Seems these days there's always a repetitive article on the site about Crackdown 3's Gamescom demo and the cloud compute destruction target for the multiplayer in Crackdown 3. Everyone and their grandmother is turning up their hype meter and turning down their critical thinking based on this demo.
What are my thoughts on it? Well I'm just going to say that the lot of you who are foaming at the mouth may be in for a harsh reality check when the game has to contend with real user conditions and not a conference demonstration meant to sell you the idea.
But my opinions of the tech shown is not what this blog is about. No, this blog is about the proceeding demands after viewing the demo coming from easily manipulated/pleased and possibly hypocritical gamers.
Since seeing the demo, you probably can't find a Crackdown 3, Cloud Compute, or even an Xbox One article loosely discussing either of those topics without comments demanding 3rd party studios use Cloud Compute from now on and replicate Crackdown 3's still unproven tech in their games. Now the Xbox One fans are starting to use the "#NoParity" in their comments and saying the PS4 is holding back the Xbox One. Hilarious.
So why do I say that these gamers are possibly hypocrites? What is the point of the title question?
Simple. Always Online.
Demanding 3rd party developers use cloud compute is demanding that every game be always online. But... wait a minute? Does anyone remember what the Xbox One's original vision was when it launched?
Hmm... Let me think....
Oh that's right, it was to have an always online, DRM riddled console. And what happened when the Xbox One was launched? 99.999999999999% of gamers all over the world blasted Microsoft a new hole for even thinking of doing something so stupid.
So why are you telling Microsoft and all the third party developers that you now want an always online console?
Queue Incoming Arguments
"There's still going to be single player, offline campaigns. Crackdown 3 has one."
But you don't care about them. You're demanding cloud compute be used, likely even in the single player campaigns, which necessitates always online because you can't use cloud compute offline.
"Why do you even have a current gen console if you're not going to play online?"
Variety. Choice. Basic consumer rights. There are more people who prefer offline single player than you might think. Especially as new gamers come in and play online, as you get older you get annoyed much easier with say the 12 year old kids throwing temper tantrums, or the cheaters making online lose any semblance of enjoyment, etc... Plus, a game with a solid single player campaign generally has a great story and clearly more effort put into the game than one that focuses so heavily on online.
"This clearly isn't the same thing as what MS proposed at the initial launch of the Xbox One."
Isn't it? You demand a game use a feature that necessitates the console being online the entire time you are playing that game, a feature that will not work if you are offline, diminishing your experience. So while the Xbox One proposed a situation in which your game would flat out not work at all if the console was not online, you've simply traded in that situation for the lesser of two evils, but an evil all the same.
Here's the rub. Games like these can easily be used to reintroduce MS' original vision in a much more subtle way. By demanding this tech be used by all 3rd party studios (which is a laughable demand that will never happen for a myriad of reasons) what you're doing is sending the message that you're perfectly fine with always online DRM so long as it's introduced to you in a nice package. When it was just the Xbox One launching, it infuriated you. But put the DRM behind Crackdown 3's destruction, and you'll ignore it completely because you're foaming at the mouth at "Teh Powah of Da Kloud"
So what was the point of arguing with Microsoft about an always online console if you're going to then demand an always online console?
You tell me.