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At a Glance: Lunarch Studios

Lunarch Studios is an independent studio formed in 2010 by MIT fellows who had a desire to create innovative online strategy games. Formed by passion, the studio's goal for perfection and no BS approach keeps them going.

http://lunarchstudios.com/

Prismata is an easy-to-learn, fast-paced hybrid strategy game that borrows familiar elements from real-time strategy games, collectible card games, and tabletop strategy games, combining them in a radical new way. Think "turn-based StarCraft", but without a map. Or, think of Hearthstone with workers and build orders instead of decks.

http://prismata.net/

https://www.youtube.com/wat...

Mini Q&A
Answers provided by Elyot Grant, Founder

Why do you make games?

Lunarch makes an online strategy game called Prismata. Many years ago, I became furiously addicted to an early prototype of the game to such a ridiculous extent that I spent my spare time doing nothing but thinking about it. After joining with a group of friends developing Prismata in our spare time, I used to sit in class designing units for the game in the margins of my notes. I later quit school entirely to work on the game full time. So I think it's a bit of an obsession/addiction. But I love every minute of it.

Why should people play titles from Lunarch Studios?

Our goal, from day one, has been to create the best-designed 1v1 competitive strategy game possible by combining elements from every other strategy genre and blending them in a way that maximizes the game's creative opportunities and skill ceiling. If you like any strategy game at all—whether it's chess, StarCraft, Poker, Magic, Fire Emblem, Ticket to Ride, or Civ—whether it's real-time or turn-based, table-top or digital—you'll love Prismata.

What element of game design do you hold above all others?

In making a strategy game, we want to maximize the concentration of interesting game insights per game rule. Going beyond "easy to learn, hard to master", we actually aim to surprise and amuse players by surreptitiously hiding little nuggets of strategic discovery in plain sight. Prismata is designed to offer gameplay variety in a way that constantly exposes players to novel strategic interactions. We want the first 100 hours to be a never-ending stream of delightful "aha moments".

Today's stories:
- At a Galnce: Lunarch Studios: http://n4g.com/blogs/detail...
- An Interview with Elyot Grant: http://n4g.com/blogs/detail...
- The Story of a Game that Shouldn't Exist [Part 1]: http://n4g.com/user/blogpos...
- The Story of a Game that Shouldn't Exist [Part 2]: http://n4g.com/user/blogpos...
- Prismata Impressions: http://n4g.com/blogs/detail...
- Win a Prismata Beta Key: http://n4g.com/blogs/detail...
- Win an Xbox One Bundle or 1TB Playstation 4: http://n4g.com/user/blogpos...

Day 29 | Lunarch Studios

mushroomwig3559d ago

They'll be fine, they've made a decent game :P

rambi803561d ago

Quit school to make a card game? That is obsession, but at least something good came out of it

freshslicepizza3560d ago

"We want the first 100 hours to be a never-ending stream of delightful "aha moments".

the first 100 hours? oh boy

xHeavYx3560d ago

I don't have the patience for card games, but I'll definitely give it a try.

Chichnex3560d ago

I like these kind of games. You read the description, think you got it, then watch the trailer and understand you didn't get sh*t. This sure looks interesting if you decide to play it seriously though :)

Show all comments (30)
80°
2.5

Dollhouse: Behind the Broken Mirror (XS) Review | VGChartz

VGChartz's Lee Mehr: "The only thing developers Grindstone & Indigo Studios have successfully argued is how underwhelming spooky dolls tend to be as a horror main course; even so, they didn't have to forego quality craftsmanship all the while. Apropos of its central premise, if you held a physical copy up to a mirror you'd see a "How Not to Design Horror" book in the reflection. From vacuous nonsense tarnishing what's otherwise a rather basic story to dogshit gameplay, nearly every aspect reads like an asset-flipped indie horror game that somehow got a legitimate publisher's attention and additional funding. Perhaps it's quite fitting, then, that Behind the Broken Mirror managed to shatter my subterranean expectations."

Read Full Story >>
vgchartz.com
P_Bomb6h ago

“ certainly doesn't help that, layered on top of so many failings, this is retailing for $30 on console”

Outrageous! 🤮

coolbeans6h ago(Edited 5h ago)

I know, man. I don't *try* to fixate on price over other qualities, but it's a huge red flag to ignore in this case.

70°

Clair Obscur: Expedition 33's Dynamic Music Explained

Game Rant sits down with the composer of Clair Obscur: Expedition 33, Lorien Testard, who discusses how he made the game's dynamic soundtrack.

Read Full Story >>
gamerant.com
70°

Valkyrie of Phantasm coming to PS5, Switch in 2025

Publisher PLAYISM and developer Areazero will release high-speed shooting battle action game Valkyrie of Phantasm for PlayStation 5 and Switch in 2025, the companies announced.