Much-loved survival horror Dead Space was to be a much slower game, but EA and Visceral Games were forced into last-minute changes after negative feedback from testers.
Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .
All playable from October 1.
An executive of Electronic Arts Japan has criticised the Japanese video game ratings board for allowing upcoming action game Stellar Blade to be released uncensored while EA's own Dead Space was banned in the country.
He’s got a point. If a game is M-Rated, which is the equivalent of an R rating, I don’t get why you need to censor anything. The rating is the indicator of the content and the age appropriate. If it’s appropriate for adults… why treat them like children? 🤷♂️
I don't know if the EA executive is going off the one close up of an arm being cut off in the demo. Maybe it's uncensored because it's the arm of a cyborg or it doesn't happen that often (didn’t see EVE dismemberment when killed in the demo) .
In the states there's a certain amount of swear words allowed to a PG13 movie before it is deemed R. So maybe it's the same in Japan for gore?
And it turned out to be a wonderful Sci-Fi Survival horror (the best of generation).
Lol,
*hears scary noise behind me*
"For the love of god dont stop sprinting!"
Dead Space 1 - survival horror
Dead Space 2 - action horror
All they need to do in part 3 is:
- Remove the ammo dropping enemies but have areas where it can be logical (or illogical if it done in a funny manner) to procure ammunition like from a dead security officer or an armory.
- Work harder in making the theatres more disturbing and obscure. Horror is done right when a game is just as scary or scarier out of battle than in battle. Try to use the player's imagination as his greatest enemy. Amnesia, and the original Silent Hill series did a great job of this.
- Stop funneling the playscape and make it more open world. I think Dead Space would benefit if the game covered one giant set piece where the player can explore of their own free will with sections opening up as the he or she progresses. One great example is the original Resident Evil series and Metroid.