CRank: 5Score: 1110

PCs vs. Consoles: The Need for Integration

Ever since we all fired up our first NES console, we have been hooked. Then, a succession of great consoles came out: Genesis and Dreamcast, 64 and Gamecube, Playstations 1 and 2.  Then Xbox and Halo came out and even the jocks stopped chest bumping long enough to play.  Finally, out came the Wii, 360, and PS3.  And here we sit, an entire society on video games.
Remember - some of you young guns may have missed this - when your teacher told you that in high school and college you would need to either type your papers on a typewriter or write in cursive?  Then you got your first computer, and you realized that they were wrong. We all (except some kiddies) saw Al Gore invent the internet and we stumbled into a new era in which each of us slowly realized our full potential by flaming others on forums and playing video games online.  Starcraft, Counter-Strike, Everquest, and World of Warcraft, just to name a few larger titles.  God how we loved our ever-evolving complexities and interrelations between our internet and gaming avatars and the world around us.
Now, disparate, these two worlds stand apart.  Our computers sit idle as we game on our consoles, and our consoles lie lonely near our TVs, gathering dust when we use our PCs.  Even worse, we the gamers ignite tensions over which is better for gaming: the PC or the Console?  I ask a deeper question, what the hell is the difference anymore?  In a time when we can surf the internet on our PS3; communicate with our friends on our wireless mics through the 360; exercise with our Wiis; and yes, game on our personal computers, why the hell are we fighting over which is better at what?  I had a discussion with a friend over this very topic and it sparked the flame for this little piece.
When we play each individual system, or PC, how many processors stand idle?  In an ever increasing reliance on technology and information to drive the economy, it seems backward to let these power sinks (you know you don’t unplug them from the outlet when you aren’t playing) waste away while you spend your time on other devices.  Even more importantly, with current research requiring more and more processing to complete, it seems a crime to let these units get breaks of more than weeks at a time.  Come on, you know you haven’t fired up your Wii since the bowling got boring   At least my room-mates and I haven’t.  I still do all my working out analog.
A small step in the right direction is the folding@home being run on PCs and PS3s.  This is the kind of achievement we gamers can be proud to be a large part of, as the graphics processing units are the most efficient way to vamp up the projects efficiency; and we all know we upgrade our video cards far too often to not contribute.  (If you aren’t a part of this, you should be.) [1]
Like all gamers, I enjoy occasionally championing the endeavors of the human race and sharing my processing wealth, but I still wonder what could be if all the PCs in my house could not only be networked together, but could help each other and my consoles process information.  This is possible, of course, but it requires skill-sets far beyond mine or that of most people.  Furthermore, if I were to attempt this, it would require the integration of so many separate elements never intended to communicate about anything more than parsing up a small stream of information delivered by our internet.
So, how would the giants of the gaming, entertainment and information industry (Nintendo, Microsoft, Apple, Playstation, and the various personal computer titans game developers, et cetera)  come together to standardize anything?  Even more importantly: why would those gigantic corporations come together?   There are reasons for and against, and they lie -surprise -  in the difference between personal computers and consoles.
While consoles began as dedicated units designed to do a single task, computers began as flexible, modular units designed to be upgraded and programmed to do as many things as a brilliant early adopting person could think up within limits.  As with anything, each got more complex; and soon our consoles became some of our most expensive toys, and computers became some of our most expensive necessities.  In the organic growth of each individual market, consoles and PCs began to eyeball the others’ business as each produced video games.  In the mix of all this were the hapless game developers who couldn’t figure where to produce their games, when to release them and which consoles or operating systems to release them on.  In each company’s bid to secure a niche in the market we entered the era of franchise gaming.
Everyone just takes for granted that certain games are released on certain systems and that owners of only a single system are shit out of luck when it comes to enjoying the best of all three systems.  The inherent flaw in this system of hedging your bets on your own console being the bestseller: the consoles are not where the money is   Just look at Sony’s titanic loss on the original production costs of the PS3 versus its profits: around 250 dollars lost per unit.[2]   Xbox threw the dice, selling units valued by market researchers to be around 525 dollars for 399.[3] Only the Nintendo Wii (easily the least technologically ambitious of the three systems) has sold for a profit, around 6 dollars per unit sold.[4]
So, it begs the question, why continue the obviously insane scheme of trying to corner a large section of the market for yourself by gambling on the sales of a system cycle after cycle?  The proof is in the pudding: it has worked before, and it will work again.  In a bittersweet irony, despite the archaic and masochistic tendencies of these industry mainstays, they make loads of money, or are a big enough seller to offset most production cost and induce investment.  Even in this economy, with investment and commercial banks crumbling, the gaming industry plods along, continuing to seduce more and more people into the growing demographic: gamer.  However, can this be similar to the IT bubble of the late nineties?  I hate to say I told you so early, but I’m gonna be the first to call this one: unless these guys get their chickens in a line and start working for the consumer instead of trying to cut our market into thirds, eventually they are going to be staring into the faces of consumers so strapped for cash and content that they are sick of buying.  Can you honestly tell me that the investment in each system has yielded half of the enjoyment - dollar for dollar- you have garnered from your Ipod or seasons of “It’s Always Sunny in Philadelphia”? At least for me, the answer is no.  I haven’t bought a system when it was current since the Nintendo 64 and despite the wonderment I felt for Ocarina of Time and Majora’s Mask, I was disappointed that I couldn’t play PS titles.  I simply did not have enough money at the time to buy both systems and ever since, I have had that bitter taste in my mouth.
That is not to say I don’t enjoy consoles now… I do.  I play Halo 3 regularly and have dabbled in other 360 titles and played the shit out of Super Mario Galaxy.  I will play Left 4 Dead, but only as a rental because I do not own a 360 (it is my roommate’s).  After I move out, I will never go back and revisit those experiences like I still do occasionally on my 64 and my PS2 that I bought four years late for twenty bucks to play FF titles.
So, having pointed out some major flaws in consoles: what about PCs?  I happen to love gaming on mine, recently renewing my love of World of Warcraft and *attempting* to play casually.  I was, until a while ago, a fierce proponent of the PC cause, flaming all who dared challenge the PCs superiority in the gaming world.  But, frankly, the PC can stand to see some improvements too.  Look at the Wii and its amazing ability to bring people older than my parents to the TV for some entertainment that isn’t cinema or television.  Who could have predicted that an easy to use system would do something I never thought possible, make one of my friends get up and exercise not once or twice, but on a regular basis?   The Xbox and PS3’s are not without achievements of their own, further fusing the “casual” and “hardcore” gamer together through easy internet accessibility and increased interaction between larger groups of people. PCs still remain a bastion known only to those addicted to WoW, and the others of us who have been there from the early days of Starcraft, Tribes, and the like.
Now is idealizing time.  Imagine if, instead of a Wii, we had a motion sensor that plugged into the usb port, or a card that could be placed in a PCI express slot, that allowing you to use a Wiimote while playing Wii (now a theoretical software company) titles that are geared towards children and adults just starting in on gaming.  Better yet, imagine if you could by a processing unit that would augment your personal computers graphics, memory, and general computation by a similar card or usb or wireless interface?  Instead of systems, we could upgrade simply buy buying the equivalent of a PS3’s processing power and then buying the titles?  It would be a game design company’s wet dream to be able to design to demographics rather than owners of individual systems.  Even more potent would be game designers’ ability to sell advertising within the game itself.  Online patches and updates could be made free through the advertisements played while the updating occurs or through internal advertising (see NFS series).  Games advertising on similar games could only drive profits and increase the functionality of the whole system, allowing gamers to find more games they like, from software developers they know because they produce good games, not because they produce for a certain system.
So how can we, the gamers, bring about this utopian dream of free and open development?  Bad news: we cannot.  We can only sit and watch as our money gets poured down the drain by these corporations with their outmoded methods while our processors grow old and obsolete performing a mere fraction of their possible functions.  When the industry bubble bursts - and it will burst - only then will we see a shift; but that may be in a long time, as games continue to be an integral and growing part of our lives.

Thoughts or Comments? Post ‘Em!

[1]http://folding.stanford.edu/
[2]http://www.gamesindustry.biz/articles/ps3-launch-damages-sony-profits
[3]http://www.theregister.co.uk/2005/11/24/xbox360_component_breakdown/
[4]http://www.gamespot.com/news/6201833.html

170°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai7h ago

Wow what the actual hell 🤣🤣🤣

just_looken7h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye5h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken3h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno2h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop53m ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger1h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer41m ago

It's not a remaster, it's a next gen update.

badz14918m ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

100°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein6h ago

Shouldn't be allowed in any field.

Inverno2h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k41h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson36m ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu1h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson37m ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra303051m ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.