Coolrah

Trainee
CRank: 5Score: 7810

XBL may not be what its worth......

Well I just wanted to start this off by saying that I am not a fanboy and I am only suggesting a certain thought or question that came to mind. Personally I feel that live is not worth it for personal reasons although I am not trying to downplay miscrosoft at all. So lets begin shall we?

So according to our friendly neighborhood microsoft they reported that they have 17 million gold members subscribed to their live service. Now thats an impressive number if you consider thats 50 dollars from each of those gold members which most likely reaps in huge amounts of profits. Now of course we don't know how these numbers have fluctuated as they were announced a good time ago. Although since microsoft have been pretty quiet about them I can only guess that they haven't significantly grown. There probaly in a 17-20 mil margin by now.

Now thats all nice and dandy but consider this. Microsoft reported having sold 27.93 mil by january of 2009. Add this with the current NPD data this would put them at about 28-29 mil units so far. Now thats great but as we don't know how much of each SKU sold but where not discussing that. I want to point out that if you compare that 29 mil to that 18-20 mil of current gold subscribers to XBL.....Thats roughly around 11 mil people of Xbox 360's fanbase not paying for the gold. Now this could be from the fact that these are worldwide numbers and that the lack of subscribers could be the fact that not everyone has a internet connection. But what if it could be the fact that a good few million people just don't think live is worth it. I mean I've known people who only bought 360 for 1 or 2 games and didn't feel that live is worth it. But if its what alot of its gold subscribers say it is the number of non gold 360's is pretty larger than I think it should be. Thats a good 30% of microsofts fanbase not paying for its globally acclaimed online service.

This could also be a combination of a bunch of things. Some people don't like subscriptions, Cost of wifi adapters may be too costly for some, Maybe people are victims of system failures, or it could be as I said earlier that not everyone has a good internet connections along with various other reasons as to why people don't have live such as region issues or IP issues.

So discuss and debate the possible reasons. No fanboy comments please.

lh_swe5889d ago

But my main reason is if I subscibed to LIVE I would feel an obligation to play a certain amount of hours online to make the fee worthwhile and concidering that I try to keep my gaming hours to weekends and holidays LIVE is just too expensive.

Coolrah5888d ago

Alot of people don't think paying for live is worth it as overall the ps3 offers the same for free which really baffles me. Yeah xbl is better in some ways but in some ways psn is better so each online system has its pros and cons.

Although after a bit of reading I found that the 17 million microsoft posted are not all gold members. Which means that some of that 17 million could be freeloading silver accounts. Although the number of golds may not be given out it probaly is a huge number as microsoft have made a killing off of XBL alone.

TenSteps5888d ago

thats why I've never paid for Live I'm not one to play online as much as everyone else so why should I pay $50 to play a few times in a year, but I'm not going to judge Xbox Live nor am I going to compare it with PSN since I've never used Live so I don't have a say which is better. Like what I said the only reason I don't pay for Live is because I don't go online as much and that is why I prefer PSN because it's free thats it nothing else.

pixelsword5888d ago (Edited 5888d ago )

...But the value of something, and what someone values, are two different things.

My grandmother valued a clock she gave to me before she passed away, making me promise to take care of it, but it's worth probably isn't beyond fifty dollars. I now value the clock beyond all other clocks that I own because it belonged to my grandmother before she passed away. A more expensive clock will not give me that connection to my grandmother like the clock I now have, despite it's worth.

I submit that the sum total of XBL may not appear to be "worth" it if you only focus on the things that make XBL special, but it's value to a XBL user in terms of friends, experiences, and community makes it priceless to them.

Knowwhutimean?

outlawlife5888d ago

nail on the head

experiences come to terms with the value

ManiacMan40045888d ago

Precisely, it's all about each individual meaning and value.

Personally I use both my 360 and PS3 to play online. But for certain games such as Call of Duty 4, I primarily use my 360 to play. It's not just because I feel a responsibility to use the service I have paid for, but it's the experience I receive while on XBL. I do not have a single friend from high school, work, or college that has a PS3. Even though PSN is a superb service and even better that it is free, I wouldn't be able to play with those I know.

Experience > all other desires

somekindofmike5887d ago

I think comparing the value of xbox live to something like a clock with sentimental value isn't really the same, (I have my grandfathers watch) my watch could be worth as little as a penny to everybody else but me, but to me it's priceless and wouldn't sell it no matter what the price.

Xbox live is a completely different kettle of fish. it all comes down to the individual user. each user has to weigh up how much they are going to use live and then make there own decision.

My case is I have plenty of games which have good online features, but I tend to be a single player gamer, or multiplayer split screen, I tend to only sit down to play an online session about once or twice a month. fortunately I have a PS3, otherwise I just wouldn't be able to play online.

Another gamer only every play games online and practically ignore single player games, and they would be pretty stumped not to subscribe to live if they had a 360.

Tony P5888d ago

I do most of my gaming on the PC.

Frankly, the PC and PS3's "free" net is more in line with what I'm used to. Mind, I'd kept a gold subscription active about three years after my initial receipt of my 360 (as a gift). After a while I realized my money only covers multiplayer since I didn't really use the other pay features. And since PC and 360 share so many titles, I feel as if I've missed out on very little avoiding XBL altogether.

outlawlife5888d ago (Edited 5888d ago )

17 million is not the number of gold subscribers

there are approximately 8-10 million gold subscribers based on data an outside firm published a few months back

as hard as it is to believe some people just have no interest in playing online

you can debate all of the reasons you want, spin anything however you want but honestly you cannot infer anything out of those numbers

Live is an option, some people use it, some don't and that is really all you can get from that

as far as it being worth it, i have no qualms about the price, i buy my memberships online from anywhere between 35-45 for 13 months and have not yet once regretted paying it and this coming from a subscriber since lives beginning on original xbox

i feel the money i pay secures development and content for the network and i havent been let down yet

every year microsoft adds new features, consistently there are great games released via the arcade, and more importantly a uniform service that remains stable

i've used psn a fair bit as well and honestly you just aren't as involved as you are on live, your friends and the community is in your face all the time, constant interaction

whereas psn you don't get that, a lot of the games are silent because people either dont have mics or don't use them

aside from home there isn't really anything to pull you together with people, and even home struggles to do that

over the years i've made a lot of real friends over xbox live, people that have actually influenced my life and i say that is worth it for me

i pay for live and i prefer live

--------------------to the author------------------------ ---

a bit of a sidenote:
the tone of this blog makes it seem rather biased against xbox, if you are really trying to convey the idea of an intelligent debate don't do the following

-refer to people who don't pay as "freeloading", it is there choice and they aren't freeloading off of anyone
-inferring conclusions from innaccurate numbers to skew the view in favor of your opinion
-saying things like "I feel that live is not worth it for personal reasons although I am not trying to downplay miscrosoft at all" when i look at your comment history and your are calling people xbots and insulting 360 fans just within the last few days

intelligent discussion is cool, but disguising a biased opinion as a discussion is not, looking at your past comments(i went through 4 pages) I honestly can't take you seriously

using phrases like "suck it xbots" in your comments, just about very single comment you have is insulting toward the 360 or its games

the people like you are the detriment of this site, ruining every conversation by spewing ridiculous hate toward an electronic device

if you hate xbox so much why even care if people think live is worth the price, i just think it is ridiculous

funny thing is you can masquerade around as being unbiased except everyone can see the history of anything you ever put on this site

i'm not sure what your motive is but good luck with it

--------------to everyone else----------------

i encourage you to go read this guys comments and to not be like this guy

post intelligently

Anon19745888d ago

Of the 17 million XBL subscribers in total Microsoft has only said "the majority" of those 17 million are Gold subscribers. The 8-10 million figure sounds like it's certainly possible.

So Coolrah has a point. That's almost 75% of XBL owners who don't actually play online. What gives?
The question I've always wondered is of those 30 million 360's out there, how many are still functional? That's a questions we'll never know the answer to.

An EA rep once said 50% of their launch 360's had died on them. He was quickly hushed up and EA and Microsoft launched into damage control and this was never heard about again. Kinda makes you wonder...

If there were 30 million 360's out there, wouldn't you think there'd be more people online - and don't you think sales and revenue reported by developers would reflect that there's allegedly 30% more 360's out there than PS3's instead of being practically neck and neck?

n to the b5886d ago

I agree, Coolrah's comments have been far from bias-free. but hey, maybe he's trying to turn over a new leaf - or however the expression goes...

@darkride66: yes, the faulty console thing is downright shady. however, not sure what you're getting at with your last paragraph. if u are saying the lack of online users reflects a high # of 360 're-buys', I think you're grasping at straws - or however the expression goes...

Anon19745884d ago (Edited 5884d ago )

Something seems amiss when you look at developer numbers though, and here's my best guess.

Now, we know some sales are re-buys for whatever reason. My buddy bought an arcade and slapped his harddrive on it rather then get caught in the vicious cycle of faulty console replaced by refurbed faulty console that I'm stuck in. It happens.

But that's only part of it. When a retailer like Best Buy replaces a 360 due to warranty replacement they then ship the console of to get refurbed and then they sell it through a discount store. All Microsoft would see is another 360 console out the door, paid for by the retailer. And given that research has shown that the majority of consumers deal with 3rd party warranty/returns first before manufacturers warranties - that has to also carry a big impact.

Think about it. Your 360 goes. If it's covered under the store's return policy, wouldn't you take it back there first then deal with Microsoft? How's Microsoft ever going to know about that?

ZEEBO4LIFESTFU5888d ago

dollars a month... a homless guy could afford live.

Persistantthug5888d ago (Edited 5888d ago )

What MS XBOX is doing is equivalent to if MS or Apple charged you to go on the internet with your computer.

I pay for my internet connection (Comcast....bastards they are) so why do I have to pay MS for the right to use it simply because I use their Operating system?

And to add insult to the injury, as I understand it, the multiplayer network is largely peer to peer.
No one else pays to use an "OS's internet"....not PS3, not Wii, certainly not on a PC or Mac, so why should I have to pay MS 360?

Personally, I just don't see the value in that.

INehalemEXI5888d ago (Edited 5888d ago )

so @ that price if you played for 8 years you would have spent $384.

They actually charged my card $7.95 a month. that much dough over 8 years would be the price of a next gen system easy.

I spent $7.95 a month since 2005. Thats around 4 years. Thats $384 down the tube really since I played my PC and PS3 online mostly and in the time I owned the 360 it broke down 3 times and I traded it in after the 3rd fail. So It was not a good investment for me personally. The whole time I had this gnawing feeling that I was being ripped off.

I canceled my gold subscription last month yet this month they charged me something about the billing cycle they said ..that clearly is a rip off IMO. The 360/XBL Gold is like having a high maintenance gf that does not put out IMO.

Anon19745887d ago

When I bought my 360 at launch, once my 3 free months were up, 8.99 was just what they started charging me for 2 years. It wasn't until I was on some forums and someone mentioned $50 a year I said "Wait a minute, what?"
You tell me how Microsoft can justify charging monthly subscribers an extra 40%, and making that the default option when a preview card expires. I don't know if they still do this, but it certainly pissed me off.
Thankfully, 3 faulty 360 consoles caused me to rethink how I go online and I don't pay for this "service" anymore.

outlawlife5887d ago (Edited 5887d ago )

thats actually a rather bad analogy if you knew how xbox live worked

yes the games work peer to peer but they work peer to peer over a closed network

you pay to have access to that closed network, this is also largely the reason why the xbox does not have an internet browser

although you are hooked to an ethernet cable just like normal access the xbox 360 never actually connects to the internet at large

this why you have to download an application for netflix on 360

it connects to central servers at microsoft, nowhere else

this is primarily for security of the console

you also need to realize that even p2p games need servers and maintenance to run

the ps3 however is not closed off like the 360 since there is no real central hub, you have games with servers everywhere from in house, to at sony, to being farmed out to gamespy

the ps3 has access to the entire internet at large, some view this as a plus, others think it is extremely risky

although we havent seen a console security breach via the internet yet, i'm sure somebody is trying somewhere

microsoft is trying to keep this from happening, trying to protect things like users credit card information by closing up xbox live

they aren't charging you to use your internet, they are charging you to use their sort of intranet, it is very different

+ Show (1) more replyLast reply 5887d ago
Show all comments (52)
50°

Shuhei Yoshida is all about this upcoming VR game

Shuhei Yoshida is all about Reach.

Read Full Story >>
techradar.com
40°

Slavic Folklore Comes Alive In Chains Of Lukomorye, Set In An Alternate Post-WWI Timeline

Chains of Lukomorye comes is a haunting third-person shooter that explores love, grief, and the thin line between fate and free will. The game will be playable solo or in online co-op, "as you descend into an alternate post-WWI world where Allied experiments shattered reality itself."

Read Full Story >>
gameinformer.com
70°

SEGA has accidentally revealed 6 years of sales data for some games

SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.

Read Full Story >>
mynintendonews.com