" Did you see that Shinji "?

SageHonor

Trainee
CRank: 5Score: 43820

My problem with Open World/Sandbox games.

Within each generation of consoles there has always been that recurring trend. We gamers are constantly being told by developers that their game will have us immersed. As technology improved, one of the biggest ways that this was displayed was by giving us an open world/sandbox game; and with good reason.

Open World games gave players a nonlinear way of approaching missions. They gave players a sense of freedom and diversity. In this current generation however, I am starting to get a little burned out from these games due to a number of problems that kinda haven't been solved yet. RPG games are excluded in this discussion due to the level of complexity and interaction.

Problem #1: Repetitiveness

At some point during the game you just get tired of seeing the same things within the environment or when you just feel like you are doing that same thing over and over again. That's because you ARE doing the same thing over and over again! That deja vu factor becomes REALLY annoying after a while.

Notable examples include Assassins Creed, Red Faction Guerilla

Problem #2: The world and environments are boring

I understand the desire for us gamers to have our breath taken away by certain structures in video games. That shock and awe when we are brought into these creative worlds. However, if we have a beautiful world being brought upon us then there needs to be something to do right?

My most recent example of this is L.A. Noire. Don't get me wrong this game did some groundbreaking things in technology with the facial expressions. I never really seen any game like L.A. Noire mainly because of the genre. Unfortunately, the recreation of 1947 Los Angeles isn't too exciting. Yes there are landmarks and film reels to see and cars to collect. However, the world just gets boring after a while. After the first 2 hours I just decided to let my partner drive to the next area for the rest of the game.

Problem #3 Balance

All open world games have some kind of theme to go along with it. It may be a game mechanic or setting that defines that theme. Sometimes developers focus too much on one area to the point where they ignore other important aspects of the game. After a while, these problems can stand out just as much the main thing the developers were focusing on to make the game addicting.

Notable Example: I have to say Prototype. The ONLY thing fun about this game were the powers you were given and the way I could move around the city. Running up buildings and gliding never gets old. But, that's where my fun stops. The visuals and graphics aren't really appealing and the scenery in general is dull and never changes. I also felt like the challenges were a chore so I would never do them. Some of the missions were pretty cool but given Prototypes concept; I think it wouldve been a better game if it were linear.

Problem #4 Tedious sidequest or collectibles

This is mainly for trophy and achievement whores. I don't really qualify in that department but there are some games where things seemed fun to the point where I would try to finish a certain number of sidequest/challenges or even complete them all. But sometimes it feels like it just drags on to the point where you just give up and don't even bother for a while with those sidequest/challenges. You simply burn out.

Notable Examples: Assassins Creed series, Infamous 1 sidemissions, Any game that throws in racing missions as a challenge or side mission.

Now here are some games in this current gen that I think addresses the problems above quite well.

Infamous 2: This game improves on all aspects of the first one by giving us more powers, giving us more variety in missions, and constantly rewarding the players with new powers as they progress through the game.

Red Dead Redemption: Not only the world of Red Dead Redemption was huge; There was also alot to do in the midst of this old western story. There were bounties, poker, and other activities that made sense within the theme of this game and supported the main story to a certain extent.

Just Cause 2: This is personally my favorite sandbox game. This game is HUGE and delivers us an island with scenery such as snow capped mountains, a desert, a dense populated financial city, district, beaches, and a floating gentlemans club. It also helps that there are alot of weapons and vehicles to keep the players perception fresh and interested throughout the entire game.

Now I simply think developers can solve this problem. It could be budgeting issues or even laziness. But I do know for a fact that these problems can and will be solved eventually. What do you guys think?

kane_13715089d ago

I agree with inFamous 1 having annoying repetitive sidequest (I finished them all though, both good sides and bad sides) and Assassin's Creed, But the second and third games were much better, come on...

SageHonor5089d ago

I'll exclude brotherhood because that was different. AC2 was better than the first but still felt repetitive and tedious at times.

Redempteur5089d ago

i could have the plat of acé ..i just couldn't bother to get all those feathers

Nate-Dog5089d ago

I'm not really quite sure why you use the example of Assassins Creed so much. Assassins Creed isn't a sandbox game nor is it really an open world game (you could argue AC:Brotherhood is, but if you say that then it sort of nullifies your argument saying there's nothing to do since there is a lot more to do in ACB in things that could be regarded as "RPG elements" if you want to go that way such as capturing Borgia Towers and sending out Assassins to do missions and whatnot), Assassins Creed games have always been action-adventure games and are actually very linear. Plus you use the example of it to talk about repetitiveness and about annoying collectibles but don't use it as an example of having a good world and environment to enjoy.

SageHonor5089d ago

Repetitiveness and tedious collecting was one of the main problems in The first 2 Assassin Creeds. Those problems stuck out. I didnt use Brotherhood because that was more of a sandbox and open world game. Regardless, The first 2 games are still open world.

QuodEratDemonstrandm5089d ago (Edited 5089d ago )

I will agree that AC1 was very linear, but 2 was a huge improvement (AC2 is what AC1 should have been). I also completely agree with your opinion of the worlds these games offer, particularly Renaissance Italy. However, I have to agree with Sage. Our freedom to wander through these worlds wherever we want makes them open world games (a subgenre of Action/Adventure) by definition.

I can't say I share Sage's opinion of open world games. I actually enjoy them, but that's just my preference.

InLaLaLand5089d ago

I thought RDR was quite repetitive if you took up the blue stranger tasks. The hideouts had respawns of enemies (not bad though).

ian725089d ago

Just Cause 2 is my favourite open-world game this gen. I must have spent over 60 hours just messing around between missions.

JellyJelly5089d ago

And you can buy it for nothing now. One of the most worthy bargain bin games. It has the most beautiful vistas of any open world game imo.

xX-StolenSoul-Xx5089d ago

Gta Iv is my Favorite just because of the multiplayer. RDR is up their to.

But my alltime favorite was Saints Row 2, alot of stuff to do after you finish the game, pop into co-op with a pal Alot of minigames Insane Fun!

Show all comments (19)
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90°

Mario Kart World’s Free Roam mode feels like an afterthought

Mario Kart World’s Free Roam is a fun distraction away from the main modes, best played in short bursts and not quite the 'open-world' it was initially billed as.

Yesyes4h ago

Hopefully the 2.0 update adds a collectibles tracker.

ZycoFox3h ago

8 years, 150+ Devs and the free roam mode is pretty empty.

What did they do with the time they spent developing the game?? How did they take 8 years? I refuse to believe it.

It sounds like the game may have been ready and they just held it back waiting for the Switch 2 to release.. which already released 2-3 years later than when it could've.

DivineHand1251h ago

"It sounds like the game may have been ready and they just held it back waiting for the Switch 2 to release."

Mario Kart 8 Deluxe is just a slightly upgraded version of the wiiU version of Mario Kart 8. What you said is highly likely and this game was ready years ago. They just didn't want to cannibalise the sales of Mario Kart 8 Deluxe after it's huge success.

jjb198135m ago(Edited 34m ago)

I totally agree. They had this in the oven, hot and ready but left it out to stale for the Switch 2 release. They needed something to build the user base in the meantime for their upcoming 1st-party titles. $80, pffffft. Nintendo keeps Nintendo-ing.

shinXseijuro1h ago

I always like to remind people that a console generally takes between 5 to 8 years to be fully developed ! Taking into consideration that the previous build were heavily based on the normal switch which is easily 15 years old technology Mario kart world is something akin of early Xbox / ps4 gen which would match the timeline you mentioned with the game being easily 7 years old

shinXseijuro37m ago(Edited 35m ago)

It’s ok to disagree but if you are looking into making the conversation interesting and constructive please allow me to hear why you disagree. Wii U came out in 2012 And one for the first games the switch got games was a port of a Wii u game and the graphics still looked pretty much the same. Now that I’m remembering stuff a little bit more even Zelda was a Wii u game . Switch 2 is at max 2017 technology with a few extra perks

3h ago
badboyz092h ago

Lego 2K Drive>Mario Kart World👍

TheColbertinator36m ago

Free roam is typically pointless. Among the worst offenders are Mafia 2/3, GTA4 and Saints Row 4

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Abnor_Mal2h ago

Is this game one of those every time you die the enemy location is shuffled?