Our friends from MicroProse have announced the addition of another game to their lineup. Ground Branch is a first-person shooter with tense military action, extensive character and equipment customization, and strategy.
OnlySP: It has been quite a while since we last covered the upcoming Unreal Engine 4 tactical FPS, Ground Branch, but the development team has been making some big strides in development as of late.
This game has been in development for so long that I even remember joining the x-fire group for it lol. I really hope they manage to deliver on what they set out to do, it would be awesome if we could get a more modern version of the original Ghost Recon games.
OnlySP: In our recent interview with the team at Blackfoot Studios about their upcoming tactical FPS Ground Branch, studio owner John Sonedecker revealed that there is a strong possibility that the Unreal Engine 4 game will make an appearance on the Playstation 4.
http://n4g.com/news/1459933...
Wee reminder last time it was mentioned here everyone sed it was crap ;).
"Gameplay will not be your standard Hollywood ‘save the world’ fare.” Sonedecker told us. “The world is not in imminent danger from a maniac tyrant with a biological weapon or nuke. Missions may mirror or be influenced by some real life issues and conflicts.There may be times when you are in a no win situation and must choose to take the “best of the worst” outcomes. Mission success may not be cut and dry either. It isn’t always calculated by killing everyone in a map.”
Gotta admit, loving the sound of that. Nice to see a dev taking a chance at coming at a different angle. Would like to see more of that this gen.
Just hoping this doesn't turn out to be another case of Takedown. Don't think I've ever been burned harder.
OnlySP: Ground Branch is an upcoming strategic FPS, in development at BlackFoot Studios. Combining military accuracy with tactical strategy, Ground Branch is aiming to be the immersive tactical shooter that brings back the contemplative approach. We recently had a chat with John Sonedecker, owner and art director at BlackFoot, about what exactly makes Ground Branch such a tactical and immersive shooter.
Hopefully this gives you all a better idea of what the game is since the reception of the screenshots yesterday wasn't too high.
Watched the pre alpha gameplay. Looks REALLY clunky. Hopefully there's a lot of improvement with further builds.
I'm really hoping this game brings back a real tactical shooter like the old Red Storm games. The CoD-izing of everything has gotten way out of hand.
I bought this game a month ago .
I remember seeing a kickstarter pitch for this back in 2014ish. Surprised it's even still alive