Contolling Video Games Through Brainwaves

NeuroSky has developed a cost effective bio sensor and signal processing system for the consumer market. The wearable technology unlocks worlds of new applications such as consumer electronics, health, wellness, education and training.

The neurons that comprise the brain work on electrical impulses. The last century of neurological research has shown that brainwaves of different wavelengths indicate different emotional states, like a focused awareness, a meditative state, or drowsiness. Brainwaves have been used in medical research and therapy for years. Only now Neurosky is bringing it to the consumer world.

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Lord Anubis3930d ago

they have come very far from two years ago. I remember when they could barely move ski character from left to right and most of the time was a chore to move a flower by using happy thoughts.

n_n3930d ago (Edited 3930d ago )

soon people, governments, organizations will be hacking into peoples minds... or commanding machines/robots to kill people

TANOD3929d ago

Technology has improved by leaps and bounds

ROFLatYoFace3930d ago

I my honest opinion this is better than the Wii Mote, Sixaxis, PSEYE, because quite honestly why get an exercise out of playing games when I can just think about it, and Boom there it is.

Cusco3930d ago

Ha, this is exactly my field of study. Doubt we will see mainstream consumer products for a few years, but certainly it will be something they might incorporate into the next generation of consoles (assuming that will happen in >5 years).

KidMakeshift3929d ago

Who cares? I want to control people

ancient1123929d ago

That's way cool. Now we just need floatation devices in everything we use so I can get my beer without moving from the couch.

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