I'll come out straight away and say I'm the biggest skeptic of the merits of motion control out there.
I bought a Wii well before I owned either a PS3 or 360, and, aside from the glory that was Super Mario Galaxy, I found it horrible. It was flooded with boring casual game after boring casual game, and the hardcore titles it did offer were just tiresome. Controlling games by pointing, shaking and flailing is novel, but that novelty wares off very quickly. So to eBay it went and I never looked back.
Then I heard of Kinect and Move. I didn't rejoice like many did, but spurned my beloved gaming machine makers for trying to get onto the motion control scene. By the very nature of motion controls, you simply can't deliver a comfortable core experience.
Controlling a car without a steering wheel? No thanks Kinect and Forza 4- there's something called feedback which is pretty important- not to mention holding your arms in front of you for a long race is downright tiring. Go Ahead, I challenge you to hold your arms out in front of you for 5 minutes without them getting tired.
Pointing and aiming with your controller? No thanks Killzone 3- it was bothersome and tiresome in Metroid Prime, and every other Wii shooter. I don't care how 1-1 it is, it's a chore. Try playing that for more than half an hour.
But I also got thinking. What developers seem to be attempting to do is create games we've traditionally played with controllers into motion control games, and then fill the rest in with waggle happy crap. What they need to do is make games that suit motion control. And what suits it better than... REAL TIME STRATEGY! T
Consoles have traditionally been an RTS graveyard, simply because doing RTS with a gamepad is nigh impossible. There's been attempts, but they've been very lame. But with Move or Kinect, RTS could really work. These control methods would work for RTS games simply because they can provide the point-click accuracy of a mous, vital to any RTS game.
Think of a Total War game on PS3 or Xbox. Or a Command and Conquer game that didn't suck? How about Starcraft? These sorts of games lend themselves perfectly to the accuracy of these new generation of motion controllers, and the consoles certainly have the guts to make them.
So who's with me? Who thinks MS and Sony should ditch making all these silly kids games and attempts at tacking motion controls to gamepad games, and reboot Age of Empires on the PS3 and Xbox, or give us Warcraft, or any other of the number of great RTS franchises available. Or perhaps even create their own, fully utilising the control method?!
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How about let them blow ea out of the water nfl and make a simulation game again. Dick
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Real time Strategy games would be good for move and maybe kinect. Although for FPS they need to have no deadzone like with a gamepad and mouse for move.
We already have two for the Move already. RUSE and Undersiege. Also I don't think that playing KZ3 while holding the Move is that bad. It doesn't look like it takes much effort to use. Maybe you should wait to see how well it works before you condemn it.@ Alpha-Male22 you too. Your assuming just like everyone else. How do you know the complexity of an RTS that can be made for the Move or Kinect?
I can see some RTS games coming to both really I actually liked playing R.U.S.E. It is not needed but the option to play with motion controls is just a plus.
"I challenge you to hold your arms out in front of you for 5 minutes without them getting tired."
Looks like someone needs to put down the controller and hit the gym.
Black and White 2 isn't an RTS game, its a god sim game with basic RTS elements, try playing Supreme Commander, SC2, WC3, any of the total wars, none of them would work with motion controls.