Open World games such as GTA, Saints Row, Just Cause, etc. Have been around for long. In each of those games i mentioned why does the main objective always revolve around killing people with no foreseeable goal??
From my playthrough into those games, i got bored easily. I played GTA4 and returned it within an hour, got SR2 and played it for a couple of hours and now its collecting dust somewhere. Just cause has kinda pulled me into that genre but i couldn't continue the game, it was fun for the first few minutes, but it appeared to have a huge map with absolutely nothing to do other than killing.
I've never been a fan of open world games. Well, you may ask why, because i played most of them and felt that they're pointless, with no decent story, interesting setting or characters, something worth doing other than doing nothing but crime. I would also like to point out why do open world games have such a HUGE world that is dead with lack of rewarding for the exploration you do.
Until recently when i put Yakuza 3 into my PS3 system. I was greeted with the intro movie and got a bit excited, i played the game for a couple of hours, in the beginning it wasn't really good, until you leave Tokyo to Okinawa, the game takes a couple of hours for its true potential to kick in.
After 4 hours of playing the game, i got the ability of going to the town of Okinawa near the Protagonist's orphanage. I'm not sure i remember what my objective was going to the town, but i was blown away by the level of interaction and the diversity of the side missions i stopped caring for the story, spent some time in the town doing side missions and fighting baddies, after that, i continued the story and was blown away again by how deep the story and how interesting the characters are, and i'm not gonna forget how the game portrays the gritty side of Okinawa and tokyo.
All in all, Yakuza 3 addressed my concerns about open world games, with a solid story, interesting setting and characters, diverse missions that do not revolve around picking up a gun and laying people to rest. With all that, it still retains a very solid combat system that is very brutal too. And IMO i think its the only game that did open world right.
Lets get back to the main subject.
Lets move away from open world games a bit, here is what i aways think of: Why does the gaming industry or the AAA games are centered around guns and killing?? Why is murdering people such a cool thing to do?! With all those big budgets killing is now VERY detailed with gruesome ways. Why can't gaming be peaceful??
I might be seen a hypocrite but this is too much killing. I can't remember when we got a game that is peaceful and fun. Don't get me wrong, i enjoy games of all kind, but there should a balance.
So, thats it, i think i'm done.
I would also like to ask you what do you think of my first attempt in blogging?? I hope you liked it. :)
"Digital board games can be tons of fun, especially when they're cooperative. That's what's in store for Beacon Patrol from Assemble Entertainment. Based on the real-life board game by Torben Ratzlaff, Beacon Patrol has players work together to explore a map and create a network of coastal paths, all by placing tiles. It's a lot like Carcassonne and Kingdomino, but set on the high seas. The upcoming Steam version will support 4-player local co-op, and there's a single-player demo right now," says Co-Optimus.
Mario Kart World is some of the most fun you’ll have this year that offers a deep experience with the Switch 2’s launch.
Few games among the Nintendo Switch 2 launch line-up can match Cyberpunk 2077 in putting the system through its paces. It's a staple of our PC benchmarking suite for good reason: the open world design is a solid stressor for any CPU, while its effects-heavy battles challenge GPU resources as well. This Switch 2 release has clearly been a big undertaking for developer CD Projekt Red too, who produced the port in-house with unique optimisations for Switch 2's ARM-based architecture. It's also remarkably the Ultimate Edition of the game, with both the core adventure and the more taxing Phantom Liberty expansion bundled in - an extra portion that proved too demanding to justify a last-gen console release, and was instead restricted to PS5 and Series X/S, and yet here it is running on Switch 2.
To cut to the chase, Switch 2 offers a truly viable way to enjoy Cyberpunk, either in a portable format or docked under a TV. However, CDPR has shot for the stars in its ambition to include Phantom Liberty as well, and it's here that Switch 2 hits some technical limits - with frame-rates struggling as we explore its newer Dog Town region. Still, that aside, there's a lot to admire in the game's engineering for Nintendo's new console overall, and how competitive it is in comparison with other consoles.
I am happy for CDPR. Their hard work paid off because the Switch 2 version are always in the top 5 Switch 2 launch game sales.
This may be one of the weakest launch lineups Nintendo has ever had, with Mario Kart being the only first party game, but Cyberpunk 2077 will definitely give you tremendous value for your money.
One tip I can give people who have never played the game is to first read books from the cyberpunk subgenre. This will allow you to appreciate the story much better. If you find yourself asking which life path is the best to take at the start of the game, in this case it is Corpo, Streetkid, and Nomad. You likely don't know enough about the genre, and certain things will fly right over your head. While it is not mandatory, the game will be 10 times better if you read or listen to some books first.
Some books I have enjoyed in that genre are:
Cyber Dreams by Plum Parrot,
Stray Cat Strut by RavensDagger
Tower of Somnus by Cale Plamann
Mist Runner by Nicholas Searcy
If you can only read or listen to 1 book, then I recommend Cyber Dreams by Plum Parrot. It is the closest thing to Cyberpunk 2077.
I forgot to add Arkham City. Its another game that did open world right.
There's plenty of peaceful games that doesn't revolve around killing. It's just you're looking in the wrong genre. The most popular open-world games(outside of MMOs) are the M-rated ones.
I don't think they're focused on killing, you just have the freedom to do that if you want. I spent more time in GTAIV being a tourist than I did killing random people. I was happy to just drive safely around, or get on trains, and marvel at the world Rockstar made.
You say GTA IV revolves around killing but you returned it within an hour. There's no killing in the first hour of the story and not for quite a while if I recall correctly.
When you give GTAIV as an example of why there is too much killing. Look at where it's made and who they serve, and there's your answer.