Any multiplayer format typically rewards players for continuing to play the game, mostly with minor or cosmetic upgrades. In co-operative games like Syndicate, things can rapidly go stale if there’s no incentive to play. However, games like Battlefield 3 offer something more: new weapons for those who play more often and score more kills. This in turn starts a negative cycle- new players with starting weapons and iron sights face more and more difficulty scoring kills on better equipped and more experienced players, which usually tends to frustrates new players. Some of them inevitably give up in frustration, and it’s rather understandable. Game companies such as EA in turn see this as possible revenue, offering up ‘starter packs’ and ‘class kits’ for a nominal fee.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?