If there's one thing I really hate about the gaming business is that there is always some sort of practice that would make the consumers feel that they're not getting their money's worth.
Back in the old days, when you bought a game -- that was IT, nothing more nothing less. But as the consoles are becoming more and more PC-like, trinkets in the form of "expansions" tend to give more value to the consumer.
Not that I hate DLC (as a matter of fact, I do LOVE it), just as long as I don't feel like I'm ripped off of my purchase worth. "Necessity" is the keyword here. When games are made, everything intended for the game MUST be included.
However, some companies believe that it's quite funny to remove content then add it to the game later and promote it as some sort of "new experience". Such... sadly in the case of Ubisofts 2 franchises: Prince of Persia (cel-shaded) and Assassin's creed 2.
For POP, the cliff-hanging ending warrants something of a sequel. Instead, Ubisoft decided to release the Epilogue to conclude said game. It really wasn't a very long game, and it certainly wasn't as "big" as I originally thought it would be, yet.... this kind of thing makes me really sick to the core. Coming up would be Assassin's Creed 2. Regardless of whether you play the game or not, it's no surprise that there are 2 full expansions for the game released months later.
Fortunately, not a lot of companies intend to do this... yet. But here's my take: if your game is HUGE, then use whatever space you need on the disc or use multiple discs to compensate for that.
Now, little did I thought that this whole fiasco would be taken to whole new level when Alan Wake was released. Apparently, Remedy decided to release DLC, not just to extend the game's value BUT to also to "upgrade" certain aspects of the engine. In this case, the game is touted to have very horrible lip-movements and said DLC is there to "clear it up". It is NOT a bug nor a glitch, just a designer flaw.
To clear up misunderstandings, this has nothing to do about bashing Alan Wake but rather to the practice Remedy has put forward. It's one thing to remove content of the game, but to add "finishing" touches after your game goes gold just proved that it failed deliver in it's entirety as a "product". If the engine needs improvements, do so in a sequel. That way, it the contrast would be better for comparisons.
Let's just hope other games, don't intend to slack off and follow Remedy's poor example of DLC usage. DLC is meant to extend the VALUE of the game and not an excuse to bring back incomplete aspects, more importantly engine flaws.
The classic puzzle game, Super Puzzle Fighter II Turbo, is now playable in Street Fighter 6's Game Centre, along with other new additions.
ESTNN writes: "Overwatch 2 has seen a ton of new changes over the year. Apart from the major tweaks done to its competitive ranked system, big changes have been done to some of the game's signature heroes to fix long-standing balance issues. And with Season 8 and Mauga's big entrance capping off the year, the Overwatch 2 team over at Blizzard has revealed big changes players can expect on December 5."
A deadly virus. A planet wide plague. Quarantine zones. Sound familiar? Well, Zomborg on Xbox, Switch and PlayStation goes one better