DSOGaming writes: "There is no doubt that real-time raytracing and global illumination are ‘the future’ of gaming graphics. And we are happy – and astounded – to report that Nvidia has showcased a real-time raytracing tech demo at this year’s GTC 2012. The result of that implementation is sweet as hell, so be sure to check the following video. Reflections and refractions are as accurate as they can get and this tech demo shows what we can expect from next-generation graphics."
Nvidia is always pushing out the features/pushing technology forward....
Incredibru!
I think in maybe 5 years we will get a raytracing feature in pc games. Maybe for puddles and stuff..
I bet Metro Last Light is using this damn good thing
I would have rather seen the objects moving around. For all I know the reflections were reflection maps placed on each object.