One company acquiring another is never as simple as an accepted offer and paperwork.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.
Microsoft has 'let Blizzard be Blizzard' following the acquisition of the veteran developer according to World of Warcraft's executive producer.
Diablo 4 storefront being a cash grabbing shitshow does unironically attest to that, kudos.
Okay i will be interested if they become old Blizzard but might as well be dead.
Shame most of the people that made Blizzard what they were, have already left a while ago.
Were you expecting Microsoft to hire everyone that had left Blizzard long before they purchased the company...
Microsoft has let the Blizzard company they purchased continue to be the Blizzard company they purchased.
Square doesn't want to almost completely lose the Japanese market by abandoning the Switch.
Why is it that you people think square Enix is for Sale? Just because they sold their West studios and some of the west Ips, that doesn't mean that the company is going for sale. They just cut the fat because the most profitable is their Japanese IPs and like hell they wanna let go to that Japanese market of Jrpgs.
They are doing fine, for instance their MMORPG FF14 is good since most of their Blizzard /warcratt fan base moved to it, and now they are announcing more Final Fantasy VII news? it's gonna be OK. I mean take it like this...the prime games pretty much has a time exclusivity to Sony and the second class games(leftovers) are for Nintendo and that's how it's been for years now. So they got nothing to worry about.
Square wants to sell, EA wants to sell, Ubisoft want to sell, Activison is attempting to sell.
What is happening? Is it the current stock market sell off putting pressure? Is it unrealistic expectations of their products?
At the end of the day, just make good games. Don’t release service crap. Be more like Capcom and turn things around instead of trying to run away.
There won't be any 3rd party companies left at this point.
The value of acquisition is never low if somebody drives up with a dump truck full of cash and bangs on your door then you will accept it. Every company has a price no matter who it is problem is the company that is making the purchase and how they will utilize your library of games. And do it in the right way that won't piss off the fans of a particular series. And if Sony buys SquareEnix good on them. I would rather see a Japanese company bought up by a Japanese company then see SquareEnix get bought up by a company like Tencent.