I'm surprised nobody else has bought this up, but if I have to be the one to do it, so be it.
So, what IS the biggest BS in gaming history? Underpowered consoles? Too big a focus on graphics? The prices being too high?
None of those. Memorize this line: "You speak of innovation when any attempt at it is dismissed as a gimmick."
Do me a favor. Pass that saying on, because it NEEDS to be brought to peoples attention. Now, what does it mean? Well, let me tell you a story.
Once upon a time, there was a company named Ubisoft. Ubisoft created a game called "Assassins Creed," which was a brilliant game that was soon made into a franchise. Yet, after too many games, people complained that Ubisoft did nothing new, and demanded that they did. They wanted innovation.
So then came Watch Dogs, a game where "everything is connected" and you could drive across the open world of Chicago thwarting criminals and hacking as you please. Sounds like an interesting concept that's innovative, right?
WRONG!
People said the hacking thing was a gimmick, and began listing reasons Watch Dogs will fail. Despite having never played it, the game is was dismissed as "GTA with hacking" or "a modern Assassins Creed" and this nonsense was only elevated when the game was graphically downgraded. (Even though it looks fine.) This created a huge controversy, which only gave people who claimed to be seeking innovation a reason to think they had a brain.
Now let's go over to a game called Call of Duty. People call COD EXTREMELY un-innovative because they claim it's the same game every time. (Even though it's a BETTER version of a GOOD game every time. That's the point of a sequel. The same goes for Super Mario.) So a game called "Titanfall" comes out which basically improved the shooting franchise, which was beginning to become repetitive.
Was it well received by the "innovation seekers?" *Laughs* Of course not, little Billy. Such young ideas.
Titanfall features soldiers flying through the air, running on walls while shooting someone down, operating a mega robot that allowed you to kill everyone in your path until someone shot you down, in which case you ejected and fled.
All dismissed as gimmicks. All of them.
The game is classified as "COD with Mecs." People have proceeded to call it "Titanfail" and create the incredibly unclever pun "Titanfall falls" every time bad news for it appears.
These are only the recent examples. This has happened before. I ask just one question.
WHAT DO YOU WANT!!!?
Come on? Do you realize how ridiculous you sound? Again, you speak of innovation when any attempt at it is dismissed as a gimmick. You complain every time a sequel to a game comes out, regardless if it looks awesome or not, and dismiss any attempt at a NEW idea as a gimmick! So yes, we can't have the same ideas all the time, but if every new game were a new idea, we would've run out of ideas by now! And all those new ideas are somehow gimmicks!
And not only that, you don't know what "gimmick" means. A gimmick is something used to keep something old fresh, like a free drinks night at a bar that's been around for a while. A gimmick isn't something that occurs in anything new. So if it isn't a gimmick, then what is it?
IT'S YOUR INNOVATION, YOU DOLTS!
Bethesda Customer Support Manager confirmed they're looking into Fallout 4 not being offered to those who redeemed via PlayStation Plus for free.
The Fallout 4 next-gen update is now live, bringing with it improved performance and visuals, as well as brand-new exclusive content. This new update brings the latest single-player entry in the series up to modern standards, with it also marking an official PS5 release of Fallout 4.
"The Bristol-based (the UK) indie games publisher Auroch Digital and indie games developer Positech Games, today announced with great happiness and thrill that their hit-political title "Democracy 4: Console Edition", is coming to consoles (PS4, Xbox One, and the Nintendo Switch) via digital stores on June 5th, 2024." - Jonas Ek, TGG.
This really sounds more like a Titanfall defense blog than anything else.
The people who called Watch Dogs "GTA with hacking" are complete morons. Calling Titanfall "Call of Duty with Mechs" is pretty accurate.
I know, I know "But you don't like Titanfall, you're always in Titanfall articles blah blah blahing about blah blah.."
I know. But Respawn is made up of Infinity Ward's founders and vets, and everyone can see that Titanfall is just a reskinned Call of Duty. You don't even have to believe me on that one when you can look for yourself to see the truth.
As for your other examples, you're talking about franchises here. People have been asking Ubisoft to make an AC game set in Japan and to make the combat mechanic less predictable and easy, so what does Ubisoft do? They tell us all that we wouldn't like an AC game set in Japan, and they make the combat even easier by adding chain killing. AC was innovative with the first game because quite frankly the first game has the best story, and IMO the best character. After that, all Ubisoft have been doing is making it look prettier, making the story more convoluted, and making it more accessible with tons of UPlay crap thrown into the mix.
And I'm sorry, but if you think that Super Mario sequels are the same as CoD sequels, you haven't played many Super Mario games. CoD is rehashed maps and a minor graphical upgrade every year, Super Mario is a completely new game with each sequel, with only the gameplay mechanics remaining similar, along with themes and characters.
To me "innovation" was suppose to be the Wiimote and Kinect. The problem those however instead of either Nintendo or MS saying, "this what it can you" and provide examples and benchmarks it was more like they just dumped them on a stage and siad, "Do something with this".
True innovation pretty much was the PS1 and CDs when the gaming industry to grow up and out from the limitations of cartridges. Sony got their own in-house studios as well as 2nd and 3rd parties all in line with what the system could do. And nothing since, the step up to DVDs or MS bring online gaming from PCs to consoles, doesn't come close.
What you're talking about with franchises being run into the ground after introducing some new mechanic isn't even on the innovation radar.
No mention of new Dungeon Keeper? - I'm disappointed
The thing is "gimmick" isn't even inherently a bad thing. It's just a label for something that is used as a selling point for game. A cool new innovation can also serve as a gimmick for a game and help it sell which isn't even bad.
When people describe something as "gimmicky" they even mean to use the phrase "tacked on," like the motion controls for a number of shovelware Wii/PS Move games.
Titanfall's Titans are the game's big gimmick; but it's not tacked on. It's a very fluent and fun game (been playing it on a relative's Xbox One and it's actually a lot of fun, absolutely nothing like CoD like DragonKnight seems to think).
Just to elaborate a bit, Titanfall is a lot more vertical than Call of Duty. Not only are soldiers around you, they're up in the sky, down below and riding around in giant mechs that you can take on even as just a lowly infantry unit. CoD is a military shooter that replays itself over and over. Titanfall is a a sci-fi multiplayer shooter that uses CoD's speed but applies new ideas to the mix.
This is so true. It shows people will never be happy!