Hello readers, in this blog I will be talking about how "new" Call of Duty: Ghosts, is and how much has been copied and pasted from previous games.
Before I continue I understand that I might get a lot of hate from fan boys, but if you can't accept the truth, then don't read it since I have done my research.
First of all let’s start with some positives before we get onto the negatives (since in my opinion there will be a lot more.)
The first positive is the new game engine (and I going to use the word "new" loosely here,) since the game engine could just be an upgraded version of the previous game engine.) But so far the game engine does look a lot better than its previous versions. There is also the added "dynamics" to the maps which should make how the game is played different.
The game sound engine also has had improvements made to it so your gun and explosions sound different from let’s say in a small room with carpets to being in a big open room that echo’s your gun sounds, this certainly makes the game sounds a lot better. This should be able to help players roughly by the sound of the shot or explosion came from.
The next thing is, that now you can customize your character, which gives a game a more personal feeling, now for once everyone won't look the same (just like in real life), (yes I know it’s a game, but still it’s doesn't seem so boring).
No more death streaks, it was about time Call of Duty. Really death perks were simply made for noobs and since they had been removed it should make players more wary before just simply running into a battle or objective and blowing every one up when they go down.
In addition to this, there are 10 new game modes, (even though I don't know what all of them are) this should keep players busy trying out the different ones and finding out which one they prefer to play.
That's all the positives, I can think of so now I will be moving onto the negatives.
Even though earlier in the article I said that the "dynamic" maps are a positive, this is also a negative because I read that its only certain parts of the maps that are "dynamic" so therefore I find this a bit of a let-down because the maps could be a lot more dynamic (for example just look how dynamic Battlefield is compared to Call of Duty.)
The next negative is how many weapons are at least from one previous Call of duty game. The list includes the following; the Point 44 Magnum, the M9, the FAD, the Bizon, the Tar, the Vector, the LSAT, the MK14 and Riot Shield. Even though there are weapons from previous games there are also quite a few new weapons so you could it it’s balanced out.
The next is the perk list; once again the perks I mention have at least been in one other Call of Duty game. The list includes; Quick Draw, Slight of Hand, Marathon, Stalker, Blind Eye, Dead Silence, Lightweight, Pain Killer (originally a death streak), Blast Shield, Toughness, Ghost, Hard-line, Over Kill, Fast Hands, Steady Aim, Dexterity, Recon, Scavenger, Sitrep, Awareness, Bandolier and Danger Close. So a lot of perks from previous games, some good and somewhat noobs will be using. They could have put more thought into the perks and made more new perks then simply reapplying old perks.
My final thoughts that there have been some improvements to the game but a big part of the game was copy and paste job again, so therefore it’s not "new" but more of a upgraded game.
Son Heung-min Fortnite collaboration confirmed for June 21 with exclusive skin and Snap Ceremony emote bundle.
The Nintendo Switch 2 may receive support for docked mode 4K and 120 Hz output at some point in the future.
hopefully VRR via a firmware update is released for docked play as well (like the PS5 did post release)
Nintendo Switch 2 breaks US launch sales record, selling over 1.1 million units in its first week. This breaks the record set by PS4.
I'm happy for Nintendo. Even though the Switch 2 has received so much hate just to bring it down, it hasn't won. Even though some are saying they'll boycott Nintendo, it hasn't affected sales. Especially now, with word of mouth that the system is good, demand for the Switch 2 will definitely increase more.
But But the internet told me the switch 2 was going to be a failure.
Such a good system im having a blast with it and really enjoying my first ever playthrough of yakuza 0
Sold through or to the stores? Asking because they're tons of them at my local Best Buy. When the PS5 and Series consoles launched, you couldn't find them anywhere.
Good for them, I'm still not buying.
Looks to be a pretty safe and boring upgrade over Switch 1 which I don't think they can top it on how plain looking it is design wise.
Shame since Switch Lite showed they still know how to make a handheld that looks good and is actually portable in a classic Nintendo sense.
That's why I got one over Switch 2's block of charcoal.
Then there's the prices of it all and the whole Key card thing destroyed any sense of game ownership.
Of course they're going to bring back "old" stuff. Ghosts isn't about being something new; it's about taking the good things from several games in the series and presenting them in the best possible way. Elements from MW, MW2, MW3 and even BOII are returning.
I actually love the return of all these perks, because of the way they are chosen this time around. No longer are we bound to three tiers with one perk each, which used to cause everyone to use just the best perk per tier. Remember how everyone used Stopping Power, Ghost and Assassin? Exactly...
Thanks to the point system you can now truly choose how you wish to play the game. Imagine wanting to be silent (Dead Silence), have better hearing (Awareness), detect equipment (Engineer), bring up your gun faster (Dexterity) and run for longer distances (Extreme Conditioning. These are all examples from Black Ops II, in which it's impossible to pick all of these perks.
Ghosts, however, allows you to choose all of these. Sure, you need to make some sacrifices, but it's now possible to combine everything with, well, everything. I've always wanted to combine specific perks to create unique play styles and now that's finally possible.
The even cooler thing about this is that it changes the gun play as well. You want to be completely stealthy in BOII or MW3? You can be and you would still have a lot of power in a gun fight. In Ghosts you have to give up stuff like Quickdraw, Dexterity and Sleight of Hand to become fully stealthy. You now have to think twice before picking your perks.
Well, that's just my two cents. Instead of trying something new it's aiming to perfect the system. As far as I'm concerned that's something the series needed to do much more.
@ ZidaneNL
mm no offensive but you sound like some one who would use danger close, and it was a big problem because you would have people running around with one man army, nade launcher and danger close and just using nade launchers all the time just to kill people.
Even if you get rid of man army your still going have people running around with danger close and nade launchers or rocket launchers getting kills with them weapons because its going to be overpowered and they clearly don't have any skill to get kills with anything else.
It's the same with people who run around with marathon and light weight and just getting kills with the knife because its over powered and lack skill to get kills properly
the no recoil thing bothers me the most.
Very new indeed
I'm struggling to understand the point that this blog was trying to make. I mean, raise a hand if you can name an instalment in a series that was completely "new" and "original." Especially when it comes to Call of Duty or any other critically successful franchise; when you have a formula that works, the company is never going to deviate from that formula. They're only going to add onto it, remove what was not popular or liked and continue forward.
Call of Duty: Ghosts is certainly nothing "new" and definitely not original, but it does introduce some new features and revitalises the formula that Activision implemented six years ago.