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Crazay

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Are Annual Franchise Installments Good for the Industry?

Like it or not, we're seeing franchises turned into annual installments but does the old adage of "you can never get enough of a good thing" apply here? It seems that more developers are falling into this category with annual releases of franchises with minimal improvements.

The biggest perpetrator are Sports games. I used to buy Madden every year until I became weary of the minor improvements and continuous menu changes. Every year games like Madden, NHL, MLB and NCAA <insert sport here> get a new release, and in most cases, it's really not necessary. Madden hasn't done anything in the last few years that they couldn't have just applied with a title update. Take a look at the list of "New Features" that demand your hard earned money in Madden 12 and tell me that most if not all of those changes could have been added to the game via a downloadable update.

I think EA is the worst offender of this with MOST of their EA Sports titles(there are a few examples of good ones here). I'm still hearing the same commentary and seeing the same presentation in NHL 12 that I heard in 2009. Granted that doesn't make the game a winner or loser but I'm sure gamers would be ok with waiting an extra Calendar year to get a truly worthy upgrade to make the games more realistic.

Assassins Creed is a series that I quite enjoy. The story is fun and rather unique, but did we really need 3 games in the past 3years all featuring Ezio? I'm glad that Ezio's story has come to a close but I can see why Ubisoft is milking the series. There was a 2yr gap between Assassins Creed and AC2. In that time, Ubisoft took the time to listen to the criticisms and improve on the weaknesses the original had allowing them the time to build a larger world that can be used across multiple titles, more in depth story and upgrade every facet of their new series. This was a huge shot in the arm to the franchise as it received critical acclaim and huge sales success.

But now, Ubisoft is falling dangerously close to that lazy category as they've now released 3 titles in 3yrs that all feature the same character and cities. Time will tell if they continue with that downward trend as we're told that there will be yet another installment in the series in 2012.

Remember Rockband and Guitar Hero? I do. They were insanely popular games that died off very quickly largely in part to the annual releases and over saturation in the market. Guitar Hero is no more. Why? Uhmm...How about 3 expansions, 3 band centric releases and 6 new releases in 6 years. Rockband saw 3 New Releases, 2 Band Centric (What happened to all the promised DLC for the Beatles?), 1 Spin off and 7 trackpacks in 4yrs. Over saturation killed this genre.

People will argue that CoD is getting new releases every year and while that's true to a degree, the new releases are set in very different worlds and by different developers (It's been 2yrs since Modern Warfare 2)so it's not really something I think of as an annual title.

Personally I think that developers really need to take a step back and rethink this strategy of flooding the market with their AAA franchises just to keep the brand in the news. If they really want to impress me, take the extra time to build new innovative gaming experiences. Take what they've been successful with and build on it. Sure the wait will suck but in the end, it can only mean good things for us and them.

QuodEratDemonstrandm4947d ago

One title can't flood the market.
CoD won't do it alone but: CoD + Battlefield + Medal of Honor + Resistance + Halo + Killzone + MAG + Homefront + Brink = market flooded. CoD's success in these conditions is surprising.

I've played Assassin's Creed since the very first game. I enjoy every minute of them. But the lack of substantial content in Revelations is a little worrying. I got assassination contracts from Il Magnifico in ACII, and from Machiavelli in Brotherhood. Where are the dozen or so Suleiman contracts in Revelations? And only one mission per faction? Plenty of story, lacking in side jobs. I'll still probably pre order the next one. It's just a little worrying.

Crazay4947d ago

The biggest strong point in the AC series is without a doubt the story telling but story telling alone won't keep it afloat. If memory serves, Splinter Cell kinda went through a period where games came out each year for a few consecutive years making people grow tired of the franchise forcing them to take a step back and reinvent Sam Fisher which they did to varying degrees of success after a 3yr hiatus.

ZombieAssassin4946d ago

They pretty much did it with Prince of Persia also...funny AC/PoP/SC are all Ubisoft.

iamnsuperman4947d ago (Edited 4947d ago )

Hurting the industry? I do not know. The reason for these yearly franchises existing is because their is a need for them and is immensely profitable for the industry. You mention guitar hero and rockband which were brought out quite a lot in a short space of time but it could be argued this games were fads. It was a new way to play music games but once it is done once the second time is less popular and so on. Eventually the fad would have died because there wasn't much more that could be done. In essence it is a karaoke instrument game. I wouldn't say the yearly releases hurt the industry because it is obvious that there is a need for them. When it becomes less popular to do it then we will see a decrease in yearly releases. Remember the gaming industry is an entertainment industry and so needs to provide entertainment for its consumers. There may not be technical achievements but the yearly releases still support the industries core function and that is to entertain and it still does (look at sales figures).

Crazay4947d ago (Edited 4947d ago )

Well said Superman(Bubbs up sir) - There's alot of validity to your point about the Plastic Instrument games being a Fad and I really like that point. It could easily be argued either way.

As for the "Need" aspect, I'm not so sure there's a "Need" to release new games in franchises EVERY YEAR in some cases. The release of good quality DLC can keep games in the headlines well past it's initial release date. For example: Fallout 3 was an incredible title with amazing replay value couple that with DLC every few months and the game will still be played. Assassins Creed could easily fall into this category if they planned for it. If they planned to make say...6-8 DLC episodes, that could easily prolong the game's shelf life well past the 1 year allowing them to make bigger improvements in the sequel while adding to their bottom line.

RedSky4945d ago (Edited 4945d ago )

1. There is a need for them.

Not before there weren't yearly franchises.

2. Guitar Hero/Rockband were fads.

Games like CoD and Assassins Creed recycle far too much of the content from each release. CoD in the overall singleplayer, and AC in the mindless filler task missions you can get.

Yes, CoD does include some multiplayer additions every now and then (although I would say most of these came in MW2, and horribly bloated what was a traditional shooter with arcade style powerups and non-skill abilities).

Yes AC2 does have a continuous and developing storyline (although I would say it reeks of 'we made it up on the go' with no sense of coherence, a bloated amount of characters and not much of a serious conclusion, the original premise was clever, I'll give them that).

3. It is obvious there is a need for them.

Um, no again the industry was fine without them before they realised they could make more money selling the same thing with a new coat of paint.

4. Entertainment value.

Quality not quantity. I think it is clear beyond a shadow of a doubt that there are more FPSs coming out (good and bad) than the average person holding down a job can every imagine having time to play.

Not all of these are yearly franchises but imagine if you doubled all of their release cycles (reducing the games released per year by half) and improved their quality while adding more significant technical refinements. I don't think all but the most die hard gamers with seriously little to do other than play games would mind. Hell, I think they'd prefer it.

You only have to play 5 minutes of MW3, see the amount of detail crammed into ever explosion to realise with their release cycles there is physically no way they can contemplate spending any serious amount of time changing the engine before they get their filler texture monkeys to start cramming out pixels.

iamnsuperman4945d ago

You are looking to mich from a personal prepsecitive. The need for them is the demand which is represented in sale figures. Entertainment wise the reason why people buy these yearly franchises is because they are entertained by them. You may not be but a lot are. So much so more and more people buy it. So from a busniess prespective there is a need that can be exploited without loss of sales

hennessey864947d ago

we couldnt get enough ww2 games and that eventualy died down.

s45gr324947d ago

Yes its hurting the industry due to simply being it could of being sold as an expansion pack or DLC

Pikajew4947d ago (Edited 4947d ago )

I wonder when Activision will do 2 CoD a year. I like Activision but they should take a year break on CoD, same goes for every dev with yearly releases

QuodEratDemonstrandm4946d ago

If Activision didn't release CoD in 2012, then in 2013, when the new CoD is announced, there would be an outbreak of hyperacute cephalysis among the CoDaholics

Show all comments (14)
70°

Epic Games Reveals Son Heung-min Fortnite Skin

Son Heung-min Fortnite collaboration confirmed for June 21 with exclusive skin and Snap Ceremony emote bundle.

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gameslatestnews.com
120°

Nintendo Switch 2 May Receive Support For Docked Mode 4K 120 Hz Output In The Future

The Nintendo Switch 2 may receive support for docked mode 4K and 120 Hz output at some point in the future.

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twistedvoxel.com
Neonridr17h ago

hopefully VRR via a firmware update is released for docked play as well (like the PS5 did post release)

fr0sty5h ago(Edited 5h ago)

There's actually a pretty long list of games on PS5 that support 120hz. Even more with 60+hz unlocked, and that isn't even counting PS5 Pro.

https://www.reddit.com/r/PS...

badz1497h ago

err...is it even HDMI 2.1 on that thing?

repsahj6h ago(Edited 6h ago)

Yes, according to the dock teardown. It contains HDMI hardware chip of Realtek RTD2175N that supports 4K 120hz. And the HDMI included on the Switch 2 is HDMI 2.1.

140°

Nintendo Switch 2 Sets US Launch Sales Record with Over 1.1 Million Units Sold in First Week

Nintendo Switch 2 breaks US launch sales record, selling over 1.1 million units in its first week. This breaks the record set by PS4.

Read Full Story >>
twistedvoxel.com
repsahj14h ago(Edited 14h ago)

I'm happy for Nintendo. Even though the Switch 2 has received so much hate just to bring it down, it hasn't won. Even though some are saying they'll boycott Nintendo, it hasn't affected sales. Especially now, with word of mouth that the system is good, demand for the Switch 2 will definitely increase more.

Profchaos10h ago

Yeah loud minorities that were not going to buy it anyway

ZeekQuattro1h ago

Considering the record sales the Switch 2 is seeing around the globe its clear a portion of the loud minority clearly bought the device.

Profchaos10h ago(Edited 10h ago)

But But the internet told me the switch 2 was going to be a failure.

Such a good system im having a blast with it and really enjoying my first ever playthrough of yakuza 0

senorfartcushion33m ago

You shouldn’t care about the sales of a game company

babadivad9h ago

Sold through or to the stores? Asking because they're tons of them at my local Best Buy. When the PS5 and Series consoles launched, you couldn't find them anywhere.

OtterX7h ago(Edited 7h ago)

The article clearly says sold. If it were shipped, it would say shipped.

Nintendo had been saying the last year or so that they would be flooding stock so that scalpers would not be an issue. They've followed through with their word. It's not cutting edge tech, so it's been easier for them to sit on stock for a while until it accumulated to a massive number available to be shipped.

Good-Smurf8h ago(Edited 8h ago)

Good for them, I'm still not buying.
Looks to be a pretty safe and boring upgrade over Switch 1 which I don't think they can top it on how plain looking it is design wise.
Shame since Switch Lite showed they still know how to make a handheld that looks good and is actually portable in a classic Nintendo sense.
That's why I got one over Switch 2's block of charcoal.
Then there's the prices of it all and the whole Key card thing destroyed any sense of game ownership.

Profchaos7h ago

There'll be a number of revisions for the s2 like a s2 lite or oled also seems inevitable

Good-Smurf6h ago

Unless they drop the prices and actually has a more portable variant that can also dock then maybe I'll reconsider but as of now, nope too big too boring and expensive to make it worth this early, not enough of its own games atm as well.

Profchaos6h ago

Who knows removing the dock capabilities would lower the cost of the unit pretty significantly.

The cost of the dock, reduction in shipping costs etc bug savings which will enable a cheaper system

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