Dsnyder

Trainee
CRank: 5Score: 21160

3 methods of reviewing that need to die.

3.The IGN scoring Method.
Example: Graphics 8. Sound 8. Presentation 7. Gameplay 6. Lasting Appeal 8. Final score:10 PERFECT GAME!. While that may be just a little exaggerated, IGN's scoring system is based on scoring the game's attributes then throwing in a number that has little to no relation to the aforementioned attributes. One game that has received the short end of the stick from this arbitrary scoring method is lair. When you average the scores together, you should get a final score of 6.7 but the final score is a 4.9.

A more recent example is the score of Call of Duty Black ops. When averaged together, you get a score of 8.8 and because of the new scale that only allows either a .0 or a .5 at the end of the number, this should round off to a 9.0. But IGN shows thier inability to perform 3rd grade sounding and round backwards instead, making Black ops lose .5 points. So in short, IGN writers seems to suffer from a mathematical disability and this has been causing games to get screwed for years.

How to fix this:Buy a calculator.

2.The G4 reviewing system.
X-play is the most popular reviewer that uses a highly flawed 5 star system to rank games. The problem with this scoring method is that a game can only be a mediocre game or a perfect game based on this system as shown below

1/5=20% or 2/10
2/5=40% or 4/10
3/5=60% or 6/10
4/5=80% or 8/10
5/5=100% or 10/10

So the problem is that unless you want to insult a game that you liked, you have to give it a perfect score every time. This is why G4TV pretty much hands away free 5 star scores to every game that either plays decently or has a great amount of hype to it. There is simply not enough room for choice here. Its either all or nothing for a game on X-Play.

How to fix-Switch to a superior 10 point system.

1. The no score system.

This is mostly used by bloggers or small time websites that have no idea what the hell they are doing. The reviewer types a few giant paragraphs or two and that is it. No score. No nothing. While some may argue that games shouldn't have a number stuck on them, this is really the only way to review a game. Numbers will always mean the same thing, but words can be interpreted in a million different ways. Someone could read a no score review and think it was a positive review while somebody else could read it and think the review was negative. If you want your review to be clearly understood, score the game!

MaxOpower5315d ago ShowReplies(1)
GLoRyKnoT5315d ago

Only matters what u like mate. go enjoy a game :)

HolyOrangeCows5315d ago

"When you average the scores together, you should get a final score of 6.7 but the final score is a 4.9"

Where the heck did they get the POINT NINE from? Seriously.

"Hmmm....the game feels like a 5 to me"
"Don't be an idiot, Jack, it's obviously a 4.9"

Aleister_Crowley5315d ago (Edited 5315d ago )

Gamers should stop reading reviews.
Most of us are getting paranoid because of reviews.

I'm glad I don't give a rat's ass for reviews and neither I choose my games based on reviews.

I prefer to use my gamer's instincts instead. Only by looking at a few screenshots and videos I can already tell if a game is good or not for my own taste.

nnotdead5314d ago

don't think we should stop reading reviews. we should stop giving so much attention to final scores of the reviews. instead read what the reviewers are writing, or if video review, what they are saying.

people should also take into account many reviews from many different sources, including gamer reviews. this makes it a lot easier to figure out what problems a game has, and to determine if they will end up effecting your experience with the game.

i see a lot of people saying they can just tell if a game will be good or not because of screenshots and video previews. i have trouble believing this. both are used to make the game look as good as possible. ignoring parts of gameplay or story that may put you off of the game.

it may also have the reverse effect. you may end up skipping a good game because it doesn't fall into your predetermined notion of what a good game is.

you like Madden 09 and COD4, you'll probably like the new ones, but then there are other games you would miss out of if you don't read others thoughts and reviews on; Demons Souls would be a great example of this. nothing of the previews really stood out to me, but as soon as i read "professional" and gamer reviews i knew i would have to try the game out.

stevenhiggster5315d ago (Edited 5315d ago )

I do just skim over reviews these days, I've forgotten how many games I've bought in the past because they got great reviews only to play it and think its balls. And it works the other way too, many a time I have left a game on the shelf because it got crap reviews only to pick it up used someday and realise that its awesome. So many times nowadays I've found myself enjoying games that get 6-8 averages way more than the games that get overhyped 9-10's.
Possibly this is because when a game gets a low score you go into it not expecting much and vise versa.
Anyway, I like to make up my own mind, unless a game I wanted is getting unanimously panned then I'll pick it up and see for myself.

Strange_Evil5315d ago

While I agree with your points, my main suggestion would be to just change Metacritics as it's the real culprit with this obsessive fanboy fight on a game being inferior cause it's 2 points less than another. Metacritics is a great site to get all the credible reviews in 1 place, but the way people nit-pick about a game being AAA only if it's >89 is really annoying.

I'd rather have reviews with Alphabets.

If it's exceptional i.e. 95 or above, then A+..
If a game is 85 or above rate it A.
If 80-84 rate it A-
If 70-79 rate it B+

If meta adopted this style, then the obsession for AAA/AA/A games would come to an end and people will stop judging games by scores and read the review for once. This scoring shifts that 90-100 bracket to 85-95 which can give some breathing room for games.

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