Usually when we in the gaming press say a game is 'immersive', we mean that it pulls the player into an experience.
When you play Skyrim, you enter a fantasy world and take on the role of the hero. In Mass Effect, you travel to a distant future and become its savior. You forget where you really are, and let yourself be the Dragonborn or Commander Shepard. Analogue: A Hate Story takes an opposite approach to achieve the same effect: its world instead reaches out to you, turning your computer into an interface for spaceship communication. During the course of play, the world you interact with becomes just as real as the mountains of Tamriel or the plains of Eden Prime as you piece together the story of a long-derelict spaceship, but is the effort worth your while?