game addicting.

Notable Example: I have to say Prototype. The ONLY thing fun about this game were the powers you were given and the way I could move around the city. Running up buildings and gliding never gets old. But, that's where my fun stops. The visuals and graphics aren't really appealing and the scenery in general is dull and never changes. I also felt like the challenges were a chore so I would never do them. Some of the missions were pretty cool but given Prototypes concept; I think it wouldve been a better game if it were linear.

Problem #4 Tedious sidequest or collectibles

This is mainly for trophy and achievement whores. I don't really qualify in that department but there are some games where things seemed fun to the point where I would try to finish a certain number of sidequest/challenges or even complete them all. But sometimes it feels like it just drags on to the point where you just give up and don't even bother for a while with those sidequest/challenges. You simply burn out.

Notable Examples: Assassins Creed series, Infamous 1 sidemissions, Any game that throws in racing missions as a challenge or side mission.

Now here are some games in this current gen that I think addresses the problems above quite well.

Infamous 2: This game improves on all aspects of the first one by giving us more powers, giving us more variety in missions, and constantly rewarding the players with new powers as they progress through the game.

Red Dead Redemption: Not only the world of Red Dead Redemption was huge; There was also alot to do in the midst of this old western story. There were bounties, poker, and other activities that made sense within the theme of this game and supported the main story to a certain extent.

Just Cause 2: This is personally my favorite sandbox game. This game is HUGE and delivers us an island with scenery such as snow capped mountains, a desert, a dense populated financial city, district, beaches, and a floating gentlemans club. It also helps that there are alot of weapons and vehicles to keep the players perception fresh and interested throughout the entire game.

Now I simply think developers can solve this problem. It could be budgeting issues or even laziness. But I do know for a fact that these problems can and will be solved eventually. What do you guys think?

kane_13714666d ago

I agree with inFamous 1 having annoying repetitive sidequest (I finished them all though, both good sides and bad sides) and Assassin's Creed, But the second and third games were much better, come on...

SageHonor4666d ago

I'll exclude brotherhood because that was different. AC2 was better than the first but still felt repetitive and tedious at times.

Redempteur4666d ago

i could have the plat of acé ..i just couldn't bother to get all those feathers

Nate-Dog4666d ago

I'm not really quite sure why you use the example of Assassins Creed so much. Assassins Creed isn't a sandbox game nor is it really an open world game (you could argue AC:Brotherhood is, but if you say that then it sort of nullifies your argument saying there's nothing to do since there is a lot more to do in ACB in things that could be regarded as "RPG elements" if you want to go that way such as capturing Borgia Towers and sending out Assassins to do missions and whatnot), Assassins Creed games have always been action-adventure games and are actually very linear. Plus you use the example of it to talk about repetitiveness and about annoying collectibles but don't use it as an example of having a good world and environment to enjoy.

SageHonor4666d ago

Repetitiveness and tedious collecting was one of the main problems in The first 2 Assassin Creeds. Those problems stuck out. I didnt use Brotherhood because that was more of a sandbox and open world game. Regardless, The first 2 games are still open world.

QuodEratDemonstrandm4666d ago (Edited 4666d ago )

I will agree that AC1 was very linear, but 2 was a huge improvement (AC2 is what AC1 should have been). I also completely agree with your opinion of the worlds these games offer, particularly Renaissance Italy. However, I have to agree with Sage. Our freedom to wander through these worlds wherever we want makes them open world games (a subgenre of Action/Adventure) by definition.

I can't say I share Sage's opinion of open world games. I actually enjoy them, but that's just my preference.

InLaLaLand4666d ago

I thought RDR was quite repetitive if you took up the blue stranger tasks. The hideouts had respawns of enemies (not bad though).

ian724666d ago

Just Cause 2 is my favourite open-world game this gen. I must have spent over 60 hours just messing around between missions.

JellyJelly4666d ago

And you can buy it for nothing now. One of the most worthy bargain bin games. It has the most beautiful vistas of any open world game imo.

xX-StolenSoul-Xx4666d ago

Gta Iv is my Favorite just because of the multiplayer. RDR is up their to.

But my alltime favorite was Saints Row 2, alot of stuff to do after you finish the game, pop into co-op with a pal Alot of minigames Insane Fun!

Show all comments (19)
200°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai9h ago

Wow what the actual hell 🤣🤣🤣

just_looken8h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye7h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken5h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno3h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop2h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger3h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer2h ago

It's not a remaster, it's a next gen update.

badz1491h ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos1h ago(Edited 1h ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

Show all comments (14)
120°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein7h ago

Shouldn't be allowed in any field.

Inverno3h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k42h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson2h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu3h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson2h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

100°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra30302h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris1h ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .