+ Posted by Brian Upton // Creative Director, Sorcery, SCEA Santa Monica Studio:
In this new behind-the-scenes video, our final installment of our four-part series detailing the making of Sorcery, we discuss what it took to create the game’s vast, magical universe. You’ll gain insight into the numerous creative decisions that we had to make, such as crafting the look and feel of the different environments — from The Realm of the Dead to the Faerie Forest — and the strange and dangerous beasts that inhabit them.
"The Poland-based video game publisher No Gravity Games and the UK-based indie games developer inkle, are today very excited and happy to announce that they have just joined forces to release the legendary narrative adventure game series "Sorcery!" (part 1 to 4) to the Nintendo Switch in Q3 this year (2021)." - Jonas Ek, TGG.
This week Gaming Steve gives you the latest gaming news. Reporting on the Sony Neo, tons of Blizzard news, and DLC released two years late.
Wesley at Skewed and Reviewed took a look at the new version of Steve Jackson's beloved classic and found it to be a fun although at times lacking game. He did love enough of it to say that it is worth checking out for fans of the series.
Sad that this submission goes completely by most here, it seems.
Love people going back to Norse and Celtic mythology after years of Greek/Roman and Arthurian.