Short little blog here about an outstanding innovation I noticed in Crysis 2 which very strongly prohibits camping. So I am sure you are all very well aware that you can camp in any CoD game to get your kill streak just to get more kills. Crysis 2 has all but removed camping not only by faster gameplay and well made maps but also a very interesting underlying mechanic you may not have noticed. When you kill a player, they drop "dog tags" which you must collect in order to get your kill streaks. Only you can see the "dog tags" of enemies you killed and only you can collect them. This all but removes camping from this game unless you are not concerned in the slightest with getting kill streaks. I think this is a fantastic innovation in the FPS genre and I hope it makes it's way into the Camp of Duty series.
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a very good point. It certainly makes camping harder.
This just makes me even more interested in this. Now I'm leaning towards this over Homefront. I need a fast-paced game that doesn't involve camping and all sorts of other cheap ways to kill the game for people. Right now, Uncharted 2 is my go-to multiplayer game, though occasionally, Bad Company 2 finds its way into my loading slot.
I love how snipers don't get killstreaks without some serious risk. Having invisibility in an FPS all the time sounds like a tragic mistake but it works well. Even on Xbox home of the CoD campers camping isn't a problem. The game really seems to promote movement.
The best way to get rid of campers is add more players in a smaller map. Like in this game just add 4 more players online and there will be too much action and shooting to camp around.
I remember how fun it was to stalk the campers in the first Crysis' multiplayer. If there's a player in cloak mode, you can hear sort of a hissing sound. So if you look carefully, you'll eventually find some guy with a sniper rifle cloaked in the bushes not pay attention to anything.
then you can go and punch him to death or run him over with a truck.
Good times.