Examining the Art and Science of Games

GWJosh

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Are Fan Games Fair Use?

The ability to mod or design a game however you want has been a popular option of the PC market for years now. Name a game with modding support, and chances are you can find some mod or homage to another game.

Some programmers take this a step further, with unlicensed games featuring popular characters to outright fan-made sequels. Just as how people are taking notice of Indies, companies are paying attention to their IP and give us another debate to talk about.

Defining Fair Use:

Before we begin talking about the debate, it's important to catch everyone up on what Fair Use is. Taken from my post talking about Nintendo filing claims against Youtubers, Fair use is the common defense by creators against copyright claims.

I've had to make use of it numerous times for my reviews and spotlights on the Game-Wisdom YouTube channel. The content creator must be able to prove that they transformed the original work to be considered fair use. With that said, the creator can't literally copy and paste someone else's work or IP for an original project and call it their own.

There's a big difference between using a "screw attack" styled power up for your video game, and literally having a character that looks like Samus Aran. One big point is the potential impact of the work on the market; keep that in the back of your mind for now, we'll come back to that.

As modding grew and the power of game engines, so has the ability for people to not just make mods for games.

(Pokémon) Uranium Depleted:

While modding is still a popular way to see licensed characters in other video games, "fan games" have been growing in popularity. The "I Wanna Be The..." series takes copyrighted sprites and models and puts them in super challenging games.

Nintendo's recent actions have caused two fan-made games to be taken down. The first game was the fan-made sequel to Pokémon, titled: Pokémon Uranium. It featured a new region and 150 fan-made Pokémon. Nintendo issued a cease and desist to the developers and they decided to shut down because of it.

The second game was Another Metroid 2. Another Metroid 2 was a remake of the Game Boy sequel with improved graphics and gameplay. Another Metroid 2 wasn't up for long before the DMCA cease and desist came in.

This is where the debate can take a nasty turn. Nintendo and defenders will say that they had to defend their IP. On the other side, critics see this as a company attacking someone else's hard work. Either way, it's once again an example of the maddening process behind copyright law.

Who's Right?

Copyright issues of this kind are very tricky to navigate. Everyone knows that fan-made games like AM2 and Pokémon Uranium were never going to be sold. Using someone else's IP in any form for a commercial product is an immediate denial of Fair-Use. Mods for games are usually swept under the rug as long as there is no profit involved.

They were simply fans of their respective games and wanted to honor them. In AM2's case, there wasn't a new Metroid out for the 30th anniversary of the series.

With that said, we have to talk about the potential impact on the market. I know what I'm going to say is going to piss people off, so please bear with me. With both Pokémon and AM2, both games could easily be seen as impacting the market.

If Nintendo was to release a new Metroid or Pokémon, they would have fans comparing their games with the fan-made versions. Sadly, the more professional the game, the more it looks like something from Nintendo.

I know what some of you are thinking right now: "What's the chance that a fan will confuse a fan-made game with a Nintendo game?" I honestly don't know, but I do know that Nintendo does not want their designs to be featured in anyone else's game. The glaring red flag was the fact that the modders named their games after a Nintendo brand. Using the name of another brand is an easy case of copyright infringement regardless of use.

Copyright holders must defend their IP in all cases. At the end of the day, Nintendo, just like other IP holders, ultimately is the decider in this matter. If they want to receive a cut of the ad revenue on YouTube or block fan-made games, then it's within their legal right.

Whether that is consumer-minded right is another story. One thing is for sure, it makes debating this very hard as a lover of game design.

Don't Meet Your Heroes?

As someone who looks at both the development and consumer side of the industry, I'm stuck in the middle here. Developers definitely have the right to defend their IPs no matter what anyone else says or complains about.

But cases like AM2 and Pokémon Uranium were people trying to make something in honor of these games. What Nintendo should have done was snatched these projects up and welcome them onto the Wii-U store. Sell them for a few dollars as "fan appreciation games" and give the creators a portion of the profit.

In this way, the IP is protected, the work can still be used, and Nintendo looks like a hero. What Nintendo did was within their right and no one can argue that part, but it's as sure a negative PR move as anything.

There is a bigger talk here about the changing interaction between fans and their games/creators, but that's going to be for another time. The issue of copyright law when it comes to video games and their development continues to be a messy thorn in the side of everyone around. I don't know when things will be looked at again, but I hope it will be soon.

isarai2917d ago

As long as they're not asking for money for it, yes

opinionated2917d ago (Edited 2917d ago )

No. It is their property to do with as they see fit. Fair use would not hold up in court. They didn't even try to hide it through parody or anything. They blatantly broke copyright laws. Some companies decline to pursue or prosecute and that is their right. Nintendo obviously doesn't ignore it for whatever reason.

sdcard4gb2915d ago

And Nintendo lost in what department because of them releasing their fan game, exactly ?

opinionated2915d ago

Lost? As in financially? I would imagine not much. I don't know what their motivation is other than people using their property without consent. Maybe they don't like the way their property is portrayed in these games. Uranium referring to nuclear material and mutated Pokémon lol. I could make a bunch of excuses but the fact is that Nintendo doesn't like people using their property without paying their dues. They have a tight ass when it comes to live streaming, what makes you think they would allow a fan made franchise?

ApocalypseShadow2917d ago (Edited 2917d ago )

Am2r is the best game Nintendo NEVER made.

Some fans like myself wait and wait for years for the main company to make something that caters to the fans. And they are ignored.Only rarely do we get something like Capcom vs SNK. So, fans take it upon themselves to do what the parent company won't do. Is it copyrighted material? Yes. But if it's not sold for money, there should be no harm. Just like fan art, fan music remixes and fan movies. If those aren't taken down, why is a fan game taken down?

Been waiting for a new streets of rage. Sega won't make it. So SOR remake was made and is very good.
https://m.youtube.com/watch...
World heroes supreme justice
https://m.youtube.com/watch...
Marvel first alliance 2
https://m.youtube.com/watch...
Super final fight gold street fighter
https://m.youtube.com/watch...
He man
https://m.youtube.com/watch...
Art of Fighting Trouble in South Town
https://m.youtube.com/watch...

There's just so many like rocket viper 2, GI Joe open bor,super fighting spirit,fighters history revenge... So many fan made games that are good that just won't or can't be made by the owners. Just like this Mugen game of Marvel vs DC(so many mugen versions)
https://m.youtube.com/watch...

Fans love these properties. And when they can't get something, they make it themselves. But it's not for profit. It's for fun.

Matpan2916d ago

We tend to forget fandom is a great incubator for future devs. In hindering this we cut someone´s creativity and their drive to make. Sega´s approach is the right way to go, encourage fan games, and potentially draw from their lines to get the devs of tomorrow.

sdcard4gb2915d ago

Very true.
Fans are the only people who matter in this fucking industry. They are the first and last wall of defense and doing what Nintendo did was a fucking travesty. I wonder if their late president agreed that they made the right decision.
Something makes me doubt he would've.

jebabcock2914d ago

I hate to say it, but Nintendo's history in this regard goes quite a long while back. Iwata did nothing during his tenure to stop it and thus most assuredly agreed with it.

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TheNamelessOne1d 5h ago

My opinion it it's another BS lawsuit on Nintendo's part.

Vits18h ago

Well, the good news is that this shows Japanese Twitter users are just as dumb as Western ones. It’s not a copyright-based lawsuit; if it were, things wouldn’t be as dire and concerning as they are. Nintendo is suing them for patent infringement, which should be a huge red flag for anyone who enjoys gaming, as Nintendo holds numerous patents over game mechanics that could significantly impact the market if they start enforcing them.

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XiNatsuDragnel17h ago

No offense to japanese but supporting nintendo here is dumb.

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