CRank: 7Score: 33540

Will Ninja Gaiden 3 lose the feel from its predecessors?

Everyone knows the Ninja Gaiden series for its blood, gore, great gameplay that makes you rage quit a thousand times and so many sexual themes. To this day Ninja Gaiden from the last decade is still my favorite Ninja Gaiden next to it is sigma for the ps3.

Now I bet everyone knows that Ninja Gaiden 3 is coming out and I officially announced but after viewing the gameplay trailer I felt very disappointing that it was greatly dumbed down for the casual gamer and this will make Ninja Gaiden veterans hate this and so do yes the game is hard but it gave skill and its such a relief that you beat the game and can feel so accomplished about the challenge you faced during the order. Reports from Team Ninja showed that only 13% of owners of Ninja Gaiden 2 beat while the rest have it sitting collecting dust and scared to pick it up and try and beat the first boss and only 507 people beat it on master ninja difficulty, this shows that a change is great to help out the franchise.

The Ninja Gaiden franchise will be remembered in the past for its brutal difficulty and challenge but change is needed for people to try out the game and have fun. Now ive seen the gameplay and it looks extremely easy I mean none of the enemies have swords just guns that barely do anything to Ryu and the AI is just mediocre I mean every time you're close to an enemy he just begs you to not kill him. Also when a large mech tank came instead of fighting the game tells you to run away from it now that's a little too much hand holding there. Now for the violence the gameplay looks fun and smooth but I don't see any body parts? Just lost off blood and corpses in solid condition.

I might get this game there's a chance that an average terrible story might be there, I can confirm the terrible voice acting but people we gotta admit would you rather play the game and have some fun or have a few busted TV's trying to beat the first level. I just hope the weird red arm helps the game and the action

The Matrix4675d ago

Unfortunately, you see developers abandon their the trademark characteristics of their game in order to make it more mainstream and therefore achieve more sales. Just take a look at Dead Space 2 which stripped any sense of horror for a run and gun 3rd person shooter. Hey, I ended up liking it more than the first one but I imagine the hardcore fans were furious. Another potential series is Hitman, which IO Interactive (from what I can see right now) seems to be giving up on the hardcore fans to cash in on an action game. Hopefully Ninja Gaiden 3 can stay true to its fans but the reality of business is that it is not likely.

mastiffchild4674d ago

Didn't IO also say, though, that the challenge for old school fans would still be there if you desire it? This kind of thing only, for me, gets to be an issue is they let newbies get a platinum/full GS by mashing-if the plat is STILL a beast to get then fair enough whether it's this OR Hitman. Don't worry til we know how easy the tougher settings are going to be as you just cannot blame them for lowering the entry skill level when other games already allow newbies to learn more slowly than,maybe, we had to.

When all is said and done gamers are market to them and appealing/allowing more to enjoy a series is common sense but they won't want tio lose their better gamers either, hopefully, so keeping the challenge should remain as important as including a way to allow less talented gamers to enjoy the series in some way.

If they KEEP those top difficulties hard to beat, if anything , the kudos for beating a game fully will be even greater with more people able to acknowledge just what a challenge you've beaten, no? Also, iot's the only way to keep a series alive-by enticing new gamers along and they won't come to NG if the entry level is too demanding.

Another thing-I felt the man reason I was better at Sigma 2 than NG2 was that I could SEE what I was doing more because they half fixed the camera so fewer enemies attacked with projectiles from off screen! Maybe I was fooling myself but I also liked that they cut down the gore a little as, to me, it had started to become a distraction and sometimes hid the action!!

caseh4675d ago

I'm just wondering whether or not the women in the game will still have racks the size of genetically modified water melons or if it was Itakagi's influence that caused them to be so huge to begin with.

Solidus187-SCMilk4674d ago

sigma 2 was not made by Itagaki(the man) and they added some kind of motion control boobs didnt they?


I have already given up on the idea that this will be anything like the old games and worth my time.

it's made for casuals, dumbed down for noobs, looking to be more main streem... Ok cool, I just hope the casuals like the look of it because they have lost my $$$ now.

ABizzel14675d ago

Ninja Gaiden was falling apart, but they went for making it more accessible instead of fixing what was wrong.

The story sucks, the characters aren't likeable (Ryu's dope, but likeable no), the franchises hasn't evolved since the original Xbox game, the graphics engine is dated, the music and voice work is passable, and the production values are sub par.

It's a shame because they have such a great gameplay foundation, but gameplay isn't enough if you're lacking in every other aspect of the game.

NG3 needs some gameplay improvements to add something new and refreshing to the great gameplay they already have. A new engine to amp up the look of the game. A professional screen writer to develop a good or at least enjoyable story for the ninja world, and give the characters life. And hire musicians and voice actors to give life to the game.

Making it God of War ninja edition isn't going to help.

Hopefully they improve on the multiplayer, since it was decent in Sigma 2, but it needs more.

Peaceful_Jelly4675d ago (Edited 4675d ago )

From what I've seen this new NG looks like it's gonna be easy to beat with just one button. I mean, you can do so much stuff with just one button that what will be he purpose of properly learning other stuff? I hope they at least include a punishing difficulty for the fans and the easy mode for the n00bs like Bayonetta did. In the easy mode the combos are almost automatic like in the God of War series where you just need to press the Square button over and over again for massive destruction. And lets not even talk about the fact that most weapons on GOW series are mid range so when there are like 30 enemies around you can take them all at the same time.

Show all comments (16)

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PrinceOfAnger5h ago(Edited 5h ago)

Such a good looking game, best graphics this gen so far

" When the camera zooms in for a close-up, the level of detail is such that it left me guessing whether I was looking at real-time graphics or a pre-rendered cutscene. Thankfully, with Photo Mode being available at any time, you can easily confirm that they are, in fact, real-time.Of course, it's really the animation you experience while playing that impressed me the most. The expressions visible while engaged in combat or simply exploring really help bring the characters to life. "

As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely.

Einhander19722h ago

So, the other day I was talking about how DF lies, and their bias. I said cross-reference what they say with other videos and you'll see that what they say is dishonest.

You can see here, that frame-rate is section is hidden near the end of the video and it's one of the shortest sections and of course the segment they show is all 30 fps and they of course don't show any series s footage, but they specifically say it holds 30 FPS "flawlessly".

"It does reach this target flawlessly in my experience with virtually zero hiccups - it runs at 30fps and 30fps is exactly what you'll get from start to finish."

Now watch this video

Here it drops to 21 fps for example

I just used these videos because they were already posted on N4G and Analista De Bits it above questioning about legitimacy, but you can find other people who will also show that the game drops frames regularly, especially on series s.

Petebloodyonion2h ago

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.
Clearly, they are trying to hide something and the 99% of the time that the game holds 30 frames doesn't mean squats in a saying with VIRTUALLY Zero hiccups.

As you can see by the several comments in the video you posted people are venting their anger about how well the Serie S is holding up and how well the game is running across the board

But I guess MS probably paid the users to Shill for MS also since it's your narrative
By the way, let me inform you that 87% of Steam users who got this game are recommending it!
Must be shilled too right?

darthv721h ago

You're trying too hard... John enjoyed the game and stated as much in his testing.

Einhander19721h ago(Edited 1h ago)


OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.

I did catch them lying, thanks for noticing.

The problem isn't me. The problem is that you're O.K. with it because they are lying in a way that supports your personal opinion.


Get mad at me because I catch them being dishonest? I'm the bad guy, not the people who are actually lying. Man, the world we live in today is absolutely backwards, it's the bizarro timeline...

If I wanted to take the time I could show you that this isn't the exception, they constantly lie and mislead people in their videos.

HulstWholeSlate23m ago(Edited 20m ago)

But you’d be fine if it was a PlayStation Studios game they were reviewing…

Einhandler is triggered. Can’t handle an Xbox game getting praise. 🤡

+ Show (1) more replyLast reply 23m ago
OptimusDK4h ago

Incredible graphics..this is finally next gen graphics. It’s an experience more than a game. You can fault it or accept it and embrace what it gives you. It’s like Sony 1886.

PrinceOfAnger4h ago

- Takes advantage of everything UE5 offers
- Final game 'lives up to the lofty expectations' of the 2019 reveal
- Character rendering sets new standards and nearly resembles movie sequences with actual actors
- Leverages Unreal's Meta Human 5 to bypass the uncanny valley feel
- DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they're all real time)
- Character detail and how light / specular etc reflect on it praised
- A lot of the visual make up is tied to the post-process effects
- No option to disable things like CA, DoF etc but it's all suitable to the games presentation
- Soft filmic image quality and wider FoV praised

Resolution and Visuals:
- DRS 1296 to 1440p (w/ black bars 964 to 1070p). Series S will be covered in separate video
- 'Not sure if adding more pixels would make a difference to the filmic quality'

UE5 Features:
- Lumen is used extensively for direct and in-direct lighting, a lot of real time changes and shadows etc all update accordingly
- 'Phenomenal stuff'
- Lumen does a better job than traditional real time lighting system for indirectly lit areas like under ramps etc
- Lumen reflections used in combination with SSR for water bodies. Some water bodies can show SSR artifacts when moving camera
- 'Anyone looking at the game in motion will be impressed even if they do not understand the technical reasons'
- Unreal's fog is used effectively, fog lights up with light sources and runs at high quality
- Water effects and waves are praised. ' Absolutely stunning'

- Nanite is extensively used and eliminates visible pop-in even during scene transitions
- Minimal repetition or tiling, uses photo-grammatory
- Some assets like tree branches can show low resolution when zoomed in with photo mode, however

- Fine shadow detail is retained even when zooming extremely in thanks to Unreal's Virtual Shadow Maps
- Shadow quality is not always perfect and can show cracks in some instances but very consistent by and large
- Not the first UE5 game to use all these features, but by and far the best looking game to do so.

- 30 FPS but the performance is locked and never dropped in John's testing on Series X
- DF tested the game on their Series X - similar - PC to see how much performance could be gained over 30
- 4K with DRS, they were able to stay locked at 30 FPS on High
- DRS 1440p with 60 FPS target sees game play at high 50s with more drops in cut-scenes
- DF thinks based on this test, SX can do 60 FPS with a more aggressive DRS target
- However, PC version can show massive frame time stutters that the Xbox version does not in the same areas
- DF summary: 60 FPS is theoretically possible, but for a stable 60 they might need to drop settings a lot

- Headphones are needed for Binaural audio effect that the game uses extensively
- DF thinks it is 'incredibly engaging'

Trailer Comparison:
- They compare the Giant fight trailer with the same area in the final game
- Final game has lesser lens distortion and difference in how the flame is lit
- The flames felt more 'fluid' in the demo versus the final game, otherwise no difference in the segment noted

- DF thinks Ninja Theory 'reached their goal'
- Praise the polish, presentation etc.

Obscure_Observer3h ago

Excellent work from Ninja Theory to get the Series X to finally flex it´s 12TF muscles to the max!

Thanks for the summary, @PrinceOfAnger.