Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
After having to prove itself for years, Xbox doubled down and pulled it off..
Yep Xbox absolutely knocked it out of the park with that stunning show, it was everything a gaming showcase should be, games games and games, well done team Xbox.
It really did. Like I came out of that with the hype for new games I haven’t felt since… well the better years of E3.
It was without a doubt one of the better showcases in years. There was plenty there that excited me. Something has been lacking in years on all platforms
It was an amazing showcase I loved everything about it. Can't wait to play some of those games.
What's going on. 4 comments & no negatives yet. Wow, what's going on with N4G.
Show was so good, it made me forget about that blue dragon rumor until the next day. Too many games to process.
Three Love Live mobile games have died in the past year despite the series’ ever-growing popularity both in Japan and worldwide, but why?
Atlus Fes 2024, an event to commemorate Atlus' 35th anniversary, was held in Akihabara, Tokyo on the weekend of 8-9 June 2024.
Warning. Boatloads of micro transactions coming for GTA VI
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
The thing is doesn't that just give studios the excuse of filling their games with content that’s just going bloat it rather than contribute towards the main story.
Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.
Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.
It gets tiring
I that's fine I can take all the DLC for when GTA 6 comes on PC for free, by torrenting of course. LOL You all know this game no matter the protection (unless SP will be online only) will be on top of every Scene groups list to crack. I cannot stand Take-Two. I would tell off that CEO shit bag I'm taking your game for free ain't nothing can be done about that🤣