1030°

More Resistance 2 details emerge

Semi-official Sony blog Three Speech has let loose more details of the newly unveiled Resistance: Fall of Man sequel.

Those gigantic 60-player online battles will be squad-based, and have you choose your role from one of three classes: a hardy soldier with heavy weaponry, a special ops type for ranged attacks like sniping and a medic.

Insomniac has also taken feedback from the first game to improve long checkpoints and the health system, as well as using more of the PS3 power to cram greater numbers of enemies on screen and boost their intelligence to Key Stage 2.

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eurogamer.net
Genki5945d ago (Edited 5945d ago )

They need more unique properties. They all had original concepts, but in execution they were just different ways to deal damage.

No recoil, no status effects, no reality warping, no charge up shots, nothing.

Sounds like it's shaping up to be pretty good though. I like the separate campaign idea, the squad based team play, and the randomized geometry.

It already looks about 3x as good as the first, so that's a good sign. I just hope the gameplay is as refined as the visuals are, bring on the videos Insomniac!

mighty_douche5945d ago

Well the orginal was praised for its gameplay, so i personally cant see the second being any different.

This is now battling KZ2 for my most wanted FPS (console), hopefully this might push GG into showing us something NEW!

Genki5945d ago

but I still say the weapons were half-assed.

Good ideas, generic execution, and that's being generous. Do you remember when Resistance was first revealed as I-8? The weapons were highly touted as it's major selling point, and this was WAY before any talk about 40p online(which I love, btw).

I think they should all have unique individual properties to them, including everything I listed above and then some.

It played too much like Halo. That in itself isn't a bad thing, as I love Halo, but it could have been so much more, especially with what was preached during it's early previews.

The runaway success of the game has me worried that they won't tweak the weapons at all, and these last two morsels of information we've gotten from Three Speech and GI don't help by not even mentioning them.

Oh well, I'm sure it will still be a great game. Here's to hoping.

mighty_douche5945d ago

and im pretty sure they will pull it off, at least the basics like recoil, thats pretty much standard within FPS genre now.

Id also like to see some destructible environments and really increased physics, but after having much more experience with the hardware im sure that will make it to.

I really think they're gonna do something special with this, and lets be honest, if they're releasing it around KZ2 they must be pretty confident of that to. But like you, this is all hoping!

n_n5945d ago

i'm not a big online gamer but the squad-based teamwork sounds intriguing... i like the sound of 8 player co-op for campaign over the internet... that's just awesome. loved Resistance 1.

wildcat5945d ago (Edited 5945d ago )

Albeit being a launch title, Insomniac delivered with the first one. The second is going to blow it out of the water.

Even though Killzone 2 looks pretty, Guerilla still has a lot to prove in terms of gameplay and fun factor.

Genki5945d ago (Edited 5945d ago )

Seen the vids of K2? They've got physics, hyper-realistic(albeit over dramatic) animations, procedural animation, first person cover mechanic(find me another NON RAIL shooter with this), recoil, actual jumping this time, sprinting, no HUD, you name it.

The gameplay looks largely inspired by Call of Duty, and that's a good sign if you ask me.

Based on ALL that we've seen of Killzone, and this handful of screens(read: NO VIDEO) from R2...saying it owns Killzone is a pretty bold statement to make. Until I see a video, the only way to compare the two is through visuals...and Killzone rapes it right now.

Resistance is indeed proven, no doubt about that, but even such a stellar launch title doesn't hold up by todays standards. Look at CoD4, The Orange Box, Halo 3, and UT3 for evidence enough of that.

If Resistance 2 rests on it's laurels, don't expect it to overshadow any other shooters except in the area of graphics.

Anyway it looks like they've refocused their gameplay, with all this talk of squad based multiplayer and classes.

Kleptic5944d ago (Edited 5944d ago )

Genki...

I still feel that Resistance 1 still stands up against the multiplayer games of a year later...the only thing it lacks to halo 3 is vehicles, and the video recording/forge utilities...but it makes up for it with 40 player dedicated servers...huge maps...plenty of game modes...and overall being a 100% complete package, even on the PSN (full in game messaging, invites, joins, clan support)...

Resistance completely redifined what console multiplayer could be...XBL doesn't use dedicated servers, or at least not very often...XBL has never had anything close to 40 players in an fps...and yet XBL still charges for online play...that is all more or less the most significant part of Resistance overall...

in either case I agree though...Resistance is not the best looking game of this generation...but it was polished and has great art direction...it just didn't take advantage of a lot of modern effects...where it pushed visuals was mostly in the department of draw distance and continuous particle effects (dust constantly blowing, 50 on screen cars burning, lots of enemies, etc.)...

in all honesty I do have a lot more fun playing UT3 and CoD 4, as well as Warhawk, than I ever did playing resistance...but I like how it set a standard for the PSN with dedicated servers and a great level of polish for the multiplayer aspect of the game...

in either case...Insomniac is run by madmen...there is basically no chance that Res 2 won't deliver to the nth degree...they admitted numerous times how they didn't really get the hang of the hardware until resistance 1 was near complete...which shows when comparing Ratchet and Clank to resistance, despite them both using the same engine...and yeah, just those mag scans are enough to make KZ2 a little nervous...KZ2 looks amazing no doubt, but what we have seen so far has been in development for well over 2 years (easily going on 3)...these mag scans are from a game that probably was started late summer/early fall...in either case, I will be all over both without much hesitation...

neogeo5944d ago

If I need to chose between 60 player on line and a slight improvement in Graphics or 30 player online and a big graphic leap I'll take the latter.
Maybe we will get both and maybe PS3 has more juice then we thought.
lets hope!

fusionboxer5944d ago

I'm sorry man i gotta disagree with you. I thought that the main draw for Resistance was the guns and the way they played into the amazing level design.

Saying that unique properties is based on charge shots? Status effects? One of the best ways to take a soldier down online is to use a status inflicting gun the dragon to make them catch on fire then shoot them down with anything else to kill them. Also you COULD charge the dragon to blast off a huge putty of napalm to instantly kill anyone online or off instantly.

Each level was centered around the multiple ways you could get through using multiple strategies with certain weapons. In practice and in description it's still amazing and far more varied then many of the first person shooters today. Call of Duty's guns mostly vary in damage output, fire rate, recoil, accuracy, and reload time and so did resistance's guns, but with added depth. If anything HL2 (pretty much only the gravity gun and possibly the bow), COD4, Warhawk, and Unreal tournament are the games whose gameplay is amazing for sure, but lack in unique weaponry. But for those that don't know the guns of resistance here's some examples.

First was the Bullseye. It allowed players who might have been more accustomed to PC shooters to jump right in, tag enemies and be on their way. The gun also had the ability to create floating grenades that could store an entire clip and fly directly into the chest of any enemy dumb enough to come too close.

Next up is the Auger. It not only let players create a forcefield to protect themselves, but more importantly allowed them to shoot through walls. During the campaign mode there were some intense moments where you would walk through an ally to see a rain of auger shots piercing through two walls as you helplessly take steps back.

Next up was the Laark. It was essentially a rocket that had air brakes so you could stop it in mid air and choose where you wanted it to hit with a laser. Sounds simple right? Well the second way you could use the missle was to blast the rocket then have it split off into a huge number of mini rockets that would home onto closer targets.

I mean i could continue and name off even more weapons, but there would be no point. Each of these weapons were hugely incorporated into the gameplay and level design so that in many cases you were forced to use them to get through certain levels on the harder difficulties.

+ Show (6) more repliesLast reply 5944d ago
name5945d ago

Omfg I could last an entire generation on Insomniac's games alone.

paul_war5945d ago

More & smarter enemies are always good.

There were lots in the first resistance, but they didn't do much

Kleptic5944d ago

I was always a littl wierded out when they would spin around and stick their ass at you after a few shots to the chest...

speaking of which, I hope the hit detection gets some major work...I hated how they would go into a "close to death" animation, but hit detection was turned off during it...so they would flail around for a little bit, but would not die...all the while your bullets would not be doing anything...they would then stand back up to start shooting again, giving you the cue that your bullets will hurt them again...probably my only complaint with the single player of resistance 1...still an awesome game though...

KidMakeshift5945d ago

It actually looks next gen now. I hope the environments have more to them than just empty crates like the first one

Bathyj5945d ago

"Action will take place in the United States, apparently, and feature partially randomised geometry to keep things fresh each time you blast through it."

Is Nice, yes?

Amnesiac5944d ago

you probably think R1 didnt look "next-gen" because you played it on a standard television.

5945d ago Replies(11)
Show all comments (106)
170°

Ranking the Resistance Games From Worst To Best

While it's been on ice for as long as it was around, the Resistance franchise has no shortage of quality.

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culturedvultures.com
Knushwood Butt724d ago

My take:

Single player
3, 2, 1

Multiplayer
3, 1, 2

Overall
3, 2, 1

I beat the lengthy single player in 1 multiple times and spent hours in the online too. Plus 1 featured my home town! Special mention to the audio design in 1: playing that with surround headphones blew me away.

Note: I have the platinum for Resistance 2.

Eidolon722d ago

Resistance 1 MP will always be my favorite. Call it nostalgia or whatever, but that was my jam, felt more balance, natural.

Miraak82 722d ago

i have the platinium too , 10k kills in online ranked matches was no joke . Took me 3-4 months straight grinding but it was fun . To put it in perspective you only got like 25 kills per match if you were 1st place every match that's at Least 400 matches in 1st

Sciurus_vulgaris724d ago

I only played the 3 main Resistance titles. My ranking would be;
1. Resistance 3
2. Resistance: Fall of Man
3. Resistance 2

GoodGuy09724d ago

Man I loved 3's campaign. Another gem stuck on the ps3 and who knows if insomniac will go back to the franchise.

fr0sty723d ago

Resistance, Warhawk, MAG, Motorstorm, there's so many first party gems on PS3 that Sony has just left to die...

P_Bomb723d ago

Never played Burning Skies but I still have Retribution.

monkey602723d ago

Burning Skies was about 3 hours long and rather inconsequential. You haven't missed anything

porkChop723d ago

Honestly, Burning Skies was shit. There's no two ways about it. At first I thought it looked terrible, then I second guessed myself. Big mistake.

darthv72722d ago

Retribution has this really cool feature where you could use a PS3 to link a controller to it and play. So if you had a 2000 or 3000 hooked to a tv, you can use a real controller. All of this predates the PSP Go's ability to sync a sixaxis to it via bluetooth.

Yui_Suzumiya723d ago

Resistance 3 was shocking and brilliant. Loved it.

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200°

Why Resistance Was So Incredible

While the studio is best known for Spyro the Dragon, Ratchet, and Clank, and Spider-Man back on the PS3 the studio broke from creating platformers and made one of the highest regarded science-fiction first-person shooters of all time. This was Resistance and it remains one of Sony's most acclaimed and dormant franchises.

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noobfeed.com
Jin_Sakai1079d ago

Really wish Insomniac would bring back Resistance!

darthv721079d ago

Agreed. Until they do a new entry, I'd love to get the two portable games remade into console versions. Maybe in a nice compilation with the mainline titles.

monkey6021078d ago

Burning Skies wasn't a great game.
It was only a couple of hours long and there was nothing memorable about it.

I'd love a new entry

darthv721078d ago

^monkey, hence why it should be remade into a better version.

SullysCigar1079d ago

Resistance 3's campaign was gorgeous for the time - and an awesome game to boot.

monkey6021078d ago

I remember being put off by it because McHale wasn't the MC but it turned out to be my favourite campaign

CBaoth1078d ago

by and large though the Resistance IP featured many protagonists (4 altogether I think if you include the portables). One of the reasons I enjoyed it was not being shackled to individual story arcs. Very rare for a major franchise.

Army_of_Darkness1078d ago

My favorite resistance game as well! It seriously had creepy, scary a$$ moments bro! It made me want an action horror game from insomniac!

Mr_cheese1078d ago

Remember playing this through online co op with the move controller and gun attachment! What a game!

BlackIceJoe1079d ago

I've said in the past I'd like to see this series return and have it take place years later, like in the present.

I'll give you an example if I'm not mistaken the last game ended in the 50s, so if it was to take place some time in the 2020s you'd have an opportunity to see how the world changed after the fall of Chimera and all the new technology that came out of that war.

Just like in our universe we all know WW2 happened, but we never experienced it, so if the next Resistance game takes place years later so too would people in that universe know a war look place against the Chimera, they just wouldn't know what it really was like.

So getting to see how that universe would respond to the Chimera reemerging would be interesting.

Imagine a little kid talking with his grandfather about the war and the kid just thinks it was just a made up bed time horror story and what was said was worse than what really took place, but now that the Chimera come back the kid will find out why years later the old timer adults were still waiting for the Chimera to return.

I think there is great potential for this series still and I really believe the best way forward for Resistance is make it have a time jump too.

So hopefully this series will return.

Dragonopolis1078d ago

Great Idea. I'd play that version.

Resistance was a great game and of all the remasters.... I would play a great remastered version of resistance series as well

waverider1078d ago

I was blown away when i played for the first time Resistance on the PS3. Great Game. Also liked very much an played for hundred of hours the Co-op of R2. The SP campaign of R3 is also excelent. I really hope that Sony and Insomniac annouced the Remaster of the Series and a new chapter. They got story to do that.

Jambola121078d ago

Resistance 2 was one of the first few games i played on ps3 and I loved it, would definitely finish that again :D

Chevalier1078d ago

I loved all the Resistance games. But part 2 online was amazing. The Marksmen for the Spec Ops type class when it was fully upgraded was such an amazing weapon. Oh man I wish they release all the games again and let us play part 2 online again.

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340°

Insomniac should bring back Resistance now that it's part of Sony Worldwide Studios

With Insomniac Games now under the Sony Worldwide Studios umbrella, the studio could bring a new Resistance game to life.

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gamerevolution.com
PhoenixUp1708d ago

Insomniac didn’t feel all enthusiastic at continuing the series after the third installment

I don’t see how them getting bought out would encourage them to make a fourth game when they could work on another new IP or a sequel to Ratchet & Clank or Spider-Man.

Plus the third game ended on a deserved bittersweet note with a sense of finality against the Chimera. It’d be soul crushing even for this series to make all those sacrifices go to waste

purple1011708d ago

Nah. Just a new killzone from guerilla games please.

Let insomniac do a platform game..

Gaming1011708d ago

Thing is, there can be multiple teams doing multiple projects. One Insomniac team can do Spiderman, another can do Ratchet and Clank, another can do Resistance. It just depends on whether Sony is willing to grow the team enough and pay for more offices to do more work.

Fluttershy771708d ago

@Gaming101 multiple teams like Bioware doing multiple projects

NiteX1708d ago

The last Killzone game was lame. And there's no doubt Horizon 2 is there next game.

Gaming1011708d ago

Fluttershy, Insomniac isn't Bioware, dummy.
There are plenty of publishers with multiple teams running multiple projects. Sony has several studios with numerous ongoing projects and teams. I don't know why this is such a difficult concept for plebs to grasp but the disagrees keep coming in lol

+ Show (2) more repliesLast reply 1708d ago
PhoenixUp1708d ago

I prefer another Killzone over another Resistance

Brave_Losers_Unite1708d ago

I dont. I love killing Chimera

UltraNova1708d ago

I want a semi-open world(think GoW) greedy, violent and super heavy atmosphere Killzone with KZ2's controls/feel with the best weapon audio possible and full on stealth elements for additional choice of approach.

As for Resistance (boy do I love this IP) I think Insomniac could do this game justice if they rebooted or continued the story with a different character. I just crave for Insomniac's weapon design ingenuity! As for multiplayer, they can go all out on a BR mode with some asymmetric PvPvE elements thrown in there like huge Chimera beasts dropping into the map at some random point and the team who kills it gets legendary loot.
Man just thinking about a modern Resistance game with a proper AAA BR made by Insomniac makes me salivate.

PhoenixUp1708d ago

I love doing so too, but there has to be context behind it.

Killing the Helghast for example is entertaining gameplay wise as much as it is narrative wise because of all the lore behind it all.

The Chimera were said to have been defeated for good after killing of converting 90% of humanity’s population as well dramatically changing earth’s climate. If after all that the Chimera came back even stronger than ever, then would be far too bleak for there to ever be any reasonable chance of defeating them for good.

Movefasta19931708d ago

Killzone has one game that's very good(2), resistance has three.

PhoenixUp1708d ago

Dafuq? Killzone 3 was received just as well as Resistance 3 was.

And Killzone: Shadow Fall sold more than the last mainline Resistance game, showing that there’s more interest in the former series than the latter

CanadianTurtle1707d ago

KillZone Shadowfall was a borefest. GG has wrote themselves into a hole with the story for that game. I don't know how they're going to fix that.

Resistance has much better gameplay, world building, story, enemy designs, weapon variety, campaigns, etc. In terms of campaigns, Resistance is leagues better. But in terms of online multiplayer, I'd give that trophy to KZ.

+ Show (3) more repliesLast reply 1707d ago
-Foxtrot1708d ago

I'd like to see them reboot it and go back to what Fall of Man was like

They could always do a reboot retelling like they've already done with Ratchet and Clank then do something completely new with a sequel

I'd love if they could restructure Nathan Hale and make him a better all rounded, developed character spanning the entire trilogy. At the end of the second one he could be transported to their world or something

Resistance 3 had a nice ending that closed the book on everything so I wouldn't want them to spoilt that, too many games come back and do the whole "Oh that great evil you got rid of? Yeah it's back"

Yobo51708d ago (Edited 1708d ago )

I'm still amazed at how little recognition is given to the first resistance from "fans" esp the narration of RFOM during custscenes. Cornelia Hayes did an excellent job as Rachel Parker she gave the world an authentic sense of atmospheric urgency and dread that I haven't seen matched since Halo, It was even more engrossing at times then gears. The multiplater on Resitance 2 though just looked like saints row 3 version of gears...
https://www.youtube.com/wat...

Knushwood Butt1708d ago

The sound design in RFOM blew me away. Playing that with surround sound headphones was and probably still is awesome.

1708d ago
janus2251708d ago

Ah RFOM! The multiplayer was SO smooth at the time. Even with a 350 mo- 500 mo connection. That was my first online experience back then!

Knushwood Butt1708d ago

Agree. I think the series has run its course. I'd rather see a great new IP.

badz1491708d ago (Edited 1708d ago )

they can start with an easy one. Resistance Trilogy Remaster for PS4 and includes trophy patch for RFoM. there is so much win in THAT. BUT...ONLY if they let us have back Resistance 2 MP...THE WHOLE THING!

that would be one hell of a housewarming gift for the fans!

Inzo1707d ago

"It’d be soul crushing even for this series to make all those sacrifices go to waste"

I have always felt that there is room for more. For instance the Chimera could have sent out a distress signal just before the tower/ship blew up to the real threat to humanity or what if thanks to the virus Nathan Hale somehow survived?

darthv721707d ago

There are five games in the Resistance series. I think they could at least take the two portable ones and give them a proper big screen remake, like the GoW portables on the PS3 got.

+ Show (6) more repliesLast reply 1707d ago
ABizzel11708d ago

No. let them work on what they want. I loved Resistance, but Insomniac proved they can work on New Ip and are hitting their Prime with the release of Spiderman, so let them work on what they want, and have a smaller 3rd party remake or remaster Resistance, and see if there's an audience for it.

Fist4achin1707d ago

Agreed. A new IP would be welcome. They've proven they can make a solid FPS, so let's make a new one!

xX-oldboy-Xx1708d ago (Edited 1708d ago )

Insomniac should do whatever they want, they deserve every freedom to deliver the game they want.

SyntheticForm1708d ago

This.

When developers do what they want their products turn out better and we all benefit. When they're ready to do Resistance they'll do Resistance.

TheUndertaker851708d ago

That's why they were independent and claimed to want that independence. If they wanted that freedom they should've stuck to their guns. Not took a payoff.

SyntheticForm1708d ago (Edited 1708d ago )

You're making it sound nefarious when this is hardly the case. There's a mutual trust here.

They know they'll be free to do what they want under Sony. Total autonomy - of course not, but Sony will likely approve and back anything they do.

This isn't to say Sony won't have any say - they'll likely encourage the immediate continuation of Spider-Man, but I doubt they'll mind and the fans sure won't.

Overall Insomniac is happy and trust Sony, or they wouldn't have taken the deal.

xX-oldboy-Xx1708d ago

TheUndertaker85 - Haha, c'mon mate - Sony will let them do what they want. This acquisition makes sense on every level.

There needs to be mutual respect between publisher and developer.

They'll find that respect at WWS, this is good for Insomniac. WWS has a huge talent pool and they share knowledge and resources amongst each other.

Very excited to see what Insomniac can achieve under WWS.

TheUndertaker851708d ago

https://www.polygon.com/201...

“ "It's hard for people in any industry to accept change, especially when you've been focused on doing things one way for so long," said Ted Price, Insomniac's president and CEO, in a recent interview with Polygon. "But as an industry, we're being forced to become comfortable [with], or at least accept, that change will be a constant for us."”

“ According to Price, Insomniac's independence is crucial to its ability to continually adapt to changing circumstances and try new things in all areas of game development. "We've always loved the opportunity to experiment with ... early on, game design models; now, delivery mechanisms and new platforms," he explained. And Insomniac's corporate culture ensures its employees are always challenged to "think creatively about not just game design, but how [they're] delivering [their] games and what audiences [they're] addressing with [their] games."”

“ Insomniac attempted to combine its history of creating hardcore games with a new platform, Facebook, when it began developing Outernauts in 2010. Price explained that the studio wanted to try a new business model but still deliver an experience that core gamers would appreciate. The company turned to Electronic Arts for help with the first half of that equation, and it didn't work out because, as Price put it, "the monetization and viral features that we had put in turned off a lot of the audience that we were hoping to attract."”

“ "I'm very proud of what we did with both those games because we took creative risks," he said. "And I think as a developer, taking creative risks is something you have to continue to do, even if people are telling you that all they want is the same recycled stuff over and over again."”

Movefasta19931707d ago

I think he means that sony shouldn't be too involved when they are making a game, just trust them to deliver if they want to make a new ip

+ Show (1) more replyLast reply 1707d ago
Imalwaysright1708d ago

Fingers crossed for a RFoM remaster.

xX-oldboy-Xx1708d ago

Fair chance any remaster would be done by BluePoint. They've done amazing work this gen.

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