Despite not being an open world game, FFXVI features several open field areas.
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
Thank god its not open world.
It impacts story telling so much and final fantasy has always been as much about the story as anything else for me.
I enjoyed FF15 but I didn't play it at launch I played the royal edition. The end was a downer slog but the beginning was a lot of fun. Road trip with the crew vibe was original and enjoyable.
XV's open world should have been spaced out better in other areas. Doesnt help that the story is just all over the place and rushed in places. The DLC should have been in the base game. XVI looks to have all this solved. Obviously I have to wait to play it for sure. And I dont want to jinx it but Yoshida's team looks to have had a great development cycle. Where Tabata saw criticism on any little thing and would change them.
I'm glad we're finally getting over this "Everything needs to be open world" trend
15s open world wasn't the problem. The problem was that it was an unfinished game