180°

Creative Bankruptcy: The Storied History of Sony Computer Entertainment

In the wake of PlayStation All-Stars Battle Royale's unveiling, Clint evaluates its creative fertility and the nobility of caving to the fans.

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theplayercharacter.com
b_one4359d ago

what is the point of all this?

MmaFan-Qc4359d ago (Edited 4359d ago )

The point?
Thats pretty obvious, using arbitrary rationalisations to make sony look like they only rip-off other ideas.

With all this noise I can't help wondering if some people feel threatened.

It's not like Nintendo originated all the concepts within Smash Brothers by themselves, in 1999 alone you also had Rakugaki Showtime and Powerstone released.

...and frankly I think some competition will force Nintendo to work a bit harder on the next SSB

after all, arent all the FPS games a blatant ripoff of Wolfenstein3D?

btw, just because a game isn't original doesn't mean it's a complete write-off. I mean, Crash Team Racing copied a lot of elements from Mario Kart. But here's the thing: it's a really good racing game. It's fast-paced, there's some good track designs, the weapons are balanced: it's probably one the best racing games I've played. In comparison Mario Kart 64 comes across as a bit weak, or so I feel. Okay, yes, we should strive for originality, but innovation and quality are not automatically synonymous. A good idea may be executed poorly and if someone is going to try something else with that idea, why shouldn't they? Maybe this game will bring something new. Maybe it won't. Maybe it'll be an enjoyable experience, maybe even BETTER... and is that really so bad?

Finally, I'm getting pretty tired of people claiming Sony are totally unoriginal. For all their strengths, Nintendo launched the 3DS with a range of games that were almost entirely sequels. The games we're getting excited for from Nintendo are both Mario games. They'll be fun and interesting, but it's still a Mario game. Sony launched the Vita with Uncharted, yes, but we also had Escape Plan and Gravity Daze. Not to mention the fact we've had the likes of Vib-Ribbon, Patapon, Flower, Journey and LittleBigPlanet, Ico, Shadow of the Colossus, Demon's Souls Heavy Rain, God of War.... all have been published by Sony or created by Sony's internal development teams

they created a lot of new stuff, ...if you care to look for it and not just arbitrarily designate it as ripoff bastards. Meanwhile others still surf on their old copy & paste bad habit and still only rely on the same well known characters....but i know...i shouldnt say that, it may offend some peoples.

MaxXAttaxX4359d ago

- Jump Super Stars
- Digimon Rumble Arena
- Cartoon Network: Punch Time Explosion
- Battle Stadium
- Rag Doll Kung Fu
- Viewtiful Joe: Red Hot Rumble
- Rakugaki Showtime
- Power Stone
- DreamMix TV World Fighters
- The Outfoxies
- Nekketsu Kakutō Densetsu (Kunio Kun)

Why is this only an issue when it's a Sony exclusive?
Because of irrational fanboy hatred.
Is only one company allowed to work on this sub-genre?

It's got its own rules and fighting mechanics.
3 main attack buttons, not just 1.
3 level Super meter.
Unique characters, attacks, stages.
No smash, no percentages, NO ring outs. Things which are what SSB is all about.

There's hardly any "true" originality from Nintendo, Sony or Microsoft games. But developers and any other form of media, take pre-existing ideas and give them their own twist and evolve them into something different.

People just see 4 characters jumping on screen and that's all it takes to hate.

I'll be playing both Smash and Battle Royale, just like I played both Street Fighter II and Fatal Fury(KoF).

ClintSwann4359d ago (Edited 4359d ago )

-MmaFan-Qc

I agree with a fair majority of what you have to say. Though I hope nobody gets the impression I'm giving Nintendo a free pass here. The article was about Sony, Nintendo has a laundry list of problems of their own I could list. A lack of original IPs in the last decade or two for starters. Another day, another article. I'm sure the feedback will be fantastic.

Anyway, you're right, if the idea is utilized in a proper fashion the resulting game can be extremely satisfying. However, the information I've heard about this game thus far doesn't really turn my excitement crank. It just has a very vanilla flavour to it. No offense, vanilla fans. I felt the same about DreamMix TV World Fighter when I first saw it in action. I really wanted some thrilling Castlevania fighting game action. Eventually I got Castlevania Judgment. So yeah, life sucks.

And yes, excellent examples of Sony doing something original. My opinion remains the same, however. More of that, less of this.

ClintSwann4359d ago

To engage in a discussion about the topic at hand.

b_one4359d ago

What power causes so much rage, are ppl blind or well paid

Machioto4359d ago (Edited 4359d ago )

Wow what a troll!he knows all Sony had done and claims to copy but doesn't mention that ssb it self was copied from a game called the out foxie,the rumble pac was built-in to their controller instead of being optional,though Nintendos does pre-dates Sony's by a couple of months and he doesn't acknowledge that ps move exsisted in prototype form before the wii and some of the demos were incorporated in to games also the first joy stick was on the atari console,he never seen anyone talk about ps eye/eye toy,only thing he had to do was look on youtube and see all video he wanted,this guy sucks!

smashcrashbash4359d ago

How can one person write so many stupid things in one single article. Two joysticks is the corner stone of the way we control games in three dimensions and FPSs. Lots of people knew what the Eyetoy was it's only this gen that tries to ignore it so they can make excuses for Kinect and try to make it look like an original idea. Ice Climbers and Mr Game and Watch are obscure and are not 'endearing' as the person put it. More people remember who Crash, Gex and Parapper are then they know who Ness, Marth, Ice Climber or Mr game and Watch are.

And finally I really don't know why people continuous b***h on and on about the failed partnership between Sony and Nintendo. Sony asked Nintendo to help them and it didn't work out. That doesn't mean Sony would NEVER had made a PlayStation console. They asked Nintendo to help them and proved that they didn't need them by not only making a system but beating them at their own game. So the stupid fanboy myth that Sony would NEVER have had a console without Nintendo is pure BS speculation.

People seem to forget that the PlayStation consoles once had 150 million plus owners.These characters are not obscure to ex-PlayStation owners. Not as obscure as Pit, Ness, Marth, Ice Climbers and Mr Game and Watch. I could bet my head that if I asked any gamer who Crash Bandicoot, Sly Cooper or Parapper is I am certain I would get an answer then if I asked them who Ness, Ice Climber or Pit is. I was a Nintendo fanboy and I didn't even know who Ness or Ice Climbers were. And Pit hasn't had a game in twenty years. So who is obscure now?

Tony-Red-Grave4359d ago

"Sony asked Nintendo to help them and it didn't work out" IIRC Sony asked nintendo if THEY wanted their help, they were trying to get a partnership with nintendo to make dvds,cds,etc for their home consoles. Nintendo refused and kept to cartidge.

I probably didn't word all that correctly but sony didn't go to nintendo for help. they went to nintendo to add the ability for consoles, by nnintendo, to read cds. I'm pretty sure its even in the wiki though this is the sum of it.

raymantalk14359d ago (Edited 4359d ago )

nintendo went to sony and asked sony to make a cd drive for there new console but nintendo went behind sony's back and approached philips for the cd drive but never it never came about, which annoyed sony's main exec at the time who was then approached by ken kutaragi to actually make the playstation as it became known as themselves.

the Author of the article sounds like a butt hurt fanboy what is he 2 years old i suggest he should grow up.

i for one have had enough of this sony bashing that has been going on and on for years on this site and most other sites as well.

i think its time they all stopped being critics and become reviewers instead after all not a single one of them can be classed as a industry expert why don't we just leave that to the companies and let consumers make there own decisions.

Tony-Red-Grave4359d ago

thanks for clearing that up i couldn't remember it cleary since i searched playstations wiki when i was using le toilet a year ago.

ginsunuva4359d ago

Great comedic article. This is the true art of trolling.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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