Raz Review: "Hideo Kojima has learned some lessons from previous
incarnations of MGS. While the 'one-way' map design has opened up into
multiple routes for objectives; there are still some frustrating minor
elements (Snake still can't perform some basic movements like jumping
unless in a context-sensitive area).
The cut-scenes are longer
than they should be; and while the familiar campy scripting is
endearing, it also contains way too much exposition. Not that it isn't
brilliant and entertaining, but I want to PLAY! (That being said, there
are some truly awe-inspiring fight sequences that shouldn't be skipped.
It's when Kojima tries to get all emotional that I start looking at my
watch.)
These are minor complaints, though, considering the
overall quality of the game; everything is beautifully crafted. This is
the experience of playing a movie. Even the load screens are nicely put
together; with friendly little messages like "It's after 3am. You've
been playing for 5 hours - why not take a break?"
You'll need that reminder, trust me. GTA4 set the bar for action/adventure games; MGS4 sets it for stealth/action."
Online: Yes
Rated: 9/10
"The Montréal-based (Québec, Canada) indie games developer Raccoon Logic have today announced with great joy and thrill, that their satirical sci-fi adventure "Revenge of the Savage Planet", is coming to PC (via Steam) and consoles (PS5 and Xbox Series X) on May 8th (2025)." - Jonas Ek, TGG.
"The Kosice-based (Slovakia) indie games publisher Grindstone and Bratislava-based (Slovakia) indie games developer Bitmap Galaxy,, are today very delighted and proud to announce that the full version (v1.0) of their cozy puzzle nature-building game “Preserve“, is coming to PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch via digital stores on May 15th, 2025." - Jonas Ek, TGG.
Neil writes "Don’t arrive at the gates of Bee Flowers: Royal Garden expecting anything near a test of your puzzling mind."