Now before I begin, let me clarify that this is more an opinion piece than anything. With that said I think this is a widely shared opinion. Let me start with the obvious.. The original Halo: Combat Evolved was a great first person shooter.
Snake Eater felt exactly how metal gear should lol. But I was meant when I play Reach I don't have a feeling that I am a super soldier. Unlike the original Halos where you ran faster than everyone, you jumped higher and your punches pretty much killed people. Reach didn't feel like that, I loved the story, seeing a different side of the battle after reading the book many years ago, but I couldn't connect with any of the characters.
Yeah I played Halo 2 online and yeah it was a laugh (for about a week) but I'm far more a sp gamer so I enjoy these games for their campaigns > mp. Halo 2's sp was horrible, there's no bones about it.
But none of that happened it looked more epic and looked as if you were fighting for earths survival which neither halo 2 or 3 portrayed. Though ODST was the after effects of the battle but it was still a wasted opportunity if you ask me. MP was great though.
multiplayer 2 > 3 > reach > CE (odst not included cause it was just 3's multiplayer)
i personally dont think there was ever one game that was the "worst" of the bunch cause each one had some aspect(s) that were better than the others, but at the same time had aspects that were worst than the others
How the heck is that even relevant to halo?because there is more varied enemies,different setting also in resistance (excluding 2) you could carry more than weapons.
I liked Reach better than odst, and maybe even 3. For some reason, Halo 3 just lost it for me, after absolutely loving 2. Reach got me back into the series, and now I am looking forward to 4.
I don't think that there is a worst Halo game. I like them all. I know some people think ODST wasn't great, but I loved it for what it was. It also introduced Firefight to the Halo series and it was fun seeing some of the people from the cancelled television show Firefly do the voices.
Reach had a very emotional story and Bungie did a great job with the game, I like the attempt at some of the innovation, but Armor Lock kind of killed a bit of the multiplayer mode for me. Though I loved the Halo CEA multiplayer, which took out Armor Lock.
Most that didn't give ODST much time are normally those that reach a conclusion that it wasn't any good. That simply isn't true if you ask a number of people that played it more that the initial one playthrough. Very unique feel with gorgeous music and an excellent bunch of well realised characters.
It's disapointing is all when you first experience it to it's short conclusion. The trouble is people go by first impressions and as a result declare it a bad game. It's far from being a bad game like Majoras's Mask is similarly a gem too
I loved ODSTs campaign, the music was amazing, definitely the best music in Halo so far. The night sequences were my favourite in the game, and firefight in ODST is way better than Reach.
I think I would agree with him. Reach's campaign was pretty bad, it was probably because of the absence of Master Chief in my opinion. The multiplayer is definitely the worst, Armor abilities have ruined the game and the maps are nowhere near the quality of the older ones.
I like playing Reach sp quite a bit at times but tend to get bored shortly after i boot up a mission. Hit and miss for me but i do enjoy it on and off. I did care quite a bit less for the characters as well but that's improved over time a little although not in the same way as ODST
And it's true i think that it just doesn't feel like what you want it to- even ODST was without Chief but it worked very well. Reach is a little odd then in this respect
ODST is worse, but Reach was the most disappointing. I actually read the book "fall of reach" which is infinitely more interesting than the game. in terms of expanding and adding depth to the halo universe Halo reach's campaign did nothing. It didnt present anything compelling as a prequel or explain anything we didnt already know. the characters are totally uninteresting, have no real backstory, and die in ridiculous ways (we don’t have a detonator… kamikaze time !!!). they totally missed an opportunity to show Master Cheif's backstory, which was so fascinating in the book. in fact, most of the book didnt even take place on reach. it was built up to and there was alot of other interesting stuff.
on top of that, the campaign was short (5 hours) and it didnt present anything fresh or new. the invasion never reaches the scale of, say, the invasion scene in Resistance 2. half the game involves kicking about in the country side with a warthog, which we have done in EVERY SINGLE HALO GAME.
on top of that, the lack of ironsights and the fact that sprinting is an armor ability, are both major turnoffs at this point.
the only good thing about halo reach is the MP features.
Reach was my favourite next to the first game/CEA. I love pretty much everything about Reach and it made a change playing as other Spartans in a squad and actually seeing the downfall of Reach.
I preferred the multiplayer as well. Reach is my second most played FPS.
If it had been liked Fall of Reach, then the campaign would have actually been pretty freaking good. But instead they pull Spartan IIIs out of fucking nowhere and say to hell with the canon.
Unfortunately, Reach ended up being many people's first jump into Halo, giving it undeserved praise.
I really do not understand the hate for Reach. Yea the story was pretty unfaithful to the canon previously established, but the gameplay was incredibly sound and has an excellently paced campaign with a good variety of different missions, whether it's jetpacking with a gang of ODSTS, flying through space, hijacking a Covenant Corvette in space, etc.
Straight up, Equipment from Halo 3 sucked hard. It was the lamest feature they've probably tried to put in the games. Armor Abilities were a great evolution of equipment. Reach is probably also the single most feature-robust and customizable shooter on the market still to this day.
And it was also balanced. Thanks to the reintroduction of a good Pistol sidearm, you were no longer certain to lose if you couldn't get your hands on a BR (or DMR in Reach's case).
Oh yea and Forgeworld? Nuff said.
A year from now the community is just going to be saying how hard Halo 4 sucked and will be all up Reach's @$$. It happens every time a new game comes out. Everyone hated Halo 2 up until Halo 3 came out. Everyone hated Halo 3 up until Reach came out. The trend will continue.
I fucking hate Reach with a passion. Its the reason why Halo MLG is dead. When Halo 3 was played at the event that shit lasted for like 4 years strong. Reach only lasted 1 year and some change. I can name a billion things of Whats wrong with that game. easy noobish sniping. Bouncy grenades nukes. Sucky Maps, Bloom, Ranking system. The list goes on and on. Worst halo game ever and single handly killed competitive play in halo.
I wouldn't say the worst but it certainly dose not feel like Halo 1,2,3 and odst that's for sure
IMO it was better than 3.
It was my least favourite yet, it just felt very samey.
Halo 1 > Halo ODST > Halo 3 > Halo 2 > Halo Reach.
No
I would say the worst Halo ever was Resistance: Fall of Man.
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