rambi80

Contributor
CRank: 10Score: 66430

What The Order 1886 Got Right

I played The Order: 1886 and I like it. It’s not a crime, well, maybe on the internet, but not in the real world. I recently wrote a blog about story in games and as soon as I wrap it up, I find myself playing The Order. All criticisms aside, this game does a lot of things right when it comes to storytelling technique in games. You may not like the story itself or the ending but I do think that this game does do a few things right when it comes to story telling.

There were no loading screens. This was important in getting that “playing a movie” vibe that many go for. It’s not a groundbreaking feature as it has been featured in games before (Naughty Dog games). It helps with flow and continuity of the story being told, and I hope it’s something that becomes standard in games that aspire to storytelling.

The graphics were awesome. While many will protest that graphics aren’t that important, I disagree. Games are a visual medium, and the closer we can get to photo-realism the better in games like these. The improved graphics certainly do help, as well as their attention to detail. I mean, they had consistent nosehairs for crying out loud. How could you not be impressed by that? Don’t get me started on that awesome mustache - eat your heart out Mario. So yeah, it was beautiful, the motion capture, the voice acting and animations were all spot-on. It all combined to make for a very beautiful technical showcase and I enjoyed every bit of the eye candy.

It was linear. I know that it sounds like blasphemy, but I honestly don’t see the problem with a linear game. The same people that take games to task for being linear would, in the same breath, declare 2D Mario games to be god’s gift to mankind. But this isn’t a blog about how comically inconsistent game critics can be. A linear game gives more control over pacing when telling a story. I’ve played many an open world game without knowing what the hell was going on in the main campaign. I honestly don’t see a point to all the effort sometimes. Don’t send me off for 2 hours to kill a bunch of sharks to make an ammo pouch to carry 2 more bullets and still expect me to be able to follow what the hell is going on. I played Fallout New Vegas and all I could remember was that if someone shot at me, I shot back at them. Still loved it though.

It was short. There was very little filler in this game and I loved that. I didn’t have to go searching for bullets and food in trashcans. I didn’t have to search endlessly for intel or gun upgrades. I just pushed forward fluidly. You did get gun upgrades of sorts as you progressed, and that thermite gun is something that I loved playing with. I’ve re-played chapters just to get a second go-round with it. Ready at Dawn abandoned the usual skinner box mentality associated with game design to facilitate their need to control pacing and progression of the story. The game was short, but if I kill 70 people and I want to kill some more, I can just re-play the chapters. To be honest, I’ve played so many shooters, that it all gets very redundant very quickly. They gave you some unique weapons and enough people to use it on before it all became a bore. The game never felt like work. You can’t have a game go on and on, wave after wave and still expect someone to follow your story after 15 hours. I’ll admit that the first Bioshock did achieve this, but not every story worth telling can be done in this fashion. I personally didn’t care for the story in the sequels so even they could not replicate their own success easily.

I personally think that this game came very close to balancing gameplay and story. It does come up a bit short in the gameplay department though. It did not necessarily need to be longer, but a little more variety in enemy types, attacks and AI would be welcome improvements. I think that the story, world and lore were all well done and I for one hope they don’t over-correct in the sequels ahead.

smashman983758d ago

I have 3 problems with this game:

1. The forced walking. There was way too much of just this slow crawl

2. The lycan battles. They just felt really uninspired.

3. The gameplay and cutscenes felt nearly separate. One of the things Uncharted does right is that the gameplay advances the story. But with order it felt more like heres the story as a cutscene and here is some gameplay till the next story cutscene.

SamPao3758d ago

I agree with the first and the second but not with the third point.

While there were no scenes like in uncharted, where you got to actually "play the cutscene" it never felt seperate to me. I really blended over rather well. But I think there is definately room for improvement in that department, as you say, Uncharted got it to another level.

NewMonday3758d ago

the script and acting are also professional quality, got back to GTA5 after the Order and it struck me some voices sound like Hanna-Barbera cartoon characters.

DragonKnight3757d ago

This Honest Trailer about the game is everything you'd really need.

https://www.youtube.com/wat...

Odoylerules0003754d ago

I actually really enjoyed the game for the short while it lasted. Also, I thought the action was great although it just wasn't enough. Still, I really liked the protagonist and a few of the side characters and the lycans actually managed to give the game a bit of spookiness now and then. Personally, I would have really enjoyed a horde mode on the side or something along those lines so I could just run around and shoot things...lots of things...

Abdou0233752d ago

What I liked the most about the graphics, is that it feels more like a movie than a TV show. Yes games like Crysis & Battlefield looks really nice and photo-realistic but it feels as if you are watching a show on TV while The Order feels more like a movie.

40°

Mechanical Fury: Demo Gameplay

Skewed and Reviewed have posted some gameplay from the retro game.

70°

Bizarre & Forgotten Final Fantasy Games

Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.

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culturedvultures.com
100°

Mario Kart World’s Free Roam mode feels like an afterthought

Mario Kart World’s Free Roam is a fun distraction away from the main modes, best played in short bursts and not quite the 'open-world' it was initially billed as.

Yesyes5h ago

Hopefully the 2.0 update adds a collectibles tracker.

ZycoFox4h ago

8 years, 150+ Devs and the free roam mode is pretty empty.

What did they do with the time they spent developing the game?? How did they take 8 years? I refuse to believe it.

It sounds like the game may have been ready and they just held it back waiting for the Switch 2 to release.. which already released 2-3 years later than when it could've.

DivineHand1252h ago

"It sounds like the game may have been ready and they just held it back waiting for the Switch 2 to release."

Mario Kart 8 Deluxe is just a slightly upgraded version of the wiiU version of Mario Kart 8. What you said is highly likely and this game was ready years ago. They just didn't want to cannibalise the sales of Mario Kart 8 Deluxe after it's huge success.

jjb19811h ago(Edited 1h ago)

I totally agree. They had this in the oven, hot and ready but left it out to stale for the Switch 2 release. They needed something to build the user base in the meantime for their upcoming 1st-party titles. $80, pffffft. Nintendo keeps Nintendo-ing.

shinXseijuro2h ago

I always like to remind people that a console generally takes between 5 to 8 years to be fully developed ! Taking into consideration that the previous build were heavily based on the normal switch which is easily 15 years old technology Mario kart world is something akin of early Xbox / ps4 gen which would match the timeline you mentioned with the game being easily 7 years old

shinXseijuro1h ago(Edited 1h ago)

It’s ok to disagree but if you are looking into making the conversation interesting and constructive please allow me to hear why you disagree. Wii U came out in 2012 And one for the first games the switch got games was a port of a Wii u game and the graphics still looked pretty much the same. Now that I’m remembering stuff a little bit more even Zelda was a Wii u game . Switch 2 is at max 2017 technology with a few extra perks

4h ago
badboyz094h ago

Lego 2K Drive>Mario Kart World👍

TheColbertinator1h ago

Free roam is typically pointless. Among the worst offenders are Mafia 2/3, GTA4 and Saints Row 4

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