When Splinter Cell Conviction was released and the premise altered with modernisation, fans of the series were outraged and were more than happy to voice their disdain. Since then, many other titles have come under fire for stepping away from the norm.
GamingLives writes: "Only in the games industry do people truly believe that they deserve something for free, something to be a specific way or specific quality and length. I believe that, because we pay £39.99+ for a game, we expect higher standards of entertainment and quality for every pound. This can be understandable, as nobody wants to pay a high premium for something that sucks, but does this give us the right to become armchair game designers?"
Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.
It revolutionized third-person shooters, in a genius way that gives you full control of aiming.
I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games
Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.
Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!
Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.
Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.
The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.
Includes savings on The Crew: Motorfest, Resident Evil 4, and much more.
Tough call. I do think developers should have the freedom to bring new elements within a game's franchise but if it hinders the core aspects of the game, I think fans should have the right to complain about it.
Its not really wrong for fans to get upset over unwanted changes to a franchise that they enjoy....most studios do all of that with purpose of greed and trying to expand the audience/profit....
Yeah...
Gamers made the industry what it is (core gamers by the way) because we dumped a lot of money into someone else's effort.
Before this gen gamers nary said a word that stirred the pot. The internet has been in existence since before AOL and bulletin boards and user groups have been around for ages. If gamers were displeased there were outlets to make it known.
But back then video games were designed by passionate people and gamers were enthralled with what these guys had to offer us. We willing forked over cash even if we didn't have trailers, screenshots and $100 million dollar marketing campaigns.
It's the opposite nowadays...franchises we grew up to love are being neutered for "higher sales margins" and gameplay has become standardized to attract "mainstream casual audiences". It's not even about gaming anymore, that's why REAL GAMERS are pissed.
How often do you hear core gamers complaining about Limbo? Dust Force? Bastion? MineCraft?
Yeah, exactly.
They're only going under fire for stepping INTO the "norm," by ripping off CoD.
"Only in the games industry do people truly believe that they deserve something for free."
I take it you never go to Youtube the week after a major site update, every video is full of people saying "thumbs up if you liked the old layout" and stuff like that.
"What gives you the right to display such arrogance to claim that Conviction is not a proper Splinter Cell game?"
Because the things that made Splinter Cell great are no longer there. The game was too easy and took the focus away from stealth gameplay to the point where it would have more sense to make it a new IP than a new Splinter Cell installment. Any game where you say it would have been better as a new IP than a sequel doesn't deserve to be a sequel.