Orpheus

Contributor
CRank: 14Score: 83110

Metro Last Light to surpass Battlefield 3 graphics and even Toy Story 1 ???

Zoom in the grasses or leaves of this image:

http://xbox360.ign.com/dor/...

Then zoom in the leaves of this image

http://bf3blog.com/wp-conte...

What you see is that leaves in Battlefield 3 occupy two dimensional planes , where they bend , they bend suddenly in order to reduce polygon count but that does not happen in Metro Last Light

Now zoom in the branches of this image

http://xbox360.ign.com/dor/...

Then zoom in the brances of Battlefield 3 trees in the previous image, The branches in Metro spread out in different directions , another example of the extreme geometric detail used in Metro Last Light

Zoom in the shoe of the man in this image

http://xbox360.ign.com/dor/...

then zoom in the shoe of the man in this image

http://ps3.ign.com/dor/obje...

It speaks for itself

According to calculations shown here :

http://n4g.com/user/blogpos...

we need a game that properly utilizes 7.14 teraflops of power and run at 25 frames per second at 1526x922 using supersampling at the same rate of Toy Story to surpass its graphical quality.

Metro 2033 runs at around 50 frames per second at 2560X1600 resolution with a 580GTX in quad SLI. Now say if it were more optimized it could have run at (2X1526)X(2X922) resolution on the same system with nearly the same frame rate.

A 580gtx quad sli provides around 6.5 teraflops of power. Slightly overclocked it will give 7.14 teraflops. Now it is possible that Metro 2033 with the improved 4A engine can run at 50 frames per second at (2X1526)X(2X922)resolution on an overclocked setup. But there is a catch Toy Story used supersampling and in no way used less than 4X supersampling.

Anything more will imply it had lower graphical fidelity and more power was used in antialiasing in case of Toy Story 1 . Now 4X supersampling will allow metro 2033 run at (2X1526)X(2X922)/4 = 1526X922 resolution at 50 frames per second on the mentioned system.

Now if Metro Last Light is twice as hardware demanding as Metro 2033 it would run at 25 frames per second at 4X supersampling at 1526X922 resolution on a slightly overclocked 580gtx quad sli system . Thus theoretically is suppose to be equal to Toy Story. Now according to NVIDIA Kepler will have 3 times the floating point capability than 580GTX so Metro Last Light running at 25 frames per second at those settings on a Quad SLI is not impossible as Kepler will give much higher frame rates.

Now zoom in at the face of the boy in this picture ( remember who he is ?)

http://www.fernbyfilms.com/...

Now zoom in at the face of the man in this picture

http://xbox360.ign.com/dor/...

Considering Metro Last Light is at its pre-alpha, are we close or have surpassed the Milestone I mean the first fully animated cgi movie Toy Story 1 ???

zeal0us5003d ago

For a second there I thought you was talking about toy story 1 on the snes lol.

theonlylolking5001d ago

Metro last light easily beats BF3 and toy story.

Orpheus5001d ago

Theres a catch , Toy story used micropolygons and everything on screen was tessellated thus leading upto 5-7 million polygons per frame . We don't know how many polygons 4A will push or if everything on screen will be tessellated or not.

caseh5000d ago

I don't know what tessellated means but it just became my word of the day.

JellyJelly5001d ago

Why did this crap get approved.

Metro might beat the BF3 beta, but if it beats the final version of BF3 remains to be seen. I seriously doubt it though.

iagainsti1205001d ago (Edited 5001d ago )

It doesn't need to be approved its a N4g user blog dumb ass. BTW your account looks a lot like a duplicate account.

On a lighter note Metro 2033 is still one of the most demanding tessellated games. I find it no surprise that you (Orpheus) came to this conclusion i really like how you explained all the math.

Orpheus5001d ago (Edited 5001d ago )

Thank you ...

lex-10205001d ago

It's not surprising. BF3 is the first game to beat Metro2033's hardware requirements. Since Metro 2033 was made it had the highest requirements (yes even higher than Crysis 1 and 2). It's not surprising that Last Light would want to set the bar even higher.

bwazy5001d ago

Metro 2033 is on sale (Monday only) for 5 bucks on Steam. Buy it while you can, I know I finally did!

Show all comments (13)
50°
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Obscure_Observer2h ago

AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.

I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.

Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.

Fishy Fingers2h ago(Edited 2h ago)

Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.

Multiplatform software and hardware 'Xbox/AMD APU'.

Obscure_Observer1h ago

I guess you missed Sarah Bond´s next generation Xbox announcement this week, were she clearly states:

"I´m thrilled to share that we´ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including, *our* next generation *Xbox consoles*."

But hey, I don´t think you´re entirely wrong, maybe MS will build their own Xbox consoles while licencing other manufactures to build and sell their own Xbox branded consoles. Who knows

HyperMoused1h ago

Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision

Christopher1h ago

The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?

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