Grant Potter: "Some gamers like to identify with the avatars they are controlling. It’s only natural to want to play the characters that appeal to us. Not everyone gets a sense of accomplishment by just beelining it for the most powerful individuals. Some of us need the aesthetics to help make our choices and character themes tend to appeal to us emotionally invested gamers more than visual design.
Before jumping in, I’d like to note that character themes tend to be featured more prominently in games with larger casts of playable characters. It’s more common to see them in JRPGs and fighting games than in adventure or platforming games, where the game is more about the experience than it is the individual’s achievements."
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
Sonic the Hedgehog is turning 30 years old, and at this late stage in the character's life, it might be time to give up on that precious 3rd dimension.
Or maybe people should let Sonic evolve past 2D sprites. Stop holding the series back because you're nostalgic for the 90s.
Naw Sonic Unleashed had some amazing day time stages, Sonic Generations modern sonic was fantastic. Forces problem was lazy stages that took 2 seconds to beat and barely any skill past holding square. As long as they do it right modern sonic is fantastic.
2D sonic is great and mania is too. But sonic 4 ep1 was mehh, EP 2 was good though. But I'd play day time unleashed over it every time
I like both 2D and 3D sonic games. The original series, Generations, Mania (for 2D) and then of course Adventures, colors and Lost World (for 3D).
Or just literally steal what fans have been making, seriously there's like 4 fan made sonic games out there that play better than anything team sonic has made in years