With the now-infamous, "Error 37" plaguing gamers throughout the morning hours, the positive review of the newest addition to the Diablo franchise may swing in the balance in the minds of many fans and customers.
It's a very simple equation for them. They're expecting the Real Money Auction House to bring in a huge amount of money, so they're requiring always-online play as a way of pushing it to all of their players.
They easily could have crafted server capacity to ride this massive wave of trouble. However, it was yet another simple choice for them to say whatever negative PR they get for this mess holds less cost than having too much extra server capacity.
Not only that but I think the whole game is randomized so I think it has to online. To create new dungeons so no game is the same I think that people will need to be connected to the internet for that. I think
Nah, alot of the assets are on their side. I believe this also helps stop piracy as the only way to get the game working with crack would be to get private servers and that's going to take a while. And in that time quite a few pirates will give in and buy. Randomizing is done on their side, but you don't need them to do it, its just another reason they want you to connect to them. Unfortunately I can see future PC games doing this sort of system (not Ubisoft kind of always on internet as that didnt have some of the game on their servers and xould be cracked because of it.)
The Main reason is the Item duping and hacking...Anyone who played D II knows how wide spread and rampant it was. That cheapens the game faster than anything so if I have to pay the always online price so be it. My PC is always hooked up, but obviously with the server issues and not being able to even play a single player offline game you see the MAJOR drawbacks to something that could eventually make the game better than Diablo II. Always Online, Double Edge Sword at it's core.
Why can they NOT just have an offline, singleplayer mode as in the last two preceding titles?
Not only that but I think the whole game is randomized so I think it has to online. To create new dungeons so no game is the same I think that people will need to be connected to the internet for that. I think
The Main reason is the Item duping and hacking...Anyone who played D II knows how wide spread and rampant it was. That cheapens the game faster than anything so if I have to pay the always online price so be it. My PC is always hooked up, but obviously with the server issues and not being able to even play a single player offline game you see the MAJOR drawbacks to something that could eventually make the game better than Diablo II. Always Online, Double Edge Sword at it's core.