My name is Dan, pleased to meet you.
We are not Anonymous.We are The Gamers.
Our core goals aren't political nor aesthetic.
We did not ask to be pushed into GNU vs Proprietary wars.
We just want to own the hardware and buy the software at lower, reasonable prices, preferably paid directly and/or mostly to the developers.
We don't feel the need to hide.
We won't put up anymore with greedy companies(Activision, CAPCOM, Squeenix) nor invisible unpredictable lamers who further compromise our already tight freedoms.
You won't have to expect us, we were here long before Sony, Nintendo, Microsoft or Anonymous, yet we grew together and fed each other.
We core gamers -as any specific group of human beings- have ONE weapon, amongst many (Loyalty, easeness to work as a group, critical thinking, passion, reflexes and imagination), that identify and bind us all.
We Never Give Up.
Cease and desist on this charade soon, or start losing money and time on both fronts.
pew pew, MF.
"Back in the innocent 1990s, Jaleco released a trilogy of Super NES beat 'em ups in the Rushing Beat series. Well, in Japan, they were part of that series. In international markets, Jaleco renamed each game and censored it to pieces. Nowadays, however, a fourth game called RUSHING BEAT X: Return of the Brawl Brothers is in the works for Steam and Switch 2 from City Connection and Clear River Games. Like its predecessors, Rushing Beat X will support 2-player local co-op, and it's extremely promising," says Co-Optimus.
Digital Foundry : Doom: The Dark Ages is now receiving its path tracing upgrade on PC, so Alex and John tested it versus the standard RT graphics - and found some surprises.
The PC version is still on schedule but the console versions have been delayed.
For any of you that hasn't been following the preposterous open war between Anon & Sony, here's a complete video summary. Yeah, that's GeoHot at 0:49.
It would be better if you post this on their website.
"We won't put up anymore with greedy companies(Activision, CAPCOM, Squeenix) nor invisible unpredictable lamers who further compromise our already tight freedoms."
I agree with this.
-Addendum- To the "big three":
If you continue directing your resources to the casual market, you'll discover you've gained millions of unpredictable, easily bored customers, who will never pay as much as we do for your games, and steadily lose your hardly earned core fans, who have the potential to be loyal across many generations, as already demonstrated.
We didn't even coordinate, we are loyal and critical by nature. You're on the verge of destroying this golden age of quality gaming. Corporations and Core customers, together, we have raised and nurtured this for decades now.Think Twice about the new target suggested by your subpar marketing & PR teams, or perish following a fad.
Not exactly sure what this statement is meant to accomplish. Is it just a parody?