After playing the Resident Evil 5 demo a couple of times, I felt a mixture of minor satisfaction, "meh", and confusion. The confusion wasn't a "what the hell am I supposed to do" confusion, but "is something wrong with me" confusion. While playing the game, I was actually pretty intrigued. The game kept me interested enough to keep playing, but really for all the wrong reasons.
One thing that really rang true the whole time for me, was that I felt detached from the game. While other survival horrors like(shock) Dead Space, Siren, Silent hill(1,2, and 3), and even not so scary games like Bioshock, carried this sense of immersion, this game continuously reminds you that you're playing a game. It doesn't do this by breaking the 4th wall, but by making the controls themselves something you really have to think about it pretty often.
A common(and credible) defense for RE5's controls is that they increase tension and simplifying the controls would take the tension away. Well, capcom pretty much killed that defense in RE4 when they decided to make that "change". The problem with the controls defense is that, the CONTROLS shouldn't be the scary part. You shouldn't be scared to go to sleep because you think the R1+Square buttons are gonna GET YA. Gonna get mauled in the shower by the tank controlling of chris.
I dunno, in MY opinion, I think capcom could have raised the "tension" by making the Ai of the enemies better. You know, making the SITUATION and EVENTS scare you and not the controls. Just saying.
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Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.
The Order 1886 wasn't disappointing.
It was great.
Maybe do an article about Games Journalists Lied About. That would be a good read.
Sure, the campaign was terrible, but MW3 isn't even the top three most disappointing COD games...
I agree. I always hated the arument that the tank-like controls and inability to do things that people in real life can do make the game more intense. Make the game intense and immersive by creating a more immersive environment, a more creepy mood, having smarter and tougher enemies, not by making it difficult to do things that should be easy to do. Are you telling me that if I was being attacked my a zombie in real life and I had a knife in my hand, I would just stand there stationary swinging the knife back and forth like a blind man? Hell no! I'd, at the very least, be walking backwards away from the zombies while swinging my knife, or swinging as I lunge towards one of them.