Johnny Minkley writes: In comedy, they say, timing is everything. And so, too, in gaming, if you're Giant Sparrow's Ian Dallas. "Some of my most powerful experiences growing up were games and I thought I was going to go in as a writer," he says. "Coming out of college there weren't really a lot of interesting jobs as a writer in games and I figured that, five or ten years later, that might be different." So he started writing comedy instead. "I worked in TV, which is super-fun - you're just in a room with a bunch of other guys trying to make each other laugh for 40 hours a week or often much more. But one thing led to another and I discovered programming." The Unfinished Swan is his indie studio's first game since setting up in Santa Monica late last decade (having previously worked as a designer on The Misadventures of P.B. Winterbottom and Sam & Max). The timing was right, and so was the audience.