Wonders why the internet Blames the Victim and not the Criminal

JoelR

Contributor
CRank: 6Score: 29300

Colourblind Players!

The following is what got me thinking about colourblindness and video game design
I am colourblind but I never stopped to consider the other 10% of males that are as well until RedDragoon here posted this in the PS forums.

04-02-2008
03:33 PM
RedDragoon Wrote:

Anyone else colorblind and find it hard to play certain games?

I am severly colorblind, and I find it hard to play a lot of games. Games like Gutair hero and some mini games in certain games, are hard for me.

Would it really be that big of a thing for developers to take people who are colorblind into consideration when they make their games? I mean, it can't be too hard to change up the colors a little bit. All they would need is to get rid of the Red/Green and change it to black or white. 

This lead to an interesting exchange --- I step in later:

04-02-2008 03:44 PM

TheLostChild Wrote:

Or do what they did for Peggle. In Peggle, you have Blue (Regular), Orange (Need to hit to win), and Green (Powerup) blocks. They have an option called "Colourblind Mode" where the blocks will stay the same color to those who aren't colourblind, but inside the blocks for instance, A Blue block would have a little Plus sign inside it A Orange block would have a little square inside of it and a Green block has a little triangle inside of it. I think this might benefit you more than drastically changing colors. But I wouldn't know unfortunately, as I'm not colourblind.

04-02-2008 04:34 PM

Tideas wrote:

Not to be mean, but think about it this way.  Is it really cost effective to spend more management time to make a game colorblind-proof when the colorblind population doesn't even make a scratch on the total overall gamer population?

So yes.  It would really be that big of a thing for developers.  Sometimes, you can't have everything your way.  Unfortunately, life sucks like that.  You can always email the publisher or developer, but unless you get more noise behind you, there's not much u can do

Here's where I enter the conversation: (AK is me :p)

04-02-2008 06:20 PM

AckeheceKoheo Wrote:

1) over 10% of the male population is colour impaired http://colorvisiontesting.com/RABIN%20slide%20presentation%20for%
20webpage.ppt

2) its not hard to factor us in http://www.firelily.com/opinions/color.html

3) if you want to experience colourblindness... http://www.vischeck.com/vischeck/vischeckURL.php

Yes it is cost effective (no real cost involved if designed from the ground up)10% of the market is handicapped in this manner so it's 10% more market share - that is a bit more then a tiny scratch. and yes I mail publishers all the time about this - it's especially bad with maps....(try reading bus maps with 8 blue lines on it... that all look the same Oo)


RedDragoon wrote:

Anyone else colorblind and find it hard to play certain games?

I am severly colorblind, and I find it hard to play a lot of games. Games like Gutair hero and some mini games in certain games, are hard for me.

Would it really be that big of a thing for developers to take people who are colorblind into consideration when they make their games? I mean, it can't be too hard to change up the colors a little bit. All they would need is to get rid of the Red/Green and change it to black or white. 


it's a bit more than that - but picking colourblind safe colour schemes is not hard
this is one colour scheme - use for deuteranope colour deficits (see image)

tristania98 wrote:
I thought that usability and accessiblity were becoming more important in software development.
The same way handicap access is mandated for every public building... check out how well that has been done.
It is a long term project and goal (which means to say - cheaper to not do it today)
Sure Microsoft on XP and Vista has been excellent about adding Magnifiers, high contrast colour schemes, voice enchancement etc... but most companies do not tie into those accessibility tools for their applications on the PC.
Consoles are further behind than that even...
I do wonder if there is a bill of rights arguement about colourblind accessibility (as it technically is a handicap) here in Canada
DaSaintFan wrote:

Sorry Ack.. but I'm going to disagree with you majorly here...

Companies are under NO obligation to market a product of their own production/time/money to any specific group if they don't wish to do so.

Note that your argument that handicap access to every public building is incorrect... there is no obligation for any company to create a handicap access to space to a building, unless mandated by a govt. at some point.   

Public Building are under government mandate 

So now do you want the govt to MANDATE that every company make something for every disabled person?    You're colorblind and can't see blue/green... someone else is colorblind and can't see between red/brown/orange.. etc.. what about deaf people?  Do we also have to include an additional version of software for people who can't hear as well?   

Software already handles deaf people fairly well (visual ques are used for most things) - purely blind otoh are not handled well at all. Traffic Lights already take into account colourblind people by adding blue to the green light so that it is more distinctive (you really would not want us on the road without that ^_-). Colourblind considerations in software only need to deal with 3 major cases all of which are easily dealt with.

And once you hit video game producers, who's next?   All newspapers have to be a certain height/depth to their type, so those with poor eyesight can read it?   All books have to be made on audio-tape now, so that the hearing impaired have that same variety? 

Reducto Ad Absurdum is a great arguement when you are not talking about handicap issues. Also most newspapers now have an online edition with adjustable type fonts for the seeing impaired and most operating systems now can even read the paper to the totally sight impaired. It is a bill of rights issue in that being colourblind can limit you from certain activites and jobs. Reading a Bus Schedule should not require me to ask what bus line I need from a perfect stranger because I can't read the route map.

If a company does make something for those people, great... but to mandate it.. congrats, now you've just forced closed every software/video game producer, because they can't afford to make so many versions of one piece of programming.. 

Costs do not raise if you plan from the start to be inclusive to colourblind people - it just means you pick colour blind safe colours. Adding after the fact though I agree is expensive and I would say not needed - but when you start a project think about it.

 I'm sorry if you aren't fully able to enjoy some games because of an unfortunately situation, but to demand that companies add to their own expense, just for a smaller minority, isn't going ot happen.

Again what is your definition of a small Minority and  when should we stop trying to be inclusive? 49.99%?  35%? 10%?

Remember 10% of the male population is colourblind. 10%!

that means 1 and every 10 males you meet can't see the full colour spectrum like you can

(In fact all men see 80% less colours than woman even - it's a major issue in optical astronomy and at weddings when your wife wants you to wear periwinkle and not light blue)

The solution to colourblindness and video games is actually quite simple
It could involve an industry standard of 3 filters or creating iconic changes
See puzzle fighter - they could add  different symbols on each block rather then just different colours. They could use a colourblindness filter that creates higher contrast between blocks.
The costs involved are minimal but the gains could be substantial
10% of gamers are colourblind if gamers make up a standard sample of normal society otherwise there is a 10% group not represented
That means either 10% of the gamers don't buy certain games because of colour issues or there is a market of 10% of the population that doesn't play games at all due to colour.
Either or will create a significant increase in markets for games.

left hand side colour vision right hand side normal red green deficient

deuteranope colour deficits

normal image for colour proficients

Deuteranope (a form of red/green color deficit)

Protanope (another form of red/green color deficit)

Tritanope (a blue/yellow deficit- very rare)

Richdad5848d ago

good blog man. I now know for sure that I am not color blind or maybe little my Physics prof (SOB) use to say. Anyways very nicely made blog I a gonna save this one. Its really good one you should post it on a site or your local newspaper or magzine its worth it.
Good info + NIce presentation.

JoelR5848d ago (Edited 5848d ago )

try this site
it is only a basic colourblindess test
http://colorvisiontesting.c...
and does not test anything other then the most common...

this test is a little better as it test a few types of colourblindness
http://home.sc.rr.com/mikeb...

JoelR5848d ago

I try to blog on important topics
Colourblindness is a rather hidden handicap that a large % of the population lives with. Game design taking it into account can of course lead to more sales.

Richdad5848d ago

I can see that there are only handful of people in this site who enjoy gaming without frustration and hatred here.

JoelR5848d ago

The prime definition of frustration for me is actually Puzzle Fighter.

we all need to happiness my friend and hatred over a console is pointless.

Richdad5848d ago

for sure But you are a dev so Puzzle fighter problem is quite important to you. I have myself tried some development (one man project ) with blender, make human and aqsis small complexities became quite important while you actually work.
also if console hatred is taken I have been bashed so many times here even for modest comments, but still there are users here who are very moderate and being such a person is a good ability. One can actually learn these things from surfing.

Richdad5848d ago

I passed the test I am not colorblind. I feel like crying SOB, SOB....
Thanks for info.

110°

Baldur's Gate 3 - Community Update #26 Evil Endings, New Beginnings - Steam News

Hey gang, It’s been a whirlwind few months here at the Larian castle, attending some of the biggest awards ceremonies in our industry, and we are absolutely humbled by the recognition we’ve received from our players and our peers.

Read Full Story >>
store.steampowered.com
90°

Lost Epic PS5 and Switch physical editions launch August 8 in Japan

Publisher One or EIGHT and developer Team EARTH WARS will release physical standard and Deluxe editions of LOST EPIC for PlayStation 5 and Switch on August 8 in Japan, the companies announced.

jznrpg4h ago

Bring it west physically and I’ll buy it

90°

New Speed Golf mode whacks a Critical Hit towards Golf With Your Friends

Golf With Your Friends gets better again, with the introduction of a Critical Hit DLC pack and the launch of Speed Golf.

Read Full Story >>
thexboxhub.com