Dream Job?
You may think that being a tester would be a dream job for any gamer. While that is the case for some of you, think about what you might be giving up in exchange. Take a moment to consider how breaking the illusion games have created for you can have a great impact on how you perceive and enjoy gaming for the rest of your life.
All That Work
Do you remember the euphoric sensation you got from dinging level 85 in your favorite MMO? Do you also remember the countless hours, quests and instances you endured to achieve that high honor? The sad thing is that a Blizzard employee can achieve the same feat in just a few seconds through the wondrous miracle known as “console commands”. PC Gamers may have been doing this for years, but their exploits have largely been confined to single player campaigns. With just a few keystrokes, the developer can change nearly any metric in the game instantly. Knowing this makes all of those lonely nights in front of a monitor seem superfluous.
Makes You Bitter
There are plenty of visual bugs that annoy me as a former tester. Z-fighting, open seams, and floating point errors can really grind my nerves, but it’s the functionality bugs that give me a real headache. Seeing an AI character running into a wall or in circles can be slightly annoying, but when a system is so broken that it barely functions, I want to punch someone in the face. The Taxi system in Saint’s Row 2 is an example of a game-breaking system. In single play the system worked seamlessly; in co-op, however, it was a minefield of game crashing bugs. Now, I know as well as anyone that QA will occasionally find a bug and the developers will assess the issue and ultimately deem it “shippable”, but there comes a point where you have to say, “The QA guys employed on this project were either been lazy, or inept.”
Can’t Turn It Off!!
Once you’ve tasted the bitter-sweet nectar of QA, it can often infiltrate your mind outside of the workplace. Your eyes will become conditioned to see visual and functional flaws that remain, otherwise, unnoticeable. While there are those who can turn off their QA training, the majority of people who have spent time as a QA tester have difficulty simply enjoying a game once the QA nectar has graced their lips. Just know that if you decide to become a game tester, this could easily happen to you. You’ll no longer be able to take a casual stroll down the streets of Liberty City with no worries. You will see the flaws and seams where the veil of illusion has been pulled. You’ll know the sky is simply a giant picture put above the game world (sky box). You’ll know that under the sidewalk there is a dark void of nothingness.
Don’t Believe The Lies!
The internet is saturated with lies and misconceptions about being a tester. We’ve all seen the ads on the side of websites promising six figure incomes for the simply “playing games for a living”. The sad truth is that testers are often treated as second class citizens. There are times a developer will host a party or raffle and everyone is invited…except QA. I’ve even seen a developer go so far as to have a giveaway where “everybody gets one,” but QA is left out. Addressing the lucrative payment for being a tester… that is a drastic overstatement as well. With the exception of management, who can make a fairly decent living, you will never get rich being a tester. When I started as a tester all those years ago I was making $8 an hour. Four years later I was making $12.50 - you do the math! While I was more than content making that kind of money doing something that I loved, it was often barely enough to pay the bills.
Consider it carefully
You have to REALLY love video games to become a QA tester. The difference between “playing” and “testing” is drastic. Imagine playing your favorite case in LA Noire. Now, imagine playing that case ten times a day, five days a week for six months straight. It’s very important to keep in mind that working in QA will take your favorite past-time, and turn it into a job. Before you head on over to your favorite developer’s website looking for a testing gig, ask yourself this; “Are you willing to forever change the way you perceive and play games?”
PS: Don’t call them “glitches”. They are called bugs.
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Interesting article. Do you want to inform us what you tested?
This is a great articles. I knew for a while that testing isn't the haven gamers think it is. Its almost like aspring video game designers. Alot of people think its about telling people what they want in the game and then they just execute it. It's pretty much why I don't think I want to be in the video game industry anymore.
Thanks for giving us an inside look into the life of a game tester. It seems like game developers should either treat you guys better or stop with the false advertising about how grand of a job it is, preferably both. I wonder how many QA people are employed by specific game companies, especially Obsidian considering how their games are usually released full of bugs. Considering the number of reports they had to have known they were there, maybe their QA guys told them about them and they just ignored their findings.
I had a friend who was a tester at THQ, and everytime someone who say how is it he would tell them how much he hated it. He also keep saying its because he wouldn't play them, he would test them.
VERY good article. I had a friend who developed games with Gameloft, mostly for iPhones, and he told me sad truth about this. Running a Java emulator with the game for hours just to verify bugs and look for glitches. He was anything but happy doing that but, it was a job at least.