This blog post is for open minds only. Not people who are too full of themselves to consider other people's opinions. Now, inevitably this will focus on certain games and it may annoy people, so be prepared as I give you my undiluted take on certain games and why they were or were not successful as a game. This is totally opinion, in case you hadn't got that, already. And also, it could get pretty long, so if you want the short version of my point, skip to the end.
Case study 1: Haze
Now... First off, does anyone remember this game? How much potential it had? How hyped it was? This game was released back in the era of pessimism when the PS3 had very little to show in terms of exclusives. So it was a game that they figured would sell systems (before release). Now the general consensus is that the game sucked (as far as I know of on the internet).
It received a fairly average score of 55 on metacritic, so it indeed did not live up to the hype that surrounded the game. Now, as a whole, I didn't really think the game was that bad. It was really short. It had bad script writing.... and the multiplayer.... well, yeah. But I still enjoyed the game. It wasn't perfect, but I think there were a lot of things they could've done to make it better. Now, I'm going to propose this: imagine this game was released as a 360 title at launch (when it was most popular). Would the game have gotten the same amount of hype? No. My point is that hype can do really bad things in terms of a person's perception of games. A mildly entertaining game that has been hyped to hell is going to be described as "awful". The moral of the story is don't get too excited about games, because if your expectations are high, the game can only do so much to live up to those. Now, I really enjoyed the game but that was before I read what people were saying on the internet. They kept putting it down until eventually I started to see their point. I'm not suggesting that these people ruined the game for me, but they did sort of soil my memory of it to some degree. And your memory represents what games go down in history as very good games. You'll forget the average games. You'll remember the great games.
Wow, whole paragraph talking about haze. Took me longer to write that than it did to finish the game. (drum: bum bum cha!) Thank you, I'm here all day!
Case study 2: Mass Effect 1 and 2/ Dragon age: Origins and 2
Now, I'm gonna tread very carefully here, but were these games hyped up at all? I don't recall hearing much noise about them pre-release but after they came out, it was like a bleeping orchestra. Everyone and their gran was on the internet raving about these games. Now, how does that set us up for the sequels? They both have a gargantuan reputation to live up to. Millions of gamer's hopes are resting on what these games promised and if they'll deliver and improve on it.
Did they? Well, it's debatable. On one side, they were both very enjoyable sequels, but on the other hand, they were quite different from the originals in terms of the RPG elements that some say have been "dumbed down" for the masses. This was more so in dragon age very recently. People are overreacting because it isn't "the same" as what they were expecting. Now I realise, I'm going on a bit so there it is, whatever. Point made.
Case study 3: Grand theft auto 4
Majority of the opinions for this game is that it was good. I for one was actually disappointed. For the same reasons people were disappointed about the other games I've mentioned. The hype around this game was unparalleled in the long months before it's release. Especially with the delays etc. I think on a scale from 1 to blowing my freaking head off excited: my head was unhinged way before the game was released. It really didn't live up to the standard set by san andreas.
First off, the world wasn't nearly as big.
Secondly, the character customisation was not as good. No hair, no gym, no healthiness. No fun
The last thing that annoyed me was: No planes. You know the things with the wings that fly? None of them.
You'd think the idea with a sequel would be to add features and not take away. Fair enough, they added the phone. And the graphics were much better in IV. But that didn't really compensate for the things that were missing.
The game was a good game, no doubt.
So here is the short version. Not quite the point that I was going for, but I can barely finish a sentence without re-deciding what the sentence is going to mean halfway through.
Hype. Ruins games. How is hype generated? Word of mouth. You are reading this blog post on something called an internet. This is the biggest purveyor of word of mouth in the universe(especially regarding gaming). People here express their thoughts on games in an unrelenting manner. Without realising it, everyone here is being moulded by their fellow internet users to conform to the way they think.
So... thanks for ruining games that I would have otherwise enjoyed.
^^^I of course blame no one for this, because everyone's guilty of overhyping things.
Now that is my opinion of what defines a good game. A good game is one that is enjoyed by the people who play it. No matter how hyped it has been. Now, let's hear your thoughts. What do you think makes a game good or bad? Let me know in the comments below.
Tamagotchi Plaza debuts in a very low position while Death Stranding 2 soars in the UK games sales charts.
"“launch sales were ~66% lower than Death Stranding 1"
Maybe he'll put this franchise to rest now and do something new (which I know he is thankfully)
Not to hate if you enjoy these games but they weren’t for everyone and it puzzles me that he did a sequel rather than doing Physint next or even an actual P.T like game.
I just feel he's trying to make Death Stranding a thing, like as big as Metal Gear Solid and it's just not going to happen.
At least get the statement right, physical sales were down 66%, not total.
https://xcancel.com/Chris_D...
Obviously, digital is bigger part of the landscape than it was on PS4.
Digitally on the PlayStation store it is and has been the best selling retail game since prior to release, and still is today.
Also, the digital edition came with early access.
TSA writes: General Burke wants Harding back for one last mission, but Harding doesn't want to go. I Am Your Beast is the rapid FPS that follows.
From NETK2GAMES out of Barcelona comes one of the most enjoyable arcade racing you’ll play: Rally Arcade Classics is no fluff, all fun.
Its a very good question, and while I agree hype can really make or brake a game its not the only definition that makes a bad game. First off there are times when hype obviously makes a game sell a hell of a lot more, Call Of Duty being the most guilty there and while some people have boycotted the franchise and call it a 'bad' game next to everyone has spent some amount of time on a CoD game and probably did not think it was a bad game - despite the fact that MW2 had soo many bugs millions enjoy and continue to enjoy it to this day, its like your final few lines if people enjoy it then its a good game
Of course this is all, like you said, opinion based. Everybody has their on perspective on what a good game is, some prefer huge strategy and ultra realism while others want a arcade shoot'em up, those are too very different types of games within the same genre of FPS, and that branches out across all genres. There are very few games that nobody likes, that at least not a good chunk of people enjoy and can happily play but there are fewer games that everybody loves. If the gaming world was to end I can guarantee that, us the gamers, would not be able to decide on what was the best game ever and that's because of perspective, which is fine but not the most accurate way of defining good and bad games
So lets look at something which, for me, makes or brakes the game. General gameplay/mechanics and all the technical stuff. This idea is that a good game is one that has solid mechanics which makes the gameplay enjoyable and being well designed enough to be played smoothly without too many hiccups. To me this is one of the biggest factors of what makes a game good
This isint always the case for everybody though, see I recently played Fallout 3 (my friend lent his PS3 version after he bought the GOTY edition). Now let me start off by saying what I'm about to say about Fallout 3 is going to offend some sensitive people (so do not read and please do not hate) but it is a technical look at the game and what I genuinely thought of the game. Its terrible, the game froze on me several times in the few hours I played, the shooting mechanics were stiff awkward and horrid which makes you rely on V.A.T.S heavily which isint as enjoyable for me pausing the battle to get a shot fired for you (I kno its more technical than that but I dnt lyk that) There are plenty of bugs that plague the game including frame rate drops and freezes, the story tellings done by obnoxious characters in stiff no emotion 1 on 1 convos, the replys you can give often are sarcastic and obnoxious trying to be funny (I could go on but lets stop before people want to kill me) Now if you told someone all that stuff about a game they probably would think its bad, yet millions of people love Fallout 3 and rate it so highly so even a technically bad and buggy game can be good
So what really does define a bad game, I'll agree with you Kee its games that we don't enjoy which are the bad ones, the ones we cant't appreciate because of whatever and the ones that let us down on our expectations, the good games are ones that will always pick us up make us smile or give us that satisfaction while playing thats what makes a good and a great game :) EDIT: wow longer than I thought :P any replys are obviously welcome and again good blog and good read :)
The sad, commercial truth is: Critics.
Most games that are reviewed poorly sell poorly. It can mean wasted potential for a decent game.
I wanted to kill myself after playing Haze. Does that qualify it as a "bad" game?
wether you ""like it" or "not"
I enjoy it: Good Game
It bores me: Bad game
Others opinion: I dont care