Hello all.
Please note that all entries for the Black Friday contest have been received and are being reviewed now. Winners will be announced once the winners have been decided.
Now, onto our next Holiday Contest.
From December 1st through December 24th, we will be running a daily contest. Each day, we will reveal a new image on our N4G Advent Calendar. Your goal is to PM me, ChrisKriN4Gle, your guess as to what game that image is from. That's 24 days, 24 chances to win, even more than once.
.:: CONTEST DETAILS
Every day a new image will be revealed on the N4G Advent Calendar, posted approximately around midnight CST.
Send a PM to ChrisKriN4Gle with your guess as to the game the image is from.
Only the first entry from a user will be accepted.
Multiple correct guesses each day will be entered to randomly win the $50 gift card or similar payout prize.
Winners will be announced the following day and contacted via N4G Ticket.
Every game in this contest was released in 2019.
Every game depicted in this contest is a multiplatform title.
Every correct entry will be counted toward the grand prize of a $250 gift card or similar payout, where the individual with the most correct answers will win.
A user can win multiple days.
If no one gets the correct answer to the image of a day, then a user will be selected at random from those who did enter.
For additional contest rules, see https://n4g.com/user/blogpo...
Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.
Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.
Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.
And this is why the game output for ps5 has been a tad slower…
1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.
2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Ooooo neat
And to think I reported the Test of this.
Oops
:P
Cool can't wait for this contest.
This sounds pretty fun.
Is this one win per the month with exception of big give away or is this everyone eligible everyday?
Not sure what N4G ticket is, is that a pm?