Examining the Art and Science of Games

GWJosh

Trainee
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20°

The Failings of Game Reviewers

There are many elements that go into successfully selling a video game for a designer to keep track of. However, there is one part that is completely out of their control: Who is reviewing the game? It's time to talk about game reviewers; a topic that I'm sure will not get me in trouble with anyone.

Getting Your Voice Heard:

Game reviewing like a lot of aspects of the Game Industry has no set guidelines. Just as there is no set structure to making games, there are no rules for reviewing them. As long as you can write and play video games, it's possible to review them.

Over the last 10 years, the barrier to game reviewing has disappeared thanks to the rise of bloggers and vloggers. Wordpress and Blogspot both make it easy for someone to start writing about games. Right now, you can go on YouTube and see someone talk about almost any video game ever made.

And for the people who attract a following, chances are they're going to get snatched up by a site to be official or freelance reviewers.

With the rise of Youtubers, you have big names able to influence consumers based on what they say about video games. Become popular enough as a game reviewer on YouTube, and you can become a celebrity in your own right.

While this is great for them, it does present a problem when it comes to credibility and a long-standing debate.

Standards of Reviewing:

In any other industry you need to have certain credentials to review products. Someone who reviews sports is usually a broadcaster or former player; people who studied film are critics and so on. This serves two points. One: It makes sure that the person reviewing has a background and knowledge base about the particular craft. And two: It gives them credibility beyond just people knowing who they are and watching their videos.

I think you can guess what the problem is with the Game Industry: What standards do we hold reviewers to? Someone who breaks down games can have as much as, or less credibility, than someone who just makes weird faces or screams at a camera while complaining about a game.

At this point in this post, let's lay our cards on the table. There is no way I'm going to write this piece without coming off as elitist, and you know what?

I think at this point I've earned the right to be elitist. Over the last three + years, I've interviewed countless developers all over the world, and made posts examining the abstract nature of design and major industry issues; things most people don't think about, much less cover.

I don't need to rely on cheap gimmicks or skits to get my point across. Every time I hear or read a "professional reviewer" rant about how a game is stupid, I can feel my rage building. While I know my writing and acting abilities are still growing, there are a lot of game reviewers out there, Youtuber or other that I feel I am better than.

Being Professional:

Talking about reviewers brings up another popular debate: Should there be standards for game reviewers? That is a tricky question and one people don't like talking about. The reason is that it's part of another longstanding question: What is a Gamer?

People who are against standards will say that you can't pigeonhole people based on their game taste, so you shouldn't do that to reviewers. Except there is one big difference: One is a consumer, and the other is supposed to be an authority. I do think you should expect a level of professionalism and competency from the people looking at video games.

Just as you expect someone who reviews cars to understand how they are built, you should expect the person reviewing your game to be able to play it and go beyond just saying "This is fun/this sucks."

I know people, especially reviewers, will point out that there are too many games to play and it's hard to give everything a good look.

My answer to that is simple: Tough shit. If you want to call yourself a reviewer, than you have to give each game a fair look. All the more so if you are being paid; either through ad revenue/sponsors or on a game site.

For professional sites, that also means the person looking at the game should have some knowledge of the genre. You shouldn't expect every game reviewer to be expert-level players, but they should still have enough skill to properly understand what's going on. You wouldn't let someone who only drives SUVs review the differences in motorcycles.

The state of game reviewing is a mis-mash of trying to listen to people who know what they're talking about, over the ones who are the loudest or have the most likes on YouTube. And let's not talk about sites propping themselves up be asking for free reviews from fans, as that's another can of worms.

Now I know that a lot of people are getting ready to write nasty comments to the tune of: “They’re not hurting anyone, they're just providing entertainment." Without having standards, game reviewers are hurting the very people they're supposedly fans of.

The Dark Side of Game Development:

For every big name success, AAA or otherwise, there are countless games that come and go faster than you can blink. Some of these games may have problems to them, while others could have been released at the wrong time and so on. Big names like Stardew Valley, Undertale and AAA games have so much word of mouth that everyone will hear of them.

For smaller games on the other hand, one review could mean the difference between their game breaking even or losing money. When you send your press codes out to reviewers, you have no idea what their skill level or knowledge of the industry is.

There is a big difference when you have 1 negative review out of 50 vs. 1 out of 4. If you can't get people to play your video game because it's not a big enough name, you are in deep trouble.

As we've talked about, many game designers are not PR people; further increasing the difficulty of reaching out to reviewers.

I try to do my best to give every press copy I get a fair look. If I can't give it the time it needs, then I'm not going to review it.

The reason is that a negative review is more damaging than no review at all to an Indie dev, and I want to make sure that I gave the game enough time before talking about it. One of the best things about doing videos as well as written pieces is the fact that I can explain some games better through video than through a written piece.

Going back to the concept of standards, someone who is knowledgeable on design should be able to talk about a game even if it's not their preferred genre; what I talked about in my 7-9 review score argument.

The fact of the matter is that you have consumers being influenced by people with varying ranges of credibility and knowledge, and in turn, directly impacting the livelihood of game developers.

This also raises the issue of Youtubers requesting money to spotlight games on their channel. While this is a point for debate, it falls within the realm of advertising as something anyone can do and is a topic too big for this post.

Testing Reviewers:

As I said, I do think we need to come up with a standard for game reviewers. The problem of course is simple: What are those standards? While it's hard to pick out exacts, I do have an idea of some broad guidelines.

A game reviewer should be able to look at a game from both the newcomer and hardcore experience; to provide viable information to anyone reading or watching.

They should be able to not only break down the good and bad parts of the game, but why they are good and bad.

A game reviewer must have an understanding of how game development and the process of game design works. They should be able to talk objectively, not rant or rave about something being awesome or stupid.

And because I haven't pissed off enough people with this post: Just because you play a lot of games doesn't make you a game reviewer. Just as how not everyone can be an art critic, the same should be said about video games. With the never ending argument of games being held to artistic standards, we should expect some standards from the people reviewing them.

Chaos_Order2956d ago

The best thing a reviewer can do is discern between aspects that affect everyone and aspects that will appeal to some and turn off others. So many reviewers I see are either lambasting or heaping on praise for a game for a particular reason, despite many gamers having the complete opposite opinion about it. I.e. "Oh my gawd it's turn based, that sucks. Real time is better."

ZeroToleranceX2954d ago

"One of the best things about doing videos as well as written pieces is the fact that I can explain some games better through video than through a written piece."

I gave your article an approval only because I support the existence of video game reviews, but I couldn't disagree with this sentence more, especially if you are going to say something like:

"Just because you play a lot of games doesn't make you a game reviewer. Just as how not everyone can be an art critic, the same should be said about video games. With the never ending argument of games being held to artistic standards, we should expect some standards from the people reviewing them."

Perhaps you should practice your writing so that you can use video as an enhancer rather than a crutch.

thorstein2953d ago (Edited 2953d ago )

Excellent. I've written a few blogs about this myself.

The only people that will disagree with your stance are the reviewers themselves. "Those who can, do. Those who can't criticize."

The fact is that too many "reviews" are designed solely to garner hits on a website rather than be accurate or thoughtful analyses of games.

In the end, my choice to play games that get the most amount of hate has rewarded me well. If the critics hate it, then it must be a fun game. (This statement is a conclusion I have drawn at the end of the aforementioned blogs.)

Good blog, thank you!

Edit: Comma splice

GWJosh2952d ago

Incidentally, that's how I decided to play Final Fantasy 13. I heard that the hardcore fans didn't like it and it turned out to be one of my favorite games in the series :)

DefenderOfDoom22952d ago (Edited 2952d ago )

I feel i get the most info about a video game, that i might be interested thru YouTube 'Quick Looks' by Jeff Gertsman and the 'Giant Bomb' staff. They give you all the pros and cons about the game without attaching a silly score at the end of the video . 'Super Bunnyhop' videos kinda does do the same thing .

DefenderOfDoom22951d ago

Actually , my favorite time to watch a video game review is after i finished the campaign . DOOM 2016 was the last campaign i finished, so i enjoy watching their reviews and thoughts on DOOM 2016.

90°

Japanese & Western Fanbases Have a Very Conflicting Opinion on the Palworld vs Nintendo Lawsuit

TNS: "Palworld developer's readiness to take on Nintendo's lawsuit is met with a mixed response -- mostly from the Japanese side of the player base."

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TheNamelessOne1d 7h ago

My opinion it it's another BS lawsuit on Nintendo's part.

Vits20h ago

Well, the good news is that this shows Japanese Twitter users are just as dumb as Western ones. It’s not a copyright-based lawsuit; if it were, things wouldn’t be as dire and concerning as they are. Nintendo is suing them for patent infringement, which should be a huge red flag for anyone who enjoys gaming, as Nintendo holds numerous patents over game mechanics that could significantly impact the market if they start enforcing them.

Seriously, they hold patents for features like fast travel and summoning companions or creatures to help you battle enemies. That’s the level of nonsense we’re dealing with here. So even if you’re a huge Nintendo b*tch, if you care about gaming at all, you shouldn’t be happy - let alone support them in this situation.

FinalFantasyFanatic56m ago

I honestly hope this lawsuit just gets thrown out of court, having a patent on game mechanics just shouldn't be a thing, especially when those mechanics are present in many games. If this goes through, imagine the hell on earth we'd go through as everyone starts tossing lawsuits around like missiles.

XiNatsuDragnel18h ago

No offense to japanese but supporting nintendo here is dumb.

50°

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We're not going to beat around the bush here: This game rips. Shogun Showdown brings strategic planning to 2D roguelike action.

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