DSOGaming writes: "You know what? Specular and diffuse maps are perhaps the cleverest things we’ve ever seen in the gaming industry. Specular and diffuse maps are usely applied when light is being casted on various textures. Ironically, they are also those that have kept us behind this whole time, as most developers use detailed specular and diffuse maps to ‘hide’ their blurry and low-resolution textures. This can be easily noticed even in Crysis, especially when there is no light to hide the textures of those awful rocks. As a result of that, textures in shadow places look flat and blurry as hell."
Someone should write an article on the importance of proof reading and send it to the "author" of this article.
Good read.
CPU: 3.58 MHz 16-bit
8 Digital Audio Channels
Audio RAM: 64 KB
Resolution: 256x224, 256x448, 512x224, 512x448
RAM: 128 KB
Video RAM: 64 KB
It can make this:
http://www.youtube.com/watc...
And is still better than most modern games. Wanna drool over graphics? Go see Avatar.