Ok, first of all, Im an avid Playstation 3 supporter. Within my personal library I have over 25 PS3 titles wich range from launch titles like Resistance to recent ones like Heavy Rain.
These recent years the Playstation brand has gained a strong momentum over the competition with marvelous games like Killzone 2. Thanks to these impressive experiences the PS3 gamers like myself have developed a strong sense of gaming quality, a sense that can judge with no bias when a game is a jewel like Uncharted 2 or when sadly, is not "that" good, like White Knight Chronicles.
Yesterday Sony unvelied "Playstation Move", an aggressive power-play with the final goal of migrate a several part of the Wii install base in what they defined as "The ultimate high definition motion gaming experience" (or something like that). Since its conception SCE started a marketing campaign regarding the precision of the new peripheral with the so called 1:1 tracking capability.
Unfortunately what we saw yesterday... was not exactly a 1:1 tracking motion device.
Please, this is not a rant, and im not saying that Natal will be superior or that the Wii Plus is better, I just want to stick to the facts. Several gaming websites had the oportunity to try Move, and for what i saw in all those videos (and even the one at the conference) the motion controller is FAR from being what the people at Sony has established. We are talking about noticeable lag at several of the demos (like the Coloseum one) and even a lack of tracking in Motion Fighters.
The launch was announced to be during fall, so they have six months to polish all of these issues, but this is where the questions like these start to flow...
Are they going to be able to do it in so little time?
Was this lag caused by the motion control... or by the PS Camera capabilities?
Motion Fighters was a lame fail... its understandable that the game is far from being complete but... why in the heavens they showed a game with so many issues? They knew it, they are not stupid, but they still did it.
I bought the PS Camera last December to be ready to the launch of this new experience, but to be brutally honest, all they showed today was no more than a port of an existing Wii game.
Socom looks promising, but again, RE5 is going to do exactly the same so... where's the innovation?.
Don't take this the wrong way, a honest gamer can accept that the superior gaming experience is right now on the PS3, and it will improve even more with the introduction of the 3D tecnology, I hope we can get more news on this on the E3.
I just want to close with this, I started to play videogames when i was 4 years old, and my gaming history is as big as almost everybody on this site. But my real and most intense gaming experience started on the Playstation console, since i got my hands on that little gray treasure, my life changed forever. When the PS3 came out, several people believed it was doomed to failure, time and dedication proved them wrong.
I've supported all the Sony gaming platforms all my life, with almost blind faith that they will deliver what they were promising
But for the first time ever... i don't feel so sure...
Please comment!
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
Mario Kart World’s Free Roam is a fun distraction away from the main modes, best played in short bursts and not quite the 'open-world' it was initially billed as.
8 years, 150+ Devs and the free roam mode is pretty empty.
What did they do with the time they spent developing the game?? How did they take 8 years? I refuse to believe it.
It sounds like the game may have been ready and they just held it back waiting for the Switch 2 to release.. which already released 2-3 years later than when it could've.
Undead Citadel, a medieval-era VR action game, arrives next week on PlayStation VR2.
Yep, same here buddy.
It's frustrating to see that now I'm trapped in a world where you either have to tire yourself out to play a game whilst STILL stomping out my favourite genres into nonexistence, removing vibration AGAIN (which I ONLY got back getting a DS3 in the last week) or just shooting people in the face over and over and over and over and over again online with VERY limited maps in EXACTLY the same scenario.
These so called 'hardcore gamers' who enjoy online shooters are just so easily pleased as the 'casual gamers' who think it's great to virtually get knackered and play games who actually make it harder for their selves than actually HOLDING A CONTROLLER. Don't get me wrong, I have a Wii, but the UNBELIEVABLE amount of rubbish on the Wii is nothing but an understatement. Somehow this stuff is popular and I'm not happy to see the same clones of virtual sports and awful minigames only with the fun bit being 'moving' on my other consoles.
Then I get fed up with people abusing innovation, what's that mean you say? It's when somebody makes something which is a GOOD IDEA and turn out to utterly waste it, see Eyetoy, PSEye, 3/4s of the games on the Wii. It frustrates me to no end.
Natal's probably going to end up no better, despite the fact it obviously has far advanced technology and is a NEW way of detecting motion, they'll find a way to dumb down the technology just by giving crap games. I'll keep my eye out for it though.
Bloody bandwagons. If this continues, I will have to just move away from gaming because thanks to the majority of idiot public buyers for the Wii, gaming is starting to make a HUGE backwards step of everything it's accomplished the last few gens. At least I'll still have my PSN/XBLA games.
You're right, and I completely agree with you regarding the "damage" the Wii has done to the game industry.
This is a collateral damage of course, is not that Nintendo deliberately caused this scenario after the failure that was the GameCube (and nearly the Nintendo 64) and it would be foolish to say that they had it all planned since the very beginning, they took a gigant risk with the Wii.
While the other companies where aiming to the grown up audience they were all in for the children and the women, and they hit the jackpot on that one because they were smart (and lucky) to appeal to those gamers that are not skilled enough to play with a controller wich have 17 buttons, 2 joyticks, have basic motion sensing and also vibrates. Small children, older adults and non avid female gamers prefer simple fun over complicated combo secuences to play a game, and if we translate that to market numbers they are WAY MORE than hardcore gamers like us.
Sony and Microsoft are companies, and the most important function of a company is making money, so there was just a matter of time before both of them realized this and prepared there own solutions for the newly opened market. Unfortunately, that "may" mean that they will have to lower their standards for their hardcore base in to be more competitive of this area. The more we sell, the better... simple philosophy.
When you look at images of Move and the Wiimote with Nunchuck side-by-side, the similarities are absolutely startling. They are almost EXACTLY the same. Sure, there's a few cosmetic differences - rechargable batteries, no cable to the nunchuck - but they look and function the same. Games are STILL gesture-based, meaning that the experience will also be incredibly similar to the Wii. In fact, I can't see anything that Move is doing that's very different from the Wii. Even control schemes like Socom 4's have been done before with Metroid. This just doesn't offer anything new.
I knew that with the Wii's success, Sony and MS would go into copycat mode. Sony have created an exact replica - perhaps it started out different in concept but as they refined that concept it converged to something that the Wii already offers. MS are trying to replicate the Wii's success in a different way. There's no way any sane person can look at Natal, and look at Move, and say Move is more innovative. Natal may copy from the EyeToy, but it just seems so much more innovative in the way it's been applied. The tech is amazing. I can see it garnering support and praise from the popular press - I can't say the same for Move. That might help build momentum, and as much as I dislike this casual trend, it at least has a chance of success. This "me-too" Wii clone on the other hand, is destined to fail.
Theirs more titles then what they shown, heck that fighting game look pretty good for something that uses Move, if I remember Demons Soul's was listed in Japan to use Move as well.
Theirs alot of titles they can use it for an I'm betting Sony only said this much to know what Microsoft has to say and by E3 I bet we are going to see a long list of titles using it.
I already know most of the titles Sony is adding 3D to an I'm going to save up for a new tv (all I got is a 27 inch tv after my grandma pass away).
Sigh this was just the GDC, it was meant for developers not gamers, lol, don't worry come E3 they will have all the problems sorted, and from what I have seen Socom 4 is lag free, and I think it looks great, at least we have the option to use motion controls, where the Wii is stuck with them.
You should save your judgments for the final product next time OK??