For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
Congratulations to Arty84, our first day winner!
On the second day, the question we have for you is "What is your favorite game of all time and why?"
For me, as I've said many times on this site, it's still Planescape: Torment. A game I feel that is still utilized to make many concepts in modern games, especially those made by BioWare. Dialog trees, extensive class concepts, focus not on utilizing combat to accomplish goals, vast array of characters.
But, what truly pushed it over the edge for me where two concepts: death is not a bad thing and you could just swap classes freely. These were interesting concepts to me at that time. Death, normally a bad thing and requiring me to create a plethora of save files to prevent it and other decisions. But, in Planescape, it become a thing to not worry about as what you lost wasn't burdensome and, even more interesting, dying was a benefit at times when trying to reach certain areas of the game. And, not being tied to just the one class freed me of the constraints of having to play through the game multiple times to experience the different aspects of your character (hello older TSI games where I would spend hours designing the 'perfect' characters/classes/races/etc.) .
We've seen these elements utilized in many RPGs since them, some sloppily, some a good reflection of their intent of evolving the player's ability to roleplay as well as respecting the time, effort, and desire to experience everything the game has to offer without replaying it over and over.
Which is weird to say that last one since I tend to replay the game at least once every other year.