CRank: 5Score: 13530

The Japanese (still) can't get online games right...

When Japan jumped to the forefront of the mobile phone revolution and flaunted a near 100% cellphone penetration rate back in the late 90s, it seemed like Japan would keep its technological lead for at least another two or three decades.

But in hindsight, the side-effect of jumping straight to the mobile world (and skipping the wired internet altogether) turned out to be quite dire, especially in the face of a world now connected entirely through the TCP/IP protocol.

Over the past nine years, I've seen Japan struggle with the concept of "online networking".  And by that I'm not referring to social networking online.  I'm speaking of computer-to-computer networking, or more explicitly, online gaming.


Before the PS2 launched, FF10 was one of Sony's centerpieces for their marketing, and "online" was a frequently used word for their marketing campaign.  But it wasn't until two years into the PS2's lifespan that they even released FF10 into the market, and even since then online gaming was really the exception to the rule rather than the norm for PS2 titles.  SOCOM and some EA Sports titles were the other notable online titles, but they were all developed by Western studios, and not by the Japanese.

It basically comes down to this: The Japanese developers have lived in a world where owning a PC with an internet connection is (or was until recently) considered a luxury.  A PC was really "just for horny otakus who want to play Hentai games" (the irony being that even those otakus really only used it for offline games).

Even today, Japan's most active online "forum", 2ch.net, is TEXT BASED, when the rest of the world is already in the midst of upgrading to Web 2.0 with a plethora of multimedia-driven networking hubs like Facebook.

So it is not surprising that Japan's recent attempts at online gaming have been laughable at best.

- Armored Core 4 (PS3/360) had a horrible "search game" system that required friends to click the "find game" button at the same time in order to have a chance at playing in the same game.

- GT5:P (PS3) spent 10 minutes searching for a new race from scratch after each race, so you ended up spending more time searching for games than you did actually racing.

- Super Smash Bros. Brawl (Wii), suffered from incredible lag, WHILE forcing each player to own his/her own Wii in order to participate.

And the latest title, White Knight Chronicles (PS3), which has an online 4-player co-op feature, completely fails at that department with barren lobbys, the complete lack of voice support (text chat FTL), and an interface that reminds you of 1995.

Why is Japan still living in the 90s??!!!

(Actually, Namco's titles have been rather decent with their online components, but my main point stands)

I personally love the "Japanese polish" in videogames.  And anyone who's played console games for a while knows what I'm talking about.  That slick, buttery feeling you get in your ears and eyes when you play a well-produced Japanese game still can't be matched by most Western-developed titles.

But we now live in a world where World of Warcraft has 14 million subscribers, and gamers communicate through VoIP headsets instead ofkeyboards.  When we think "online", we imagine both co-op AND competitive, complete with a ranking system AND matchmaking.  Oh, and we trade items, too!!

Yet, for Japan, going online means being able to browse Yahoo on your phone.  And online gaming simply means connecting to the internet and playing against random people, BY YOURSELF.  Because to them, gamers who play online are losers who have no friends.

        Seriously, who actually owns a gaming system AND subscribes to
        broadband AND has friends??

redwingsrock5365d ago (Edited 5365d ago )

you meant to say FF11 right?? cause 10 didn't have an online component, unless i missed something during the hundreds of hours i put into that game

Tony P5365d ago

It wouldn't be in the game because it was removed (or never added) before the release date.

FFX was initially slated to have some online capability. If you read the press releases, it was touted as being the first FF to make use of the PS2's online capabilities. For whatever reason SE decided against it, and FFXI instead claimed that distinction.

orakga5365d ago

I fail at math.

I meant 11. Nice catch. Those Xs and XIs and XIIs get confusing sometimes. =D

ajsmit285365d ago

They might not support the back end well, but I've seen a growing a amount of Japanese on www.bringit.com... so they get there.


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TheEnigma3131h ago

Because everyone has a phone and they do have some half decent games and a lot of them are free, with MTs of course.

VincentVanBro1h ago

Was this article written by ChatGPT?

RaiderNation42m ago

Barrier of entry. Everyone has a phone and most games are either very cheap or F2P.

BrainSyphoned2m ago

Availability and psycologicaly manipulated addiction. There have been videos online for years from gaming monetization conferences giving out a road map to addicting people. It isn't like it's a big secret. Too bad Devs don't care to defend us like they defended themselves over Unity trying a microtransaction whammy.

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