I'm going to admit something here and you're certainly allowed to judge me for it, but I've only ever completed Grand Theft Auto IV. I tried playing the older games back in the day, but they didn't interest me. I got through about half of Grand Theft Auto V, but certain characters just weren't my thing.
Why am I admitting this? Because, while I've not played the games as much as others, I still recognize the powerhouse that is Rockstar Games and the Grand Theft Auto experience. I see why people do play it and why each trailer only drives more people to the series with its slice of life that mimics a world we recognize while shining a light on the most ridiculous elements of it.
How has Rockstar captured this lightning in a bottle? Why haven't more companies been able to take how this company has been able to make games and keep people returning over and over?
WTMG's Leo Faria: "I guess that what made me feel so disappointed about Shotgun Cop Man was the fact that I had just played a vastly superior game with the same gimmick, but no control issues whatsoever. In Sacre Bleu, I could perform small jumps before blasting myself with the recoil of my bunderbluss. Combat was fun there. It wasn’t here. Shotgun Cop Man ended up being a torturous patience test, with a control scheme that just didn’t fit in with the level design, really poor presentation, and a level of difficulty that never felt like I was being tested; I felt I was being made fun of. In short, if this game’s premise enticed you… go play Sacre Bleu instead."
Embark Studios sheds light on the ARC Raiders Tech Test, revealing just how inept players are at defeating the game’s toughest enemy.
"Wrapping houses is a common prank in which people throw rolls of toilet paper at a house at night. So far, there's never been a video game about this time-honored pastime. Imagine being able to safely wrap houses from the comfort of your own home! Well, Wrap House Simulator is not that game. Instead, it's about running a restaurant. Does the restaurant get wrapped in toilet paper? Probably not. On the plus side, it does have online co-op," says Co-Optimus.
Looking at the trailer my keu takeaways are
Rockstar claims when GTA IV came out the hd universe would be seperate from the PS2 era and characters wouldn't cross over but clearly.
Phil Cassidy returns as a gun seller
Maybe Brian has some relation to Avery Carrington
Jury is still out if Jason is a cop I feel like they are playing on that thread maybe he was a cop double-crosses have occured throughout the series from lance Vance to Michelle/Karen
The animations are beyond really anything we have seen meaning that even if this game is running at 30 animations will be fluid and it will still feel great.
This is captured on ps5 not ps5 pro I think we can expect 30 fps for the base model ps5
I don't feel like we will see this scalable to run on switch 2 or really any portable PC system I hope I'm wrong but the hair physics alone would Melt most portable systems. Xbox series s will be the bottom floor for this game.
R* attention to detail at that scale is beyond anything I have seen in gaming. They also have an immense amount of talent. And they made a catharsis machine that lets you be an as#h%&$ in it. You know, all the stuff people can't do in RL.
I'm excited for it but I'd rather just keep my expectations in check.
I bigged up GTAIV and was super disappointed with it where I felt like it had lost that "fun" factor the others had. I bigged up GTAV to the high heavens and even though I thought it was a solid game I didn't stick around as long as I would have liked upon completing the main game (Trevor should have really been the main and only character in my opinion).
I figure if I keep my hype levels low I'll enjoy it more, and the delay isn't bad, there's plenty of good games to keep us going until next May.
I just hope story wise they don't do any double cross / betray one another at the end of the game storyline, I feel it would be far too predictable. I'd rather them stick together and go out guns blazing Bonnie and Clyde style.