ESTNN writes: "His past game marathons came with redesigned streaming rooms, costumes, cameos and other hyped additions. But the longest one of them all proved to be with FROMSOFTWARE's magnum opus: Elden Ring."
One of the many improvements the PS5 Pro brings to console gaming is Game Boost. Thanks to its improved GPU, older titles can get performance boosts without implementing a large update. This may be true of Elden Ring, which struggles to maintain a locked 60 frames per second on base PS5s. With Game Boost, that is potentially no longer an issue.
This would be pretty sweet if true I'll hold my breath tho this generation has been nothing more than smoke and mirrors. Potentially next gen will be better than this gen give us real facts not maybes
Elden Ring is CPU-heavy so it really depends. The PS5 Pro has a slight CPU boost frequency that can kick in, though it downclocks the GPU. That should give a more consistent framerate but it might not be locked at 60, it'll need to be tested.
I wish From did a better job of optimizing Elden Ring in the first place. 2 and a half years later and it still is messy on all platforms.
As part of today’s update, FromSoftware made a handful of balance adjustments to the final boss.
Jori, Elder Inquisitor has become a controversial roadblock in Elden Ring's DLC as the fight has become notorious as overwhelming and unbalanced.
I hate to be that guy but, who cares?